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  1. #1
    Player
    Rosa_Frandlia's Avatar
    Join Date
    Feb 2018
    Posts
    249
    Character
    Rosa Frandlia
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ghishlain View Post
    Stoneskin was useless 99% of the time - where the only good application of Stoneskin was if weakness reduced the player's HP far enough where they needed all the eHP they could get to survive the upcoming mechanic(s). This is why it was removed from the WHM kit.
    • Cure II was the same MP cost as Stoneskin
    • Cure II could be cast faster than Stoneskin (OG version, the trait in HW changed that, but I'd prefer the +HP% versus the faster cast)
    • Cure II generated more eHP than Stoneskin (making it the more MP efficient tool)

    I wish people would stop asking for the return of Stoneskin unless they suggest changes that would make Stoneskin useful in the current iteration of the healing kits. Bringing back OG Stoneskin will not do anything about making WHM more useful.

    Divine Benison is a proper replacement for Stonekin. Even though Divine Benison's HP% is less than AAR Stoneskin, it's still much better just because it's an oGCD, making it a free and on demand eHP barrier that at most clips the WHMs GCD for 1s. When it was a GCD (Stoneskin), you had to compare it to other healing tools in the kit and it was absolutely inferior to Cure II in 99% of the scenarios you could use it.

    I would say Divine Benison could be argued to be worse than Stoneskin when it required the Lily to use it - but now that the Lily requirement has been removed it's a great tool for the WHM kit.

    Pardon my aggressive stance - I just get tired of people wishing for a spell to return when it was something you didn't want to cast the vast majority of the time.
    The problem is that Divine Bension is high level at 66. Ever run a roulette and had a tank waiting for a shield or even ask for it before pulling a boss? I have. For stoneskin II, all it really did was save a cure on each person during a fight if pre-cast which was better in dungeons. Use the name Stoneskin, not the original mechanics is what I meant if you read that. Divine Bension is a good spell, but having an aoe would be nice too for those DPS that love to stand in every AOE to shield both them and the tank.
    (2)

  2. #2
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    While i could understand nerfing back assize to its previous state (doesnt mean i agree)、 PI went from useless to usable with the duration increase. This change has to stay
    (2)

  3. #3
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,971
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Change Lilies in several ways.
    - Make them Greased Lightning-ish, having 3 lilies gives you GCD reduction and a slight mind buff.
    - Lily generation changed. Maybe each Critical Stone,or critical Aero tick or something along those lines
    - Using a Lily-aspected action buffs its potency based on number of lilies, instead of CD reduction.
    - Add a DPS friendly clipping option. A reduced potency instant GCD (along the Ruin II for SMN/SCH) for instance.
    - Keep agro reduction we had in 4.5 and add an agro drop to Fluid Aura or Assize.
    - Make Fluid Aura useful or get rid of it.
    - Make Presence of Mind 120 sec or 180 sec.

    I think I'm asking too much, but that could be nice compensation for two bad expansions.
    (1)

  4. #4
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Update Freecure. Increase it's chance to at least 25%, then add in Freecure II where Cure II procs a free Cure III.


    Make Protect WHM exclusive, along with Shell.

    Protect: Erects a barrier around player that prevents 10% of all incoming damage for 20s. When player is struct by a physical attack you generate 1 lily. 20s cooldown, shares a recast timer with Shell.

    Shell: Erects a barrier around player that prevents 10% of all incoming damage. When player is struck by magical damage they gain a confession stack. 20s cooldown, shares a recast timer with Protect.
    (2)

  5. #5
    Player
    Kilka's Avatar
    Join Date
    Jun 2017
    Posts
    2
    Character
    Kilka Swiftheart
    World
    Cerberus
    Main Class
    Dark Knight Lv 70

    Overheal ability + Shell

    I would really like Overheal as an ability for the whitemage. For the next 10 Seconds your healing spells will overheal or something. HP will stack up until HP is lost.

    and... I would love to see Shell as an ability. Reduce Magic dmg.
    (1)

  6. #6
    Player
    Transient_Shadow's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    638
    Character
    Flutter Butter
    World
    Malboro
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kilka View Post
    I would really like Overheal as an ability for the whitemage. For the next 10 Seconds your healing spells will overheal or something. HP will stack up until HP is lost.

    and... I would love to see Shell as an ability. Reduce Magic dmg.
    An overheal would legitimately be an interesting form of mitigation for whm specifically. and it kind of fits too since you're drawing your power from the life stream itself. Reminds me of Medic from tf2 where you could push the max health of a party member if you kept healing them
    (1)

  7. #7
    Player
    Gavanri's Avatar
    Join Date
    Jan 2019
    Location
    Gridania
    Posts
    31
    Character
    Gavanri Travers
    World
    Shiva
    Main Class
    White Mage Lv 67
    I´d like more utility too - any kind. SCH and AST got stat buffs and shields while WHM only heals (he´s a bomb at healing but still).
    (0)

  8. #8
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    750
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    Make Benediction heal as soon as its used. I'm tired of using it and having to wait till the animation finishes for the heal to be applied. Half the time the target dies even though I see a heal graphic effect on the target then see Benediction is now on cooldown.

    *RAGE*
    (2)

  9. #9
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Some commonalities I am seeing here are a lily rework, water based spells, exclusive protect/shell, top DPS amongst healers (especially if still lacking utility), more utility, and the return of once exclusive skills that were put in the role category.

    I have to agree with all of those. Based on that here is what I am thinking:

    WHM currently does not have a on-the-run offensive gcd other than Aero, but it's a DoT. So mechanics that force heavy movement puts WHM in a bad place and having to choose the lesser of two evils. There is a vacancy for a water based spell that is instant with a 2.5 second recast that's basically Ruin 2 for WHM. Its potency needs to be lower than base Stone but higher than Ruin 2, and will give WHM back the Fluid Aura finisher on trash we had in 3.0, minus the knockback. I would put its potency around 120-130. I would like for this skill to replace Repose.

    To add to WHM water spells, I wouldn't mind having another DoT to keep up, and for it to be WHM's highest potency per GCD. So a water spell that also inflicts Dropsy and heavy 40%. I'm gonna go big here: 150 base potency, Dropsy duration: 24 seconds potency 30.

    Exclusive protect/shell. Only issue I have here is WHM is not really a DMG mitigator. This doesn't mean they shouldn't have any. SCH is not a HoT healer but still has access through whispering dawn and fey union. We have Divine Benison, and on a short enough CD to be weaved after every other Aero cast. Since most damage is focused on the tank, and the majority of unavoidable AoE is magical, I believe and AoE shell would be perfect for WHM and give them additional utility that isn't OP, which should allow them to ascend to the top of healer DPS charts.

    The lily mechanic I would prefer for it to remain passive, but how we acquire lilies and what they affect would definitely change. The lilies simply buff the WHM similar to greased lightning for MNK. They make the WHM stronger, and they make the WHM faster. They could also possibly increase the range on their AoEs including Cure 3. I would go ahead and tie the consumption of these lilies to Assize. It is our bread and butter ability as we cannot pass up 400 potency with no % reduction based on number of mobs, 400 potency cure to all party members in range, and 10% MP restore. Potency and range for Assize would be 300/350/400 and 15/20/25 yalms respectively.

    Last would be SoTL2. What I would do here is add the range buff to the lilies I spoke of above. Prior to 68 you just get the potency buffs. A tier ability should improve upon the previous. Not throw in another useless mechanic. Jeebus man what were they thinking here???
    (0)

  10. #10
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    As WHM is my go-to healer, I'll pop in my 2 gil:

    Water based attack spell. Possibly another DoT.

    Tornado. Direct damage spell dealing Wind Damage and consumes Aero's you have on the target to deal bonus damage (Also, grants Lilies)

    Lily mechanic reworked (So it's not needlessly limited in how to generate Lilies...) - Something like allowing Stone, Regen and/or Aero to proc them. Possibly baseline having Cure/Cure II have its current 100% generation on a damaged target and Stone having a chance on hit or a 100% generation on crit. With Secrets II being extending it to Regen and Aero crits too.
    Possibly also adjust the benefit from Lilies too. So instead of just being CDR on oGCD skills, it also passively gives a bit of crit chance to all skills (Like maybe 1, 3, 5%). With bonus crit chance on the oGCD skill that consumes them (Maybe 10, 30, 50%) as well as a temporary boost to crit chance (10% chance for like 5, 10, 15 seconds)

    Team utility of some description *Cough*Bravery*Cough*Faith*Cough*

    Maybe a shiny new skill that consumes 3 Lilies to deal a powerful effect *Cough*Ultima*Cough*

    Also, not directly related to WHM: Remove Protect. Kill it, burn it. Re-tune around it not being around. Maybe turn it into a temporary buff skill for WHM or PLD, idc just get rid of this current implementation that adds nothing to the game outside of "You guys remember casting Protect in previous games right!?"
    (0)

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