It kind of bugs me that they make claims about the game having 14 million players when only around 2-3% of that figure actively plays the game and 80-90% of it are just RMT accounts that have long since been banned.
It kind of bugs me that they make claims about the game having 14 million players when only around 2-3% of that figure actively plays the game and 80-90% of it are just RMT accounts that have long since been banned.


I think that's an acumilative total since ARR launch.
Yes, it's registered players, ie people who have bought the game, played for a while then quit. Retention in MMOs is very hard.
SE have never given out their concurrent player values just words like it's increased with X expansion or it's bigger than ever.
The latest figure from Google is 18 million last December. But... how many are still playing. A million maybe at most. Still very good!
Last edited by Saccharin; 02-11-2020 at 01:01 AM.
Just like Facebook claiming to have two billion users when 75% of those are fake accounts, and another 20% are people who have multiple accounts for whatever devious reasons they have.
Technology companies know this, but they only care about numbers they can point to.
There's also the fact that a lot of players end their subs just before a new expansion drops and picks back up when theres more game for them then 1 or 2 updates worth... Or a 155 if you waited between ARR and HW lol
But those numbers will go up during the 15 crossover since free 4 person mount.. And even more during 5.0 update
I know that, but it doesn't change the fact that the number is horribly skewed due to them including RMT bots in the figure.
Or at least I'm assuming that's the case because I seriously doubt the player base has actually increased by four million since Stormblood dropped (The ads just prior to its release were claiming 10 million players).
Last edited by KageTokage; 02-04-2019 at 07:35 AM.


Those numbers are so far off from accurate that it isn't even funny. Balmung alone would account for half the world's population if their overall active number was right. Balmung sits at about 18-20k active characters according to Lucky Bancho and had peaked well over that before SE stepped in and said enough is enough. As everyone else stated if you want a more accurate count Lucky Bancho is the only real place for it, and even then it isn't accurate because you can hide your lodestone data so these censuses would skip over such players. On average it's agreed that the active sub count is probably somewhere between 500k and 800k as it has been for a long while.
All MMOs do this, WoW is just as bad. They flash the fact that they have over 100 million registered accounts, but the active sub count is stated to possibly be even lower than 2 mil now.
Last edited by Vrankyl; 02-04-2019 at 07:39 AM.


It's marketing. They can use whatever figures they want, including adding RMT accounts to that figure, if it garners attention for the game and gets the investors more money... As vile as it is to say that.

The 14 Million count is accounts registered and played once at the very least. Its the same as Overwatch’s “Heroes answered the Call” campaign where they claim absurd numbers that did not reflect the actual active playercount.I know that, but it doesn't change the fact that the number is horribly skewed due to them including RMT bots in the figure.
Or at least I'm assuming that's the case because I seriously doubt the player base has actually increased by four million since Stormblood dropped (The ads just prior to its release were claiming 10 million players).
Personally I wouldn’t be surprised to see active counts capping off at around 400k for FFXIV given the negative view Modern MMOs tend to have. No company will ever show their active subs anymore as both WoW and Destiny 2 have shown since Companies will fear people twisting these numbers for their narrative alongside shareholders and potential players reacting to it.
This site is broken and probably the guy behind it just gave up and stopped doing it all together.
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