Personally, my guess in what they may do is something like doing this carnival stuff until level 70, then after 70 they won't make any new carnival fights and then 70-90 will be "full class" and requires certain skills to advance in the next job quest just as what we currently have with some job quests, however, the "essential" skills will either be by a levequest like system that they may add to carnival. Can't be cheesed since if you die, you won't learn the skill so the final sting tactics wont work. When we saw them solo shiva, that could've been something they aimed for as those kinds of quests so you can farm yourself but not implemented yet. or totems that can be dropped by said mobs and sold on the AH or just a vendor. It would be a minimal effort job dev wise, and not need "quests" to make. with much dialog and cut scene stuff.
They have to do something for it anyways. Some people may not like the idea that they go with, but can't make everyone happy. As long as people can have a full job, it's still a net gain of "happiness". Then they just have you level sync to do all the carnival fights. Which, by then, they could at least have 40~ plus weekly ones. That's quite a lot of effort when compared to what they do with gold saucer stuff. Also has people that like "True to blue" Stuff happy and full job people happy. They hardly ever continually develop side content stuff like fishing.
Over all, currently, it's less effort to balance than you'd think. Not saying it's next to no effort since it's still a TON of skills and tons of effort, but it's not more than full classes, I'd imagine. They have a lot of spells that are nearly the same potency but a dot version or a different shape attack or a different range. Then, they essentially reuse the assets from the enemies since that's what blue does, so it's already in the game, they have to model it for the character and make them do one of the same few animations BLU's currently have and some tuning with it. You aren't doing crazy flips or special animations or spells like other classes yet, this is already all in the game. Also, they don't have weapon balance since weapons don't matter so there's no real scaling issue besides with gear. Making it quite a lot easier with variables. The most effort is the new fights they'd add. Then when they actually build a class at 70 in 6.0 which they'd have plenty of time to do. They also make drastically fewer weapons and don't have weapon stats. We only really got 3 weapons from 1-50. We may only get 1 every 10 levels if that. So that also saves effort on their design team.
If you read the quest text, they even mention stuff about him wanting to make a BLU guild since the arcanists laughed at him,them saying BLU magic is nothing but a joke, so he just needs money and a place after we spread the word and get people interested in BLU around the world and actually respectable, not just a side show and prove them wrong. Seems like it's a competition and wants to be like ACN and be a actual guild with a job class too. Just gotta wait.

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