Page 4 of 9 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 84
  1. #31
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    A partial answer to the general topic :
    Q: Why did you choose Namae-san for the dev panel?

    A: When planning fan fest, I tell each region to think about it themselves. For example, in Japan, an extremely high percentage of players are raiders, so there's a really good response to battle development panels. Even if we talk about really specific, hardcore stuff, they understand what we're talking about. North America also has a strong raid community, so it's battles everywhere. On the other hand, Europe is very artsy, and everyone has different ways of enjoying the game, so if we focus on battles too much then the audience doesn't really get it.
    source : https://game.watch.impress.co.jp/doc...w/1167942.html translated on Reddit by u/Shini-tan

    So it seems there was no battle content questions in the FanFest because we Europeans are too busy with Glamour and Housing...
    I was actually raging during all that Q&A session, although the Art panel was very good, it's such a missed opportunity to talk about something else than those annoying questions about glamour that we get EVERYTIME.
    Still, following what Yoshi-P is saying, maybe we'll get more questions about this in Tokyo Fan Fest
    (5)

  2. #32
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Mansion View Post
    A partial answer to the general topic :

    source : https://game.watch.impress.co.jp/doc...w/1167942.html translated on Reddit by u/Shini-tan

    So it seems there was no battle content questions in the FanFest because we Europeans are too busy with Glamour and Housing...
    > Implying that BLU is "Battle Content" not "Glamour and AFK while being carried through EX Trials Content"

    xD
    (8)

  3. #33
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Im pretty peeved they didn't even mention it at fan fest. Really feels liks they just chucked BLU out the door to die.
    (9)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  4. #34
    Player
    Mito123's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Archmage Myst
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    My thoughts exactly
    (0)

  5. #35
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    I like BLU and I have waited for a long time for this to come out and whilst I like it I think something can be done to build on it and the concept of Limited Jobs. I think Blue Mage at the moment is not achieving its potential and perhaps that's on purpose to get feedback on the it to gauge the community reaction and so on, I don't know. One can hope.

    To those in the camp of "it's fine the way it is", is there no harm in adding more, doing more with it and therefore making it more accessible to people who wanted it but felt underwhelmed? Or those who felt the content for it was short lived?

    Honestly, I think there's room for SE to do a best of both worlds with Limited/Normal Jobs. My proposal for BLU would be something like this: In the Limited Job form, scrap the need to unsync, (you can't learn spells at level cap if unsynced) and as compensation up the drop rates. Make the drop rate vary depending on the difficulty of content, EG: the drop rate for Eruption would be lowest for Ifrit NM but highest for Ifrit EX to incentivise people to group for the more challenging versions of fights. so Blue Mage's group content is revitalising old content through a different angle and keeps it interesting, as it was interesting back in ARR.

    An 'end' tier in Masked Carnivale, you'll need to have certain spells to beat it. You could earn useful prizes as you go, beyond Allied Seals & Poetics. But if you beat this tier, you unlock the "Normal" job version of Blue Mage that restricts you from using game breaking spells with the pay off, you can main it. And the fact they'd need to have certain spells in their arsenal to complete it, I think it'd help mitigate people who haven't learned certain spells or allow SE to select specific spells for the Normal job version, whichever is easier to balance. And as they add more to Masked Carnivale, it could help you progress your Blue with new gear - for example if they introduce a tier of relic gear or for AF and upgraded AF gear. Then add a Limited Job mode or/and roulette to the Duty finder for those learning spells or earning a reward for a roulette.

    Blue Mage's potencies put it behind most DPS at level 50 when you remove the game breaking stuff, so I think they've shown it doesn't have to be OP for being use on content.

    This means those who like what they've currently got keep what they've got, except if you liked undersizing. But they did say Blue Mage progression could be done in group content and I expect undersizing content was what people had in mind. Doing old content, I think was a more realistic expectation. I think there is plenty more room to build on the Masked Carnivale with bigger challenges and help satiate anybody wanting to solo big bads (maybe solo versions of existing fights - lore point: Wandering Minstrel collab, bring in solo primal fights). Then finally as a reward people can play a Blue Mage main if they want to and with an incentive to keep at the Masked Carnivale.
    (2)

  6. #36
    Player
    kashi11's Avatar
    Join Date
    Jan 2017
    Posts
    161
    Character
    Kashi Venka
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    This sounds all well and good, but also sounds like tons of work. If they unlocked BLU, they wouldn't need to make a bunch of extra challenges. I would rather get more end game trials, dungeons, etc. that can be enjoyed by all classes than trials designed specifically for 1 job. Masked Carnival should have been a Gold Saucer arena with multiple waves of enemies that can be attempted solo as any job.
    (0)

  7. #37
    Player
    GenericMagus's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    338
    Character
    Generika Nameius
    World
    Zodiark
    Main Class
    Marauder Lv 90
    I wish at times there were far more discussions in other forums outside of General, and I'm suprised how little traffic outside of General gets.

    Maybe there would of been a bigger discussion if us Westerners engaged more in these discussions.
    (0)

  8. #38
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by kashi11 View Post
    This sounds all well and good, but also sounds like tons of work. If they unlocked BLU, they wouldn't need to make a bunch of extra challenges. I would rather get more end game trials, dungeons, etc. that can be enjoyed by all classes than trials designed specifically for 1 job. Masked Carnival should have been a Gold Saucer arena with multiple waves of enemies that can be attempted solo as any job.
    If the content is enjoyable and the spell drop rates for the ones you need are reasonable, then it wouldn't be 'work', but a form of progression instead. Yes, you'd have to do more versus other jobs, but it'd also add an element of accomplishment and feeling as though you've earned it rather than just a "here you go", sometimes it can be more rewarding to feel you've earned something. It's a thought that makes use of the current system at least without the need throw anything away or cast aside those who already enjoy Blue mage and it's direction.
    (1)

  9. #39
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    I enjoy BLU for what it is, and enjoy the wide array of spells it has, sure it has an "optimal" set of spells, but being as I do not see it as a job I do not feel the need to play it optimally. That being said, I do agree that in an ideal world BLU would be the best of both worlds, but as it stands we do not live in said world. Now let us say they did want to give us the best of both worlds I assume that would require extra development / resources and they properly have already allocated said resources and BLU is properly not even on their radar. I assume no serious questions / changes will be made for BLU until 5.5 at the very least. Since we all know even simple changes can be fairly complex due to the games spaghetti code.
    (0)

  10. #40
    Player
    GenericMagus's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    338
    Character
    Generika Nameius
    World
    Zodiark
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Awha View Post
    I enjoy BLU for what it is, and enjoy the wide array of spells it has, sure it has an "optimal" set of spells, but being as I do not see it as a job I do not feel the need to play it optimally. That being said, I do agree that in an ideal world BLU would be the best of both worlds, but as it stands we do not live in said world. Now let us say they did want to give us the best of both worlds I assume that would require extra development / resources and they properly have already allocated said resources and BLU is properly not even on their radar. I assume no serious questions / changes will be made for BLU until 5.5 at the very least. Since we all know even simple changes can be fairly complex due to the games spaghetti code.
    So you're saying to make it a full time job takes more effort and resources than to make it a Limited job, with content they have to build around that one job, that only that one job, have it be clearable, have to make sure it has a endgame for it, not a side attraction at best, dead content at worst.

    Tell me, what's going to be more work in the long run, having to keep giving BLU more and more solo content or to make it a full time job?

    Also, here's a personal thing. While it's good you enjoy it, I enjoy the skill learning and it's a good step apart from godawful RNG rates, but it has horrendous implementation, conflicted design, useless for all things, but I digress. What do you use BLU for now? Have you fully completed it or just played for a few hours and said "well that's good for me, guess it's perfectly fine." What is the purpose of BLU right now? It's dead content already released, that SE envisioned will last us for months yet here it is and the people who are serious about playing it have already finished everything they could possibly on it. How can you justify a system like this? Does it justify the extra resources to make its own solo content that most likely won't have the lifespan to match the development cost?
    (3)

Page 4 of 9 FirstFirst ... 2 3 4 5 6 ... LastLast