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  1. #1
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    I like BLU and I have waited for a long time for this to come out and whilst I like it I think something can be done to build on it and the concept of Limited Jobs. I think Blue Mage at the moment is not achieving its potential and perhaps that's on purpose to get feedback on the it to gauge the community reaction and so on, I don't know. One can hope.

    To those in the camp of "it's fine the way it is", is there no harm in adding more, doing more with it and therefore making it more accessible to people who wanted it but felt underwhelmed? Or those who felt the content for it was short lived?

    Honestly, I think there's room for SE to do a best of both worlds with Limited/Normal Jobs. My proposal for BLU would be something like this: In the Limited Job form, scrap the need to unsync, (you can't learn spells at level cap if unsynced) and as compensation up the drop rates. Make the drop rate vary depending on the difficulty of content, EG: the drop rate for Eruption would be lowest for Ifrit NM but highest for Ifrit EX to incentivise people to group for the more challenging versions of fights. so Blue Mage's group content is revitalising old content through a different angle and keeps it interesting, as it was interesting back in ARR.

    An 'end' tier in Masked Carnivale, you'll need to have certain spells to beat it. You could earn useful prizes as you go, beyond Allied Seals & Poetics. But if you beat this tier, you unlock the "Normal" job version of Blue Mage that restricts you from using game breaking spells with the pay off, you can main it. And the fact they'd need to have certain spells in their arsenal to complete it, I think it'd help mitigate people who haven't learned certain spells or allow SE to select specific spells for the Normal job version, whichever is easier to balance. And as they add more to Masked Carnivale, it could help you progress your Blue with new gear - for example if they introduce a tier of relic gear or for AF and upgraded AF gear. Then add a Limited Job mode or/and roulette to the Duty finder for those learning spells or earning a reward for a roulette.

    Blue Mage's potencies put it behind most DPS at level 50 when you remove the game breaking stuff, so I think they've shown it doesn't have to be OP for being use on content.

    This means those who like what they've currently got keep what they've got, except if you liked undersizing. But they did say Blue Mage progression could be done in group content and I expect undersizing content was what people had in mind. Doing old content, I think was a more realistic expectation. I think there is plenty more room to build on the Masked Carnivale with bigger challenges and help satiate anybody wanting to solo big bads (maybe solo versions of existing fights - lore point: Wandering Minstrel collab, bring in solo primal fights). Then finally as a reward people can play a Blue Mage main if they want to and with an incentive to keep at the Masked Carnivale.
    (2)

  2. #2
    Player
    kashi11's Avatar
    Join Date
    Jan 2017
    Posts
    161
    Character
    Kashi Venka
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    This sounds all well and good, but also sounds like tons of work. If they unlocked BLU, they wouldn't need to make a bunch of extra challenges. I would rather get more end game trials, dungeons, etc. that can be enjoyed by all classes than trials designed specifically for 1 job. Masked Carnival should have been a Gold Saucer arena with multiple waves of enemies that can be attempted solo as any job.
    (0)

  3. #3
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by kashi11 View Post
    This sounds all well and good, but also sounds like tons of work. If they unlocked BLU, they wouldn't need to make a bunch of extra challenges. I would rather get more end game trials, dungeons, etc. that can be enjoyed by all classes than trials designed specifically for 1 job. Masked Carnival should have been a Gold Saucer arena with multiple waves of enemies that can be attempted solo as any job.
    If the content is enjoyable and the spell drop rates for the ones you need are reasonable, then it wouldn't be 'work', but a form of progression instead. Yes, you'd have to do more versus other jobs, but it'd also add an element of accomplishment and feeling as though you've earned it rather than just a "here you go", sometimes it can be more rewarding to feel you've earned something. It's a thought that makes use of the current system at least without the need throw anything away or cast aside those who already enjoy Blue mage and it's direction.
    (1)