I like BLU and I have waited for a long time for this to come out and whilst I like it I think something can be done to build on it and the concept of Limited Jobs. I think Blue Mage at the moment is not achieving its potential and perhaps that's on purpose to get feedback on the it to gauge the community reaction and so on, I don't know. One can hope.
To those in the camp of "it's fine the way it is", is there no harm in adding more, doing more with it and therefore making it more accessible to people who wanted it but felt underwhelmed? Or those who felt the content for it was short lived?
Honestly, I think there's room for SE to do a best of both worlds with Limited/Normal Jobs. My proposal for BLU would be something like this: In the Limited Job form, scrap the need to unsync, (you can't learn spells at level cap if unsynced) and as compensation up the drop rates. Make the drop rate vary depending on the difficulty of content, EG: the drop rate for Eruption would be lowest for Ifrit NM but highest for Ifrit EX to incentivise people to group for the more challenging versions of fights. so Blue Mage's group content is revitalising old content through a different angle and keeps it interesting, as it was interesting back in ARR.
An 'end' tier in Masked Carnivale, you'll need to have certain spells to beat it. You could earn useful prizes as you go, beyond Allied Seals & Poetics. But if you beat this tier, you unlock the "Normal" job version of Blue Mage that restricts you from using game breaking spells with the pay off, you can main it. And the fact they'd need to have certain spells in their arsenal to complete it, I think it'd help mitigate people who haven't learned certain spells or allow SE to select specific spells for the Normal job version, whichever is easier to balance. And as they add more to Masked Carnivale, it could help you progress your Blue with new gear - for example if they introduce a tier of relic gear or for AF and upgraded AF gear. Then add a Limited Job mode or/and roulette to the Duty finder for those learning spells or earning a reward for a roulette.
Blue Mage's potencies put it behind most DPS at level 50 when you remove the game breaking stuff, so I think they've shown it doesn't have to be OP for being use on content.
This means those who like what they've currently got keep what they've got, except if you liked undersizing. But they did say Blue Mage progression could be done in group content and I expect undersizing content was what people had in mind. Doing old content, I think was a more realistic expectation. I think there is plenty more room to build on the Masked Carnivale with bigger challenges and help satiate anybody wanting to solo big bads (maybe solo versions of existing fights - lore point: Wandering Minstrel collab, bring in solo primal fights). Then finally as a reward people can play a Blue Mage main if they want to and with an incentive to keep at the Masked Carnivale.


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