Please do include the relic, SE. I very much enjoyed Eureka. I've been playing this since Beta, and it's the first time I've ever enjoyed the content required to get a relic enough to actually see it through


Please do include the relic, SE. I very much enjoyed Eureka. I've been playing this since Beta, and it's the first time I've ever enjoyed the content required to get a relic enough to actually see it through
reality check, it was a success and each installment got better as it went on. Eureka was filled with happy people with great memories. Not perfect, but mistakes are to learn from which is why Pagos is the best installment of the seriesKnowing them, they'll probably do tie eureka 2.0 with relic and possibly even more: I wouldn't be surprised if more content will be tied to it. Square doesn't know the word feedback: they know stats charts and only charts.
They know the word feedback, but when it is terrible like 90% of the forums, it will ruin the game and we would never have anything fun. So they look over it. Bad advise is bad
I mean just look at the basic things: fates have been useless since HW and yet we get more and more fate and fate-based content despite nobody liking it, but just because there are people doing it for the rewards it's considered a "success", as "the chart says..."
Because people like it way more? Most people like the relic now cause in 2.0/3.0 10% of the people even bothered with it. You are the vocal minority that wants things their way and not the community as a whole.
POTD, while not amazing, it's still useful for leveling but they didn't even bother to actually improve it: HoH is identical to POTD minus 2 sections and fewer floors but it's barely different. I'm sure many had ideas or feedbacks for it but "the chart says"
This is why SE cannot implement your criticism, it is not constructive just whining. The community is thrilled with HoH and the changes. It is not completely different but a lot more fun and visually impressive then POTD
Heck I'm not surprised if we even get more limited jobs in the future, since blue mage was massively played: they'll probably see it as a huge success and make more limited jobs, and only because "the chart says..."
It IS a massive success. Besides the vocal minority, the community is thrilled and cannot wait to see more limited classes because we are finally getting unique content that isn't some savage raid or dungeon that appeal really doesn't last. Wasn't for daily, people wouldnt even go back to em.
TL;DR: Expect more and more tied content to Eureka, as they think it was a success.
Diadem isnt not the same at all. Eureka was a success and completely different. We have bunnies, logos action, ultimate dungeon, and people actually working together. Take away the "glowing circle fate" and it is an open world boss like most mmos have."
Nah, scrap players who just redicule everything. I dont like crafting and savage and ultimate, but people do. So why scrap it? People like Eureka but you dont, so why scrap it? That is entitledment
It doesnt have to be Eureka but please be open world brand new content and not the mess of 2.0/3.0.
Keep the relic in please! We finally have content people enjoy.
Eureka is finshiedso no more resources, however please continue the trend and make an even better eureka for the relic in 5.0 being open world and add quests, weaker monsters, and actual exploration and skills like super jumping, climbing, rock breaking, deep dive, and skills that arent for combat but to transverse the world to reach new locations.Keep the relic out of new!Eureka please.
Keep it in please!
Alternatively, allow the Eureka relic to be purchased for obscene amounts of tomestones without setting foot inside Eureka.
Heck, do this for 4.0's Eureka relic in 5.0 and you'll have my eternal gratitude.
Even better - do it in 4.58, so that all of us who would sooner slit our wrists than return to Eureka have something to do in May and June.
People hated 2.0/3.0 but people found a way to enjoy eureka. community finally communicating, laughing, fighting, working together, having fun.Ups and down creating memories. Gasp its so bad
Alternatively alternatively, have two (identical stat, different glamour) versions of the relic weapon - one gained inside new!Eureka, and one gained outside.
The outside one obtained along the lines of ARR and HW. Maybe exactly the same, though I'm sure you're capable of coming up with new twists.
The point being that the non-Eureka relic has multiple ways of being obtained, can be done mostly solo, in sub-20 minute chunks, and is based on content that all level 70s have proven they enjoy, or can at least tolerate, simply by virtue of being level 70.
Better still - don't waste more resources on a new Eureka...
I know it's far too late for that to happen, if it's planned to happen.
Though if I were in your shoes, I'd strongly consider, say, reusing 4.0!Eureka's maps for 5.0!Eureka or something. Anything to re-focus dev resources where they'd actually be appreciated...
Last edited by guardin; 02-04-2019 at 07:03 AM.


This. If nothing else and SE is still hell bent on making the Diadem a thing for the love of all that is good. Please don't tie either Relics or an important story to it!



"OG relic quest" as in, the i80 level relic, before the Atma and light grind and rank IV materia farming nonsense. When obtaining it actually felt epic and fun.As much as I would prefer going back to 2.0's relic, challenging and epic only applied to the step requiring extreme kills. Fun didn't really apply to any of them, and worked is debatable. Also, all of those things you listed originated in the 2.0 relic so I am not sure if you are trying to juxtapose eureka with the 2.0 relic and maybe haven't done the 2.0 relic, or you are suggesting something entirely not the 2.0 relic.
I don't mind it either way. People will do it no matter what.




I won't touch Eureka because I don't like the content provided by it. I do wish the Relic wasn't tied to it, or at the very least we had options to do it without setting foot inside. Hell I'll even take a option where chosing to do the Relic outside of Eureka is automatically harder just to keep that proverbial carrot the developers wanted to force people into the content.
To be fair a lot of that was people going into Eureka simply for the Relic and dyeable job gear. A few patches back all the housing gear added to the game was also Eureka exclusive as well to provide yet even more proverbial carrots, which I know pissed a good number of people off. While Eureka has been a success a lot of that is due to the carrots people wanted that were imposed upon the content. It'll be interesting to see how Eureka might perform without putting stuff people desperately want and gating it behind the content. As Eureka stands now based on what I've heard about it, it likely doesn't need the carrot on the sticks anymore because they finally seemed to have hit their stride but the path it took to get here was definitely rocky.
Last edited by Enla; 02-04-2019 at 07:16 AM.
Honestly eureka is miles better than the old ways of relic farming, grinding out poetics and other types of items wasn't fun. They did good merging all that crap into the crystals, even the light farming in eureka wasnt as bad as outside light farming. Haters can just go do other content if they don't like it.




I am doing other content and I would vastly disagree about the more fun part. You do you bro. ¯\_(ツ)_/¯Honestly eureka is miles better than the old ways of relic farming, grinding out poetics and other types of items wasn't fun. They did good merging all that crap into the crystals, even the light farming in eureka wasnt as bad as outside light farming. Haters can just go do other content if they don't like it.


I will give you that the light grind in Eureka isn't as bad as the original one or the one that came later in 3.0.Honestly eureka is miles better than the old ways of relic farming, grinding out poetics and other types of items wasn't fun. They did good merging all that crap into the crystals, even the light farming in eureka wasnt as bad as outside light farming. Haters can just go do other content if they don't like it.





Dungeon atmas were a thing too, on top of the original atmas. I know people who took 40+ runs of AV, darkhold, and the like to get the drop. And it had to be synced.
Melding the materia into the scrolls on the original weapon, had to be in order using grade 1-4 materia, with failure chances. Its even worse now because grade 1-3 materia is so rare.
TWO light farms, as well as the original mythology grind (10500 tomes! theres a reason brayflox hard mode was called mythflox) just to get the privilege of waiting possibly hours or days for your fate to spawn so you could complete 1 of 9 books.
The desynth to get mats to HQ crafted items step.
Anyone who thinks the original relic was less grindy is really forgetting what it was lol.
Last edited by Valkyrie_Lenneth; 02-04-2019 at 08:02 AM.
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