As long as it isn't anything like Pagos...whatever I guess. Anemos and Pyros really wasn't bad. Hopefully Hydatos will be alright as well. I'd prefer that they abandon the concept of Diadem/Eureka entirely though.
As long as it isn't anything like Pagos...whatever I guess. Anemos and Pyros really wasn't bad. Hopefully Hydatos will be alright as well. I'd prefer that they abandon the concept of Diadem/Eureka entirely though.
Sorry if I bring the OP quote, but is there some source for this? Like when he mentions the quote in the fanfest? I didn't follow it and I wanted to be sure about it so I can tell my friends about it.
Last edited by Voltyblast; 02-04-2019 at 01:25 AM.
Oh God now we don't want Eureka because running the same 2.0 dungeons over and over and over again was more fun...............
OP you really need to learn to put proper titles to your threads instead of just these two or three word liners that suggest nothing about what the discussion is about.
I said that it's not okay, in my opinion (and apparently some others' too), to use this many resources -which are limited- on a kind of content that a big part of the playerbase doesn't enjoy, not that it should be removed. Especially when it has been proven time and again that we don't like it, and that most people do it "forced" due to what they linked to it (like relics).You found that you should not use resources of something that many hate or do not do when first:
-We do not have any information about the development of these areas or the reason why we do not have any more dungeons, which is why you are speculating about something that only the development team knows.
-The development team should not sacrifice content to make another.
-If we only use the resources in what most of the players do or like, we would only have cosmetics or dungeons that end up boring you a month after doing them.
The whole team after this game must listen to the players but at the same time not to do so much, to avoid situations like Blizzard and Wow that by listening a lot to the players they lowered the difficulty of the Zandalari dungeons in Cataclysm and by not listening to it. doing the aberration of BFA.
To word it differently with an example, it would be as if Ultimate took a big chunk of resources, making us give up on other content like Eureka has, as stated by the devs themselves (unless you know of any other "never done before" content that we have gotten during SB, as they referenced it when talking about why we were going to have less dungeons and all), just for something that only a minority truly enjoys. Would that mean that Ultimate should go away? No, at all. But making it the main focus of a development cycle and trying to force people to play it would make plenty of players disappointed, and with reason.
Some people should remember what made 2.0 successful after the mess that 1.0 was, because doing what they've been doing for quite some time lately wasn't any of it. In fact, what they've been doing is the absolute opposite of what they said that they had learned from the original flop. Games are meant to be fun, and I rather go play something that I like rather than spend time on something that I don't enjoy. That's where you, the devs, and many others got it wrong: enjoying the content should be the main focus of playing it, instead of trying to lure players with whatever reward (and I'm not saying that there should be no reward, just that making it above "fun" is bad). That's why there's plenty of grinding games that are fun to play.
Also, listening to the playerbase is good, not bad. The problem with WoW and Blizzard, and FFXIV lately sometimes, is who they listen to. Or more specifically, how they take what people say. There's plenty of cases of players asking for or suggesting something, and the devs doing it the other way around while saying "this is what you guys asked". Eureka is one of them.
As long as people keep running it, they will keep thinking it's popular. Folk's would have to organize a boycott of it to get them to stop making it.
Bu everytime I go to Kugane, the largest crowd I see is around the spot for getting groups for Eureka. Somebody obviously loves this content.
Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.
For the love of all that is good NO! I could play Anemos and enjoy it but from Pagos and beyond, it is a piece of content that has overstayed it’s welcome.
I don’t want to go through it again. I am sick of it. The death trap areas, the death penalties, the planet sized amounts of RNG for everything, the dull and repetitive “kill this until x happens then kill/do x and repeat” fiasco.
You know what’s the absolute worst of it? If you want anything done in Eureka you have to forego a lot of other content as getting logos, relics, crystals, etc. require dubious amounts of time. Time which could be shared with other content.
So please: NO MORE EUREKA. Please!
Anemos and Pyros were really good.
Diadem wasn't all that bad.
Some people don't like it, which is fine. But I think they're improving with every step.
(Pagos was def a learning step for them...)
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