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Thread: OH GOD NO...

  1. #161
    Player
    Alucard135's Avatar
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    Diaval Alucard
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    Cactuar
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    Red Mage Lv 100
    Quote Originally Posted by whiskeybravo View Post
    Then there'd be no problem taking the relic out?
    They can take it out, the relic isn't the only reason that me and lots of others go there anyway. But, if they're gonna put it back the same way it was before, where I have to run a A1S 100 times, pay tons of gils for crafted items or grind fates for a really small drop rate for Atmas, then I would 100% support it being in Eureka. If SE was to come up with a new way other than that or Eureka then I'm all for it.
    (7)

  2. #162
    Player
    Nicodemus_Mercy's Avatar
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    Mar 2016
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    Limsa Lominsa
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    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
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    Sage Lv 100
    Quote Originally Posted by Alucard135 View Post
    They can take it out, the relic isn't the only reason that me and lots of others go there anyway. But, if they're gonna put it back the same way it was before, where I have to run a A1S 100 times, pay tons of gils for crafted items or grind fates for a really small drop rate for Atmas, then I would 100% support it being in Eureka. If SE was to come up with a new way other than that or Eureka then I'm all for it.
    Why not have both as an option?

    I felt the Heaven's Ward way of handling relics was perfect. You probably didn't but what if we could get the Shadowbringers relic from doing either? That would make us both happy, having the choice to get our relic the way we prefer.
    (7)
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  3. #163
    Player
    Rokke's Avatar
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    Dec 2015
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    1,624
    Character
    Novia Marius
    World
    Balmung
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    Gunbreaker Lv 80
    Quote Originally Posted by Alucard135 View Post
    They can take it out, the relic isn't the only reason that me and lots of others go there anyway. But, if they're gonna put it back the same way it was before, where I have to run a A1S 100 times, pay tons of gils for crafted items or grind fates for a really small drop rate for Atmas, then I would 100% support it being in Eureka. If SE was to come up with a new way other than that or Eureka then I'm all for it.
    You didn't need to run AS1 100 times nor did you need to pay out the nose for crafted items. We're a year into this and yall are still brining up these false equivalencies as a defense of Eureka
    (6)

  4. #164
    Player
    St0rmchild's Avatar
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    Sep 2016
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    Wolves' Den Pier
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    Character
    Aleutia Stormdancer
    World
    Phoenix
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    Red Mage Lv 80
    If I wanted a leveling experience I'll make an alt. I thought the whole idea of endgame was that you were done leveling and you could enjoy the fruit of that labor.

    IMO, the sorry excuse that's Eureka's leveling system is just an attempt to timegate cosmetic rewards and cover for failure to otherwise engage players.
    (5)

  5. #165
    Player
    Alucard135's Avatar
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    Diaval Alucard
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    Cactuar
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    Red Mage Lv 100
    Quote Originally Posted by Nicodemus_Mercy View Post
    Why not have both as an option?

    I felt the Heaven's Ward way of handling relics was perfect. You probably didn't but what if we could get the Shadowbringers relic from doing either? That would make us both happy, having the choice to get our relic the way we prefer.
    I wouldn't object to that at all lol.
    (0)

  6. #166
    Player
    Nedkel's Avatar
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    Dec 2017
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    Chloe Lehideux
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    Zodiark
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    Samurai Lv 74
    Quote Originally Posted by BillyKaplan View Post
    They put the relic weapons there because they knew otherwise no one would touch it with a ten foot pole. It's also why they put in there: glamours, housing items and hair styles - some of which are contest winners.
    Well, you could say same stuff about raids, since they have the best rewards, take them away and you will see how many would actually care about doing savage content.
    Taking those rewards and putting them into dungeons would make them played the most, people play something because they want X. What logic stays behind asking to take away exclusive rewards from eureka? It doesnt cripple anyone iLVL progression in game, its just glamour.

    You need a reward for doing certain type of content, why should they throw hundreds of hours of development into the trashbin? You know, there are actually people who enjoy playing eureka, why they should be damned for the sake of guys who does not bother to play it?
    PVP is also played for glamours, and there are some nice one to obtain, yet i dont see threads complaining about deleting rewards from pvp "for no reason".
    (4)

  7. #167
    Player
    Burningskull's Avatar
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    Jun 2014
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    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Nedkel View Post
    Well, you could say same stuff about raids, since they have the best rewards, take them away and you will see how many would actually care about doing savage content.
    Taking those rewards and putting them into dungeons would make them played the most, people play something because they want X. What logic stays behind asking to take away exclusive rewards from eureka? It doesnt cripple anyone iLVL progression in game, its just glamour.

    You need a reward for doing certain type of content, why should they throw hundreds of hours of development into the trashbin, because there would be no rewards to get from? You know, there are actually people who enjoy playing eureka, why they should be damned for the sake of guys who does not bother to play it?
    PVP is also played for glamours, and there are some nice one to obtain, yet i dont see threads complaining about deleting rewards from pvp "for no reason".
    I would rather they not put hairstyles in PVP to be honest. And yes I've said that before in other forums. Relics tend to mean something to people besides a shiny weapon or glamour. Like to me they are the definition of the job. Making is so there is only ONE way to get this and behind content like Eureka is bad design. You want to get Eureka a reason to be played? Give it rewards like Deep Dungeon has. It has it's glamour weapon and other RNG rewards. And you don't need to remove the relic from Eureka completly. You can still have it as an option to everything. Hell you could even let PVP or MGP be a way to get the Relic weapon.

    I'm more of a fan of a more personal quest for the Relic weapons. Like quests with instanced content that you can do solo but are somewhat challenging like the Masked Carnival for BLU. Or Trials like the ARR relic had where you fight a hydra and a chimera. Even making you run dungeons for items is fine like they did for the ARR Relic. Light grinding isn't really fun to me, but even that sort of makes sense cause you are attuning your self to the weapon. Instead of Light Grinding they could tie that step to Spirit Bonding with the weapon instead.
    (2)

  8. #168
    Player
    Nedkel's Avatar
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    Chloe Lehideux
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    Zodiark
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    Samurai Lv 74
    Quote Originally Posted by Burningskull View Post
    I would rather they not put hairstyles in PVP to be honest. And yes I've said that before in other forums. Relics tend to mean something to people besides a shiny weapon or glamour. Like to me they are the definition of the job. Making is so there is only ONE way to get this and behind content like Eureka is bad design. You want to get Eureka a reason to be played? Give it rewards like Deep Dungeon has. It has it's glamour weapon and other RNG rewards. And you don't need to remove the relic from Eureka completly. You can still have it as an option to everything. Hell you could even let PVP or MGP be a way to get the Relic weapon.

    I'm more of a fan of a more personal quest for the Relic weapons. Like quests with instanced content that you can do solo but are somewhat challenging like the Masked Carnival for BLU. Or Trials like the ARR relic had where you fight a hydra and a chimera. Even making you run dungeons for items is fine like they did for the ARR Relic. Light grinding isn't really fun to me, but even that sort of makes sense cause you are attuning your self to the weapon. Instead of Light Grinding they could tie that step to Spirit Bonding with the weapon instead.
    And what if SE in the next coming day decided that
    "okay people complain about relics in eureka, so we make them green stuff, problem solved"
    Will it be?

    Certain type of content rewards you exclusively and shows of your dedication to it, its just happens they have put it in eureka, because they probably had not enough resources to create separate and long questline along with some exclusive duties, just to make some glamour weapons special. This thing is a thing of the past, and waste of money in the long run. Why should they create a questline, if they could make the gameplay of their game more diverse for everyone and for much longer?
    Its a design decision of the game devs, dont take it for granted that they would actually do anything similar like with anima or zodiac relics today if there would be no eureka, since it will have no sense to produce so much just for the sake of someones glamour. If anything killed "unique relic weapons" its a unstoppable race for the raids, players asked for more and more, SE had to put in better weapons and the relic questlines had no chance to catch up, no wonder why they abandoned this idea of relic weapons obtainable through chain quests.
    Blame raiders for making this game more competitive, speeding up the progress and introduction of more content for them, because that what made the relic weapons irrelevant as a efficient weapons to use on their own.
    (1)
    Last edited by Nedkel; 02-06-2019 at 08:36 AM.

  9. #169
    Player
    Burningskull's Avatar
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    Markov Dracul
    World
    Gilgamesh
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    Dancer Lv 100
    Quote Originally Posted by Nedkel View Post
    And what if SE in the next coming day decided that
    "okay people complain about relics in eureka, so we make them green stuff, problem solved"
    Will it be?

    Certain type of content rewards you exclusively and shows of your dedication to it, its just happens they have put it in eureka, because they probably had not enough resources to create separate and long questline along with some exclusive duties, just to make some glamour weapons special. This thing is a thing of the past, and waste of money in the long run. Why should they create a questline, if they could make the gameplay of their game more diverse for everyone and for much longer?
    Its a design decision of the game devs, dont take it for granted that they would actually do anything similar like with anima or zodiac relics today if there would be no eureka, since it will have no sense to produce so much just for the sake of someones glamour. If anything killed "unique relic weapons" its a unstoppable race for the raids, players asked for more and more, SE had to put in better weapons and the relic questlines had no chance to catch up, no wonder why they abandoned this idea of relic weapons obtainable through chain quests.
    Blame raiders for making this game more competitive, speeding up the progress and introduction of more content for them, because that what made the relic weapons irrelevant as a efficient weapons to use on their own.
    You keep saying stuff like this but the Relic weapon in ARR and HW was good enough to not need have to continually buy weapons for your main job. For the casual player that didn't raid, like me, I could upgrade my weapon and never need to get a Tomestone weapon or a Primal weapon to do the things I wanted to do. Which was dungeons, normal 8 man raids, and 24 man raids. I didn't have to constantly buy a new tomestone weapon every new item level increase cause I knew the relic upgrade was right around the corner.

    The problem still stems from the fact that they took the Relic weapon. Something you had pleanty of options to choose how you wanted to obtain it and upgrade it, and stuck it in Eureka because Eureka wasn't good enough on it's own to get people to do it. Look at Deep Dungeon. It doesn't have a relic weapon. People still do those. Can we say for certain that if the relic wasn't in Eureka people wouldn't still do Eureka? Not 100%. But enough people on the forums have expressed that if the relic was not in Eureka they wouldn't do it, is bad designed content. You don't take something everyone, or almost everyone, wants, and put it solely in a type of content like Eureka just to justify the fact that you developed it. Especially when relic weapons were not restricted to one type of content before then.

    If Eureka had been like deep dungeon. Some form of small group instanced content instead of zone wide stuff, and have been more fun than just another form of level grinding that people have already done out in the overworld with their jobs, so now you are effectivly asking them to level the same job twice, had it's own rewards like deep dugeon. It might have withstood on it's own. The story isn't even half bad. It's better than the Heaven on High story by a long shot. But all they did was take some of the worst things from FFXI, they even got some FFXI fanboy to design Eureka, and stuck them in the game with FFXIV's combat system.
    (3)
    Last edited by Burningskull; 02-06-2019 at 11:10 AM.

  10. #170
    Player
    RitsukoSonoda's Avatar
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    Apr 2014
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    Kugane (No that red crayon is totally legitimate) >.>
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    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Could always make the next relic follow the relic process in FFXI. You know... where like 99.9% of the playerbase didn't even get past step 1 because they couldn't afford the ancient currency... >.>

    So much salt back then when people discovered I had completed multiple relics along with some mythics…

    All I have to say about that is there is a reason my HNM LS kept their own tracker and didn't bother with any of the public ones. Additionally staying ahead of the curve for various other gil making schemes helped as well along with being about to do things like solo most of the NM's in places like sky just to sell off spawn items to end game LS'es was a bit lucrative as well.

    Actually now that I've said all that I wouldn't mind it here. I feel like this game actually lacks gil sinks to pull gil out of circulation. We need more expensive things to feed to NPC's! :P
    (1)

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