


Hildibrand. People will do it for no reward.So dungeons, trials, alliance raids, normal and savage raids, maps and deep dungeons are all niche content, since no one would bother doing them more than once if it wasn't for the rewards they get from them. Kinda makes you wonder what made people like this game in ARR and HW if all these are content that they would run from if they involved any challenge. Maybe it's the story?? Well, some just skip it because they don't care about the story and they only want to go through it quickly to open up the new zones (reward), does that make it a niche content also?
The point is, if you're gonna use the "people only did it for the reward (relic)" argument, then can you provide a content in the game that is so widely liked and received without being tied to a reward? I still do Eureka even though I already have my RDM and DRK relics. Why? Because 1- I like the group environment there, 2- Finally a zone with a sense of danger where you don't just flat out all the mobs with one or two hits 3- I'm making tons of gil from the stuff I get there (reward). And I assure you, even if they were to remove the relic completely from Eureka, people would still complain about any kind of reward being placed there that they're not able to obtain (Take a look at PVP rewards).


Then maybe more things should be designed that way. Make everything's process a reward itself so it doesn't really matter where they put the other rewards, as opposed to using rewards to see how many people would push through content that's about as fun as jamming rusty nails through their hands to get it.



That was sarcasm lol.Then maybe more things should be designed that way. Make everything's process a reward itself so it doesn't really matter where they put the other rewards, as opposed to using rewards to see how many people would push through content that's about as fun as jamming rusty nails through their hands to get it.
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