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  1. #251
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Quote Originally Posted by Wolf_Heartnet View Post
    WELL Technically we never got Gunblader so you can still ask for Gunblader as a melee/ranged dps hybrid seeing as how Gunbreaker is just a broken Gunblader who can't use range.
    Gunblader would make more sense as a tank FF lore-wise. In FF8 every gunblader seen has a protective role, protecting a sorceress.
    In FF13-2, Lightning, who uses a gunblade, also has a protection role, but I'd say Lightning in general leans more towards the DPS role.
    (1)

  2. #252
    Player
    Dfess's Avatar
    Join Date
    Sep 2018
    Location
    New Gridania
    Posts
    181
    Character
    Kair Kindheart
    World
    Jenova
    Main Class
    Bard Lv 80
    wouldn't the inverse of a rdm be a melee dps with some ranged attacks?
    (1)

  3. #253
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Dfess View Post
    wouldn't the inverse of a rdm be a melee dps with some ranged attacks?
    That is what i hope the sword/Gun DPS Job to be like. Use the Gun for Melee attacks while having the gun to back off for a moment to range attack and then jump back in to melee while also having some Off-GCD skills that use both Sword and Gun at the same time in melee range like a highly skilled Modern Assassin Job. Maybe have the Sword/gun Job mechanic be "assassination" mechanics that focus on executing their targets with their Guns pointblank.
    (0)

  4. #254
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by kikix12 View Post
    No, it's double standard. The game sets three roles.

    Tank, healer and DPS. There is no "melee DPS" role, just like there is no "disciple of magic" role. Those are categories WITHIN a role ("disciple of..." is a category across roles...).

    "Melee/Ranged/Caster DPS" are a type of DPS. Not a role. Don't believe?! Here. You can clearly see that they fall under a general role of DPS.
    It's obvious that tanks and healers don't have such type distinction...seeing as they have only ONE type currently. I can assure you that as soon as they'll get at least two more of a different type (possibly even a single different class) they'll get divided just like this.

    That's EXACTLY why yours is a double standard. You compare a sub-type of a role with a role and use that as argument that the ROLE to which that sub-type belongs to needs more new jobs than the ROLE that have a lot less jobs overall. If you don't understand that distinction...then it's a lost cause. You're just a DPS fanatic.
    When will this different type occur? Gunbreaker is certainly adding no new "type" of tank. Unless that interview is true and they're splitting them into MT and OT, in which case, I suppose then we have MT and OT type jobs now. That's its own can of worms. Even that aside, let's say they add a DoM tank, and keep cross-role: why wouldn't they keep that tank in the same cross role so it can benefit from all the tank job's essentials like provoke, rampart, and shirk?

    It's still not a double standard though. I'm still working by the game's own, in-game role division outlined by the cross-role system. Not all DPS serve the same purpose and fulfill 'DPS' to different extents based on the level of party utility they bring. Unless you're going to tell me that if I want to play a Bard, I might as well play a Samurai since they're the same role anyway?

    And instead of properly arguing the point, you're mudslinging "You're just a DPS fanatic!" and claiming I have double standards. None of which is appreciated, and I'd hope you're better capable of arguing in good faith than that.
    (0)
    Last edited by Dualgunner; 02-08-2019 at 07:26 AM.

  5. #255
    Player
    Dfess's Avatar
    Join Date
    Sep 2018
    Location
    New Gridania
    Posts
    181
    Character
    Kair Kindheart
    World
    Jenova
    Main Class
    Bard Lv 80
    i see alot of people saying, "no dps have enough, wait your turn." it's not my fault the devs only put in dps mainly. if i had any say so samurai would have been a tank and rdm would have been more healer oriented. don't blame me for something i can't control cause if i could control it i would XD
    (0)

  6. #256
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by EdwinLi View Post
    Use the Gun for Melee attacks
    Pistol whip wut
    (1)

  7. #257
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Dfess View Post
    i see alot of people saying, "no dps have enough, wait your turn." it's not my fault the devs only put in dps mainly. if i had any say so samurai would have been a tank and rdm would have been more healer oriented. don't blame me for something i can't control cause if i could control it i would XD
    Nobody's blaming dps players for SB bringing two dps jobs and no tank/healer, just saying that DPS got their toys last time and we could use another tank/healer now.
    (2)

  8. #258
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Dualgunner View Post
    (...)why wouldn't they keep that tank in the same cross role so it can benefit from all the tank job's essentials like provoke, rampart, and shirk?
    Because they don't have to?! Lucid Dreaming, Swiftcast, Surecast, Break, Second Wind, Invigorate and Diversion are all skills on two different lists. Sure, "Break" is basically useless (unless as a healer you absolutely cannot spend mana on attack spells), but all the other skills are incredibly useful or must-have (from when there was a limit, that is).

    Similarly, there are only two tank skills that absolutely NEED to be there. Provoke and Shirk. All the other skills can be replaced with something else.

    Yes, even Rampart. If the magical tanks had less innate defense for example, their version could have 25% reduction. Or they could have higher reduction with lower duration, or lower reduction with lower cooldown etc. Another skill that would need a direct equivalent would be low blow. Give magical tanks an AoE, but with a 1 or 2sec stun for example.

    Convalescence?! "Increases the HP healed by targets spells by 25%." would be good replacement.

    So...why have them share the skills?! Do you seriously think that the Melee, Ranged and Caster DPS couldn't have mostly the same skill lists?! It seems you forgot the very reason behind this systems inception.

    Quote Originally Posted by Dualgunner View Post
    It's still not a double standard though. I'm still working by the game's own, in-game role division outlined by the cross-role system.
    Again, "Role" in this game is strictly Tank, Healer and DPS. The divisions within a role are not roles. And even if we'll assume they are, tanks and healers don't have this division only because they don't have the representatives for them. Basically, they still have those pseudo-roles, but they're at zero so aren't shown.

    Quote Originally Posted by Dualgunner View Post
    Not all DPS serve the same purpose and fulfill 'DPS' to different extents based on the level of party utility they bring.
    Eh...not all tanks serve same purpose and fulfill 'Tanking' to different extents based on the level of party utility they bring either.

    Paladin is a tank that supports other party members survival directly, as well as bolster his own beyond the other tanks. Shield lob for interrupting casts without cooldown and lowering incoming damage in groups, Shield Swipe and its pacification, Sentinel bringing the biggest damage reduction from tanks innate skills, Cover to protect others, Bulwark offering a very consistent damage reduction, Hallowed Ground being the single most powerful defensive skill in the whole game (better than even limit break, but personal).


    ...I had twice as much written down...but gotta love the post limit...I made a mistake trying to copy it and lost it. So I'll keep it at that...Not going to spend another half an hour trying to rewrite it because of this forums horrible design.
    (3)
    Last edited by kikix12; 02-09-2019 at 02:32 AM.

  9. #259
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by kikix12 View Post
    That's EXACTLY why yours is a double standard. You compare a sub-type of a role with a role and use that as argument that the ROLE to which that sub-type belongs to needs more new jobs than the ROLE that have a lot less jobs overall. If you don't understand that distinction...then it's a lost cause. You're just a DPS fanatic.
    I don't read his comment in the same context. Sounds to me like he's saying that we have enough dps roles, but if they are going to add more dps roles it should be a ranged physical since they are currently the least represented within that DPS sub-category. As in, we need a 3rd ranger more than we need a 5th melee. No double standard in that.
    (1)

  10. #260
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    No he is saying we do not have enough dps and really do not need a tank or healer. Or perhaps this was someone else. Either way...
    So then perhaps since healers are all ranged casters then we need mellee healers? Because we clearly do not have enough of those in that category.

    As a dps main for over 5 years in this game i want something different, and Dancer as healer would fulfill that for me (depending on implementation)
    I have loved Astro and like Warrior but does not really meet my needs in that i would main them
    (1)
    Last edited by Maero; 02-09-2019 at 04:05 AM.

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