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  1. #221
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by frostmagemari View Post
    ----
    Doubt that will be the mechanic since they already said the mechanic for Gunbreaker is a "Trigger" system that the Gunbreaker pulls the trigger on their Gunblade "manually" to cause extra effects similar to how Squall causes his explosions everytime he does a melee hit. It sound basically like a mini-quick time event mechanic for Gunblades to cause extra effects on all their attacks.

    Quote Originally Posted by Dualgunner View Post
    A corsair (sword in one hand, gun in the other) would be pretty neat job to have. I've wanted one for a long while in FFXIV.
    Been hoping for a sword/Gun job for a long long time since 3.0 release as a future DPS Job. Sadly still no word on that concept and I doubt we may see it as a surprise 3rd job reveal during the next 5.0 content reveal event but who can say since Yoshi-p just love surprises for us.
    (1)

  2. #222
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Melichoir View Post
    I think hes wrapping BLU in with SHB as dps, unless theres something Im unaware of being announced.
    Nope. Just the speculation.
    (0)

  3. #223
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Melichoir View Post
    I think hes wrapping BLU in with SHB as dps, unless theres something Im unaware of being announced.
    Yoshi P said that BLU wasn't counted as a Shadowbringers job, thankfully, so I guess that means anything can still happen.

    Quote Originally Posted by whiskeybravo View Post
    Nope. Just the speculation.
    Fair enough.
    (3)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  4. #224
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by EdwinLi View Post
    Doubt that will be the mechanic since they already said the mechanic for Gunbreaker is a "Trigger" system that the Gunbreaker pulls the trigger on their Gunblade "manually" to cause extra effects similar to how Squall causes his explosions everytime he does a melee hit. It sound basically like a mini-quick time event mechanic for Gunblades to cause extra effects on all their attacks.
    Well.. i know that won't be a mechanic for the Gunbreaker. I know it's a tank, i said i WISH that was what it was rather than the tank; and that since it's not going to have a mechanic like that, i'd like one that would, which is why i expressed favour to the blade/gun picture.

    As for manually pulling the trigger? No, i don't think that will be a thing.
    From the Paris interview with Yoshida...
    Quote Originally Posted by Paris Interview Question
    Q: You announced that Gunbreaker would involve "pulling the trigger the moment you slash the enemy" as its battle style. Is that a command input or some kind of setting?

    A: If we make the player pull the trigger every time, then controller players will get tendonitis *laughs* We plan to show it graphically, with actions that'll let you feel like you're experiencing it. We always emphasize a different game experience based on each job's base concept, so Gunbreaker will be released with its own job system as well. That will be revealed along with the battle actions in May.
    (1)

  5. #225
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by kikix12 View Post
    Yay for double standards. Twisting reality to fit your argument is a wonderful skill to have...This is of course sarcasm.

    We have:
    3 (soon 4) tanks:
    0 Ranged (Duh)
    0 Casters
    3 (soon 4) melee

    3 (soon 4 probably) healers:
    0 Ranged
    3 Casters
    0 Melee
    Soon 1 that may be one of these.

    9 DPS:
    2 Ranged
    3 Casters
    4 Melee

    For obvious reasons tanks won't be ranged, so they should have more melee and caster representatives than the other roles.

    As you can see, if you are talking about role DPS trump tanks and healers. If you're talking about in-role variety...DPS still trump tanks and healers. Saying that you don't agree with there being no DPS for some time because they are still somehow underrepresented is an obvious double standard.

    Now, having NO DPS for 7.0 is a bit of a stretch for a different reason. But I think that it should absolutely not be a 2-DPS expansion. Ideally 1 of each again.
    Thank you, someone that actually understands what i was getting at.

    It is selfish to only want dps every expansion while leaving those that tank or heal with no new toys. The state of DK one could say there is only 2 tanks atm, lol . (i am joking people, don't get all worked up)
    Myself for the first time i may not be a dps main.
    Besides the point this is my opinion and view only.. get over it
    (2)
    Last edited by Maero; 02-07-2019 at 03:08 AM.

  6. #226
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by EdwinLi View Post
    Doubt that will be the mechanic since they already said the mechanic for Gunbreaker is a "Trigger" system that the Gunbreaker pulls the trigger on their Gunblade "manually" to cause extra effects similar to how Squall causes his explosions everytime he does a melee hit. It sound basically like a mini-quick time event mechanic for Gunblades to cause extra effects on all their attacks.
    He quickly clarified that he meant the trigger thing was more an aesthetic style than an actual mechanic.

    Quote Originally Posted by Yoshi P
    A: If we make the player pull the trigger every time, then controller players will get tendonitis *laughs* We plan to show it graphically, with actions that'll let you feel like you're experiencing it. We always emphasize a different game experience based on each job's base concept, so Gunbreaker will be released with its own job system as well. That will be revealed along with the battle actions in May.

    Edit: oops, didn't see frostmagemari's reply.
    (1)
    Last edited by Jandor; 02-07-2019 at 03:50 AM.

  7. #227
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    I wouldn't have minded, but bear the following in mind:

    Q: Why is Gunbreaker a tank and not a DPS?
    A: There are two reasons. First off, if we added it as a DPS, the numbers wouldn't be balanced anymore. We already have a lot of melee DPS, so we didn't want to add any more. The second reason is because it was about time to implement the FF series jobs that people around the world had been requesting, such as BLU. We considered that a gunblade job would make a good draw because of its flashiness and appearance, and adding it as a tank would be great for role balance. We debated about whether we could make a tank different from the ones that fight at the forefront and in the end decided to go with gunblade. There were a surprising amount of people who predicted it'd be a tank - about 70% of the community. I think that means the players are also aware of FFXIV's job balance and design policy.
    Q: Right now, the three tanks are well-balanced. What will happen when you throw another job into the mix? Can you tell us roughly what Gunbreaker's special characteristics will be?
    A: Honestly, please wait until May for the answer. We'll show you how the four tanks will differentiate themselves, including their new actions. We've had three tanks up to Patch 4.5, and we see tank players' preferences with regards to MTing, OTing, tank stances, etc. I don't think it'd be good for the three tanks to form a "triangle", so maybe we'll balance them by having two MTs and two OTs, or make them capable of both. Right now, we're working towards a compromise as we adjust the actions. We'll announce the battle system details in May, so please wait until then.
    Source.

    So, I think the best attitude to take is to see what their overall plan for tanks is, and how GBR fits into it.
    (3)
    When the game's story becomes self-aware:


  8. #228
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Any popular job that's not a DPS will have a contingent of players who don't like to tank or heal whining that it's not a DPS. It happened with WAR. It happened with DRK. And now, GBR. (GNB? GUN? Do we have an official acronym, yet?)

    Nothing to see, here. Move along!
    (2)

  9. #229
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    The most confounding part of that interview for me:

    so maybe we'll balance them by having two MTs and two OTs, or make them capable of both.
    I don't even understand that. Like, War is kind of the defacto pulling tank because of their kit, but there are compelling reasons to also let DRK and PLD MT as well (buffed TBN and shield procs). And then it also throws out a lot of designs they incorporated to keep both tanks active, like God Kefka (IMO) is one of the best designed tank fights. Neo Exdeath and Final Omega both have the "tanks need to be 1 and 2 in aggro" thing going, and Final in particular splitting up the tank busters and responsibilities like it does. Seems like all that would be in jeopardy if they are determined to arbitrarily try and split the tanks in designated MT/OT roles. The flexibility helps keep things interesting.
    (4)

  10. #230
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by whiskeybravo View Post
    The most confounding part of that interview for me:



    I don't even understand that. Like, War is kind of the defacto pulling tank because of their kit, but there are compelling reasons to also let DRK and PLD MT as well (buffed TBN and shield procs). And then it also throws out a lot of designs they incorporated to keep both tanks active, like God Kefka (IMO) is one of the best designed tank fights. Neo Exdeath and Final Omega both have the "tanks need to be 1 and 2 in aggro" thing going, and Final in particular splitting up the tank busters and responsibilities like it does. Seems like all that would be in jeopardy if they are determined to arbitrarily try and split the tanks in designated MT/OT roles. The flexibility helps keep things interesting.
    I really really REALLY hope they don't do this two OT and two MT thing. That's the end set up we had in ARR's launch i believe.. Paladin was MT and Warrior was OT (not by design but by result), and the OT's weren't happy that they were effectively relegated to being second string.
    Doing that to two out of four tanks will result in the same kind of bitter feelings by those that play the classes.
    (1)

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