Quote Originally Posted by EdwinLi View Post
Doubt that will be the mechanic since they already said the mechanic for Gunbreaker is a "Trigger" system that the Gunbreaker pulls the trigger on their Gunblade "manually" to cause extra effects similar to how Squall causes his explosions everytime he does a melee hit. It sound basically like a mini-quick time event mechanic for Gunblades to cause extra effects on all their attacks.
Well.. i know that won't be a mechanic for the Gunbreaker. I know it's a tank, i said i WISH that was what it was rather than the tank; and that since it's not going to have a mechanic like that, i'd like one that would, which is why i expressed favour to the blade/gun picture.

As for manually pulling the trigger? No, i don't think that will be a thing.
From the Paris interview with Yoshida...
Quote Originally Posted by Paris Interview Question
Q: You announced that Gunbreaker would involve "pulling the trigger the moment you slash the enemy" as its battle style. Is that a command input or some kind of setting?

A: If we make the player pull the trigger every time, then controller players will get tendonitis *laughs* We plan to show it graphically, with actions that'll let you feel like you're experiencing it. We always emphasize a different game experience based on each job's base concept, so Gunbreaker will be released with its own job system as well. That will be revealed along with the battle actions in May.