I'm surprised they haven't yet besides that it's not a highly requested class like gunblade,beastmaster,puppet master, and dancer. I just hope they don't give spellblade/mystic knight to tanks. It's been the only melee dps class I've wanted since ARR haha. I'd be torn if melee got a giant hammer.. I feel it would work better with a Viking hybrid class as a tank with a Hammer.
To everybody who wanted it to be ranged dps specifically:
- level MCH
- run Stone Vigil until you get Blue Steel as drop
- glam it on
Congratulations, you are playing a ranged dps, gunblade user.
Talk about "not bringing anything unique to the role".



Ever and always, it's the lore of jobs that have intrigued me in the FF series, more so when they have real world basis. So for my part Samurai should have been a Tank in all honesty.
The samurai (or bushi) were the warriors of premodern Japan. They later made up the ruling military class that eventually became the highest ranking social caste of the Edo Period (1603-1867). Samurai employed a range of weapons such as bows and arrows, spears and guns, but their main weapon and symbol was the sword.
The bushidō code is typified by eight virtues:
Righteousness (義 gi)
Be acutely honest throughout your dealings with all people. Believe in justice, not from other people, but from yourself. To the true warrior, all points of view are deeply considered regarding honesty, justice and integrity. Warriors make a full commitment to their decisions.
Heroic Courage (勇 yū)
Hiding like a turtle in a shell is not living at all. A true warrior must have heroic courage. It is absolutely risky. It is living life completely, fully and wonderfully. Heroic courage is not blind. It is intelligent and strong.
Benevolence, Compassion (仁 jin)
Through intense training and hard work the true warrior becomes quick and strong. They are not as most people. They develop a power that must be used for good. They have compassion. They help their fellow men at every opportunity. If an opportunity does not arise, they go out of their way to find one.
Respect (礼 rei)
True warriors have no reason to be cruel. They do not need to prove their strength. Warriors are not only respected for their strength in battle, but also by their dealings with others. The true strength of a warrior becomes apparent during difficult times.
Honesty (誠 makoto)
When warriors say that they will perform an action, it is as good as done. Nothing will stop them from completing what they say they will do. They do not have to 'give their word'. They do not have to 'promise'. Speaking and doing are the same action.
Honour (名誉 meiyo)
Warriors have only one judge of honor and character, and this is themselves. Decisions they make and how these decisions are carried out are a reflection of who they truly are. You cannot hide from yourself.
Duty and Loyalty (忠義 chūgi)
Warriors are responsible for everything that they have done and everything that they have said and all of the consequences that follow. They are immensely loyal to all of those in their care. To everyone that they are responsible for, they remain fiercely true.
Self-Control (自制 jisei)
Part of being a Samurai was having someone to protect a swear fealty to.
What we got was Ronin masquerading as Samurai.
Ronin
The word rōnin literally means "wave man". It is an idiomatic expression for "vagrant" or "wandering man", someone who is without a home. The term originated in the Nara and Heian periods, when it referred to a serf who had fled or deserted his master's land. It then came to be used for a samurai who had no master. (Hence, the term "wave man" illustrating one who is socially adrift)
The key difference between Samurai and Ronin is, they were masterless samurai, kind of like soldiers that have abandoned their fight, dismissed, or had their nation conquered. They are trained, but they have no direction of loyalty.
Now lets look at Gunbreaker...
The job itself is a call back to Squall and Seifer. lets see... what were they called again?
Hmm... well Siefer was the antagonist so what he say doesn't matter. Surely no one else cared about such a throw away title. I mean it wasn't really a thing was it?
Huh, seems like a Gunblade using warrior was always Tanking for others they had sworn to protect. Now if only we could have that reflected that in FFXIV...
How cheap so many Samurai hold their vaunted blades, so ready to cast them aside for something new and shiny. The definition Ronin if I ever saw it. From a lore perspective, it's no wonder Tanking is foreign a concept for so many, you have to be willing to lead and carry others through while willingly sacrificing yourself.
Serve... Save... Slave... Slay...
Fray Myste-
Last edited by Alacran; 02-05-2019 at 07:21 AM.


While I've come to terms with Gunbreaker being a Tank since it was always designed as one. I do think people take the "Squall was always a meat shield" to far. In FF8 every character could be w/e you wanted them to be due to how the junction system worked. It was the same in FF7, FF10 after a while through the sphere grid. When FF12 first came out every character could learn how to do everything. FF13 was basically the same after you beat the game every character could be every role, tho some where better than others. In FF8 Squall was a mercenary, which to me says a Jack of all Trades to me.
I just hope Gunbreaker feels different than PLD. Just going off the trailer for it, which yes I know that's not much and not everything it can do, it just kinda seemed like a PLD without a shield.
Tanks don't really have much leeway. You're going to have a enmity combo, one or two DPS combos, mitigation abilities like Rampart and your own Job specific one like Shield Wall or w/e it's called for PLD, and then you are going to have your Gun Trigger abilities that either make your DPS combos better or your Mitigation abilities better. (Speculation on how they have talked so far.) Maybe it'll be a faster tank which would work since they are removing TP. Maybe it'll be the highest DPS of all the tanks. Who knows. But I hope it will be fun and I'm looking forward to collecting all the gunblades that I can. Just probably not the Savage / Ultimate ones... Those are way to hard / annoying to get lol.
https://www.reddit.com/r/ffxiv/comme..._at_paris_fan/Q: Why is Gunbreaker a tank and not a DPS?
A: There are two reasons. First off, if we added it as a DPS, the numbers wouldn't be balanced anymore. We already have a lot of melee DPS, so we didn't want to add any more. The second reason is because it was about time to implement the FF series jobs that people around the world had been requesting, such as BLU. We considered that a gunblade job would make a good draw because of its flashiness and appearance, and adding it as a tank would be great for role balance. We debated about whether we could make a tank different from the ones that fight at the forefront and in the end decided to go with gunblade. There were a surprising amount of people who predicted it'd be a tank - about 70% of the community. I think that means the players are also aware of FFXIV's job balance and design policy.
Q: Right now, the three tanks are well-balanced. What will happen when you throw another job into the mix? Can you tell us roughly what Gunbreaker's special characteristics will be?
A: Honestly, please wait until May for the answer. We'll show you how the four tanks will differentiate themselves, including their new actions. We've had three tanks up to Patch 4.5, and we see tank players' preferences with regards to MTing, OTing, tank stances, etc. I don't think it'd be good for the three tanks to form a "triangle", so maybe we'll balance them by having two MTs and two OTs, or make them capable of both. Right now, we're working towards a compromise as we adjust the actions. We'll announce the battle system details in May, so please wait until then.
Q: You announced that Gunbreaker would involve "pulling the trigger the moment you slash the enemy" as its battle style. Is that a command input or some kind of setting?
A: If we make the player pull the trigger every time, then controller players will get tendonitis *laughs* We plan to show it graphically, with actions that'll let you feel like you're experiencing it. We always emphasize a different game experience based on each job's base concept, so Gunbreaker will be released with its own job system as well. That will be revealed along with the battle actions in May.
Some info from an interview.
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