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  1. #1
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by loreleidiangelo View Post
    ------.
    Well by certain people's standards these days, if a Tank Player can't mass pull then they are considered bad tanks no matter if they complete the dungeon or not.

    The standard to finish the dungeon as fast as possible really warped what Tank's jobs are in the group being to keep the group alive to complete the group task.
    (4)

  2. #2
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by EdwinLi View Post
    Well by certain people's standards these days, if a Tank Player can't mass pull then they are considered bad tanks no matter if they complete the dungeon or not.

    The standard to finish the dungeon as fast as possible really warped what Tank's jobs are in the group being to keep the group alive to complete the group task.
    And this is actually what makes tanking more difficult than people would think. It's not the combat mechanics of tanking that makes it hard, but the other players in that run trying to force a standard on someone else that at times may not be reachable (even by the people forcing that standard). The reason why tanks are so rare is because DPS players are vile, toxic, detestable wastes of human flesh in runs with the sole intent of making life miserable just because they want their precious parse score to go up (amirite healers dealing with bad Black Mages). Yes, it's different for Savage or Ultimate, but not all content is Savage or Ultimate.

    When I'm on a DPS, I don't mind if the tank does their own thing (within reason) and pulls single packs at a time or shows other signs that they're new or not comfortable to the role since I've tanked long enough to spot that stuff and adjust accordingly. When I'm on a tank though, I can only do it because I have no problem whatsoever telling someone in a run to their face that no one cares what they think or that their parents never beat them hard enough as a kid--okay, that last one might've involved a few Jager bombs during a Savage run, but I'm sure y'all get the idea.

    Going back to the initial point though (which might be for the best at this point), tank starting level really isn't that relevant when it comes to actually playing the job. As long as there's enough space for growing both the character and the player into that job--and twenty upper levels is plenty of that space--then there shouldn't be too much cause for concern.
    (5)
    Last edited by Kazrah; 02-05-2019 at 09:06 PM.

  3. #3
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Kazrah View Post
    The reason why tanks are so rare is because DPS players are vile, toxic, detestable wastes of human flesh in runs with the sole intent of making life miserable just because they want their precious parse score to go up.
    lol tell that to the tanks who pull 1 group or worse...1 mob when they clearly can do more and have 2 aoe dps jobs, but don't because "naw, we are good, I don't feel like pulling more" or "I'm the tank, deal with it or leave", heck I've even had tanks tell me not to use bane because they don't want to have to focus on more than one mob.

    Also had a tank that would literally sit in between pulls today, just sit, not do anything. So the mnk starting pulling and tanking, tank got super mad, told me to stop healing him. Guess what, I kept healing, mnk did wonderfully and outside the tank whining constantly because we wouldn't wait 2 full minutes in between pulls for him since he was the tank so its his way or no way, it was quite pleasant.

    Some tanks get quite an ego and demand subservience and that doesn't fly in an mmo. It should be the groups pace not the one persons.

    The belief that dps are toxic and tanks are innocent and beautiful ppl abused by those horrible horrible dps is just hilarious.
    (1)

  4. #4
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Kazrah View Post
    And this is actually what makes tanking more difficult than people would think. It's not the combat mechanics of tanking that makes it hard, but the other players in that run trying to force a standard on someone else that at times may not be reachable (even by the people forcing that standard). The reason why tanks are so rare is because DPS players are vile, toxic, detestable wastes of human flesh in runs with the sole intent of making life miserable just because they want their precious parse score to go up (amirite healers dealing with bad Black Mages). Yes, it's different for Savage or Ultimate, but not all content is Savage or Ultimate.

    When I'm on a DPS, I don't mind if the tank does their own thing (within reason) and pulls single packs at a time or shows other signs that they're new or not comfortable to the role since I've tanked long enough to spot that stuff and adjust accordingly. When I'm on a tank though, I can only do it because I have no problem whatsoever telling someone in a run to their face that no one cares what they think or that their parents never beat them hard enough as a kid--okay, that last one might've involved a few Jager bombs during a Savage run, but I'm sure y'all get the idea.

    Going back to the initial point though (which might be for the best at this point), tank starting level really isn't that relevant when it comes to actually playing the job. As long as there's enough space for growing both the character and the player into that job--and twenty upper levels is plenty of that space--then there shouldn't be too much cause for concern.
    This confirms that the lalas are true evil beings D:

    Just kidding, there is a lot of truth in this comment.
    People rush the content even if they know that tank is doing the duty for the first time, they run ahead him and lure mobs, this happened to me each time i started doing new dungeons. Its super annoying because while the one dps is luring it all on himself and i have to take it from him, the other braindead is hitting the mobs during the pulling process ending up with taking aggro and going half health in a seconds and i have to pull that one mob back to me, it is twice a work for me i people have zero patience, they dont care if you dont hit 1 mob with your enmity aoe and that this one could focus the healer and kill him, naaah carry on pulling i will help you. Should have let them tank it themselves.
    I have far better experience with healers, i wish sometimes i could get 3 healers in team.
    (1)
    Last edited by Nedkel; 02-05-2019 at 10:18 PM.

  5. #5
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Kazrah View Post
    And this is actually what makes tanking more difficult than people would think. It's not the combat mechanics of tanking that makes it hard, but the other players...
    (1)

  6. #6
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by EdwinLi View Post
    Well by certain people's standards these days, if a Tank Player can't mass pull then they are considered bad tanks no matter if they complete the dungeon or not.

    The standard to finish the dungeon as fast as possible really warped what Tank's jobs are in the group being to keep the group alive to complete the group task.
    This has never been an issue in leveling dungeons. After 20 levels' worth of gameplay I'd hazard most Gunbreakers should have enough of a grasp of the job to handle mass-pulling. Those extra 20 levels of grinding FATEs to level AST in Heavensward certainly didn't prepare me any better for endgame, you know.
    (1)

  7. #7
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    I'd honestly prefer gunbreaker and dancer start at 70 so that I dont have to spend the first day or two of the expansion in old content if I decide one of them is the job I wanna go forward into the expansion with.
    (2)

  8. #8
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by EdwinLi View Post
    Well by certain people's standards these days, if a Tank Player can't mass pull then they are considered bad tanks no matter if they complete the dungeon or not.

    The standard to finish the dungeon as fast as possible really warped what Tank's jobs are in the group being to keep the group alive to complete the group task.
    Honestly if you can hold hate on 3 mobs you can hold hate on 15. I never got the argument that "oh i dunno if i can hold multi pack pulls." hit your aoe button a few times. its a really easy concept.
    (4)

  9. #9
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mavrias View Post
    Honestly if you can hold hate on 3 mobs you can hold hate on 15. I never got the argument that "oh i dunno if i can hold multi pack pulls." hit your aoe button a few times. its a really easy concept.
    It is not the matter of knowing how to but the matter of if they can.

    Gears, stats, and reaction time matters in all of this to keep the tank alive for that task but if something is under then they may not meet the necessary requirements to handle the large mobs.
    (2)

  10. #10
    Player
    DatPotato's Avatar
    Join Date
    Nov 2015
    Posts
    140
    Character
    Hazelmine Eynmoenwyn
    World
    Lich
    Main Class
    Monk Lv 90
    nothing wrong with that people will probably go HoH till 70 and then do the story once 70 all the way till they're 80
    (3)

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