Depending on where the quest giver will be placed, it could be in the new area where you have to get access to, after finishing a part of MSQ.
Also you will have to be at least lvl 60.
So technically job will be the near end game content.
This is precisely why it's pointless. Again, forcing a lower starting level for the purpose of "training" or "tutorial" or otherwise learning a job simply doesn't work. If it's incredibly easy and wouldn't make a difference, then it's not going to be helpful in improving player ability anyway. Not to mention people can just PotD to 60 and the HoH to 70, avoiding any real group content altogether.I don't really think those 10 levels will make such a huge difference to your leveling experience. Anyone who hasn't already picked up RDM and SAM will already have to do this anyway, and it's incredibly easy to level at this stage, and will be even easier if you get the aetheryte earings to increase your exp by 30% up to level 70.
Forced tutorials in the form of making people start at a lower level doesn't accomplish anything. For those who know what they are doing and are used to tanking, you're just wasting their time. For those that don't know what they're doing or are new to tanking, they aren't going to improve unless they make an effort to... which forcing low level content on them doesn't do.
Also, I'm not sure the 50 or 60 skillsets really need getting accustomed to. You're generally shoehorned into a very limited combo that even a bad player would have a hard time screwing up. Especially the 50 skillset.
Starting GNB and DNC (probably) at 60 is fine. 70 would be better (with the requirement that people have a 70 job already), but 60 is acceptable.
EDIT: Oh, and the stuff about starting low levels was directed towards a different poster, not you.
First, pretty sure it was said it will be in Gridania.
Second, that's what they choose. What stops them from dropping the quest giver in any of the starting cities?! Lack of will. Nothing in an expansion job says that it needs to be in end-game maps or have end-game requirements. That's the point.
...You're seriously telling me this? Do you even know what "discussion" is?! Just about everyone here KNOWS they have plans to release it at lvl60 with a lvl60 as a requirement. That's why there is a discussion, because not everyone agrees with it. Me being one among them because it's a slap in the new players faces.
No. End-game content is end-game content. You can do Sastasha Gunbreaker. Jobs are not end-game content. They are the tools with which you play the end-game content (and early-game and mid-game content).
is it different if samurai start from level 50 during lvl 70 cap or if gunbreaker start from lvl 60 during lvl 80 cap. You are leveling 20 levels both cases.
Last edited by Sunako; 02-12-2019 at 05:40 AM.
They did this for SB jobs, but HW jobs were in the HW location, so its just all up to them. Yoshida said the new job COULD be in gridania and it may change, do you know why?First, pretty sure it was said it will be in Gridania.
Second, that's what they choose. What stops them from dropping the quest giver in any of the starting cities?! Lack of will. Nothing in an expansion job says that it needs to be in end-game maps or have end-game requirements. That's the point.
Because money is what SE wants, so i will not be surprised at all if they will put the quest giver in new location so everyone has to grind MSQ all the way to shadowbringers and have all 4 expansions.
You didnt understand my point, even with the SB there are requirements to meet for springs to access the new jobs. So you have to go through all the 2.0 in order to unlock the samurai or ninja....You're seriously telling me this? Do you even know what "discussion" is?! Just about everyone here KNOWS they have plans to release it at lvl60 with a lvl60 as a requirement. That's why there is a discussion, because not everyone agrees with it. Me being one among them because it's a slap in the new players faces.
No. End-game content is end-game content. You can do Sastasha Gunbreaker. Jobs are not end-game content. They are the tools with which you play the end-game content (and early-game and mid-game content).
New job will definitely not be played by them, so what is the point to make them running duties, which barely anyone does anymore?
Sure they could make them available from lvl 1 as you said, but what for? New content is being sold to the players already playing, so this job is made for them primary, not for newcomers.
Last edited by Nedkel; 02-12-2019 at 01:49 AM.
A high level starting tank will make people more likely to play it, and I'd rather have a bunch of new people pick up and learn a tank than to have nobody pick it up because they're turned off from how much leveling they'd have to do.
At HW launch Dark Knight was only 30 levels behind cap anyway, and this is just 20. Leveling takes a lot longer closer to cap, so I don't think the difference here is as huge as you might think.
Then you roulette and are stuck in a lvl 15-20 dungeon where all of your abilities are gone anyway.A high level starting tank will make people more likely to play it, and I'd rather have a bunch of new people pick up and learn a tank than to have nobody pick it up because they're turned off from how much leveling they'd have to do.
At HW launch Dark Knight was only 30 levels behind cap anyway, and this is just 20. Leveling takes a lot longer closer to cap, so I don't think the difference here is as huge as you might think.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I really hope they stick with Gunbreaker starting at 60. I have no intention of slogging through low lvl dungeons until 80
And it caused major complaints as a result, and turned off many new players from even reaching that point in the story to actually try the jobs that were promoted and tag-lined in HW marketing, so to rectify this they moved RDM & SAM to Ul'dah because they learned their mistake. I seriously doubt they'd undo their correction to a mistake. They can't make money if the players who'd be interested in playing GnB leave the game due to impractical placement of the job's unlock area.They did this for SB jobs, but HW jobs were in the HW location, so its just all up to them. Yoshida said the new job COULD be in gridania and it may change, do you know why?
Because money is what SE wants, so i will not be surprised at all if they will put the quest giver in new location so everyone has to grind MSQ all the way to shadowbringers and have all 4 expansions.
Square has learned that having easy access to the biggest market materials of an expansion does a lot better for player retention than sticking it behind (arguably pointless) out of the way unlock conditions. If they stick it in gridania with lvl 60 being the only requirment (maybe lvl 50 story quest completed as well), it'd be easy for a new player to chug a story + lvl 60 pot, unlock GnB and play the job they wanted to for the rest of the MSQ.
Last edited by MariaArvana; 02-12-2019 at 05:08 AM.
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