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  1. #1
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nedkel View Post
    You learn same stuff at novice mission.
    Since your performance is mostly knowledge of the duties you run and your skills, and the muscle memory, it wont help anyone to lvl it 1-80. One skill you get at lvl 70-80 could change the job gameplay by 180 degrees, that will make your 1-70 experience obsolete. Just like in a case of warrior, it is totally different job on lvl 70 than it is on lvl 50 or 60. Honestly it would make more good in the long run if we never had any lvls to begin with.
    .
    Warrior lvl 50 opens in unchained on bosses.Uses steel cyclone on big group pulls to maintain agro,Pulls with tamohawk.Holmgang used when warrior about to die.Warrior keeps storms eye up.Main rotation combo is butchers block one.
    All those things are still the same at lvl 70.
    And seeming as the thread is about people who have never played tank needing to learn how to tank ie 'hold agro use migitation and pulls etc' and not about new players not knowing how to dps well on tank your point is irrelevant.Not just that its harmful telling players they dont need to learn their job till lvl 70.So many bad players out there in duty finder because of this advice from experienced players that should know better than to tell them something that stupid.

    It's same as people saying that people will just run potd etc.Ofc they will because fc's keep recommending to new players as the best way to level jobs.
    But thats not every player.Not everyone runs potd and hoh to level contrary to belief.
    And if those players are going to level through dungeons it's much better than them to learn at lower levels how to get down the tanking basics then try learn it at lvl 60 where lets be honest most players in df are not going to be welcoming to players trying to learn at lvl 60 because they will expect them at that high lvl in dungeon to know how to deal with agro and migitation and pulling.You'll end up with people getting their heads chewed off in duty finder and having them put off playing tank.
    (0)

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I've seen some people suggesting all jobs should start at level 1, which is absurd. As others have said, it doesn't take long to learn your job, and some people have played since level 1 and still don't know their job.

    However, I would still be in favour of a level 50 start.

    The vast majority of content takes place at the level caps. 50, 60, 70 and soon to be 80.
    In addition, each job plays different at each level cap, and I do think it's worth players getting themselves accustomed to each caps skillset to some degree. Starting at 60 will cause a lot of people to just skip the level 50 skillset entirely (and I mean far more people than those who just never get good at their jobs) building their skills and hotbars without taking level 50 content into account, and leading to poor play in that content.
    Additionally it could mean that the devs don't even build the job very well at level 50, cutting their skills back even further than the current jobs, and making that content nearly unbearable for those who hate to play low level stuff.
    It would also allow all players to access all of the 'advanced' jobs at level 50 after completing ARR, which I think would be a good standard to stick to.
    I don't really think those 10 levels will make such a huge difference to your leveling experience. Anyone who hasn't already picked up RDM and SAM will already have to do this anyway, and it's incredibly easy to level at this stage, and will be even easier if you get the aetheryte earings to increase your exp by 30% up to level 70.
    (0)
    Last edited by Seraphor; 02-11-2019 at 10:06 PM.

  3. #3
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Seraphor View Post
    I don't really think those 10 levels will make such a huge difference to your leveling experience. Anyone who hasn't already picked up RDM and SAM will already have to do this anyway, and it's incredibly easy to level at this stage, and will be even easier if you get the aetheryte earings to increase your exp by 30% up to level 70.
    This is precisely why it's pointless. Again, forcing a lower starting level for the purpose of "training" or "tutorial" or otherwise learning a job simply doesn't work. If it's incredibly easy and wouldn't make a difference, then it's not going to be helpful in improving player ability anyway. Not to mention people can just PotD to 60 and the HoH to 70, avoiding any real group content altogether.

    Forced tutorials in the form of making people start at a lower level doesn't accomplish anything. For those who know what they are doing and are used to tanking, you're just wasting their time. For those that don't know what they're doing or are new to tanking, they aren't going to improve unless they make an effort to... which forcing low level content on them doesn't do.

    Also, I'm not sure the 50 or 60 skillsets really need getting accustomed to. You're generally shoehorned into a very limited combo that even a bad player would have a hard time screwing up. Especially the 50 skillset.

    Starting GNB and DNC (probably) at 60 is fine. 70 would be better (with the requirement that people have a 70 job already), but 60 is acceptable.


    EDIT: Oh, and the stuff about starting low levels was directed towards a different poster, not you.
    (1)

  4. #4
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    At the end of the day, it doesn't look like they're interested in changing the game's intro. It's set to the available classes at the start(?) of 2.0, which means you'll need to level a starter class (or boost it) before starting any of the new jobs, and that's why these new jobs won't start at level 1 (aside from BLU due to its Limited nature).

    Now, if they ever get to rework the game to the point that classes are removed/reworked and/or changing the intro, then there might be a possibility of being able to start a new character with any current or new jobs at level 1, but that's a slim possibility.
    (1)

  5. #5
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Either way we will get players that level via fates and Palace of the Dead so starting at one or at 60 would make no difference.
    I am glad they already stated it will start at a later level because i will also be levelling the other job which hopefully is Dancer and my new main
    A friend of mine who has never tanked is actually excited about Gunbreaker.
    (0)

  6. #6
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    is it different if samurai start from level 50 during lvl 70 cap or if gunbreaker start from lvl 60 during lvl 80 cap. You are leveling 20 levels both cases.
    (1)
    Last edited by Sunako; 02-12-2019 at 05:40 AM.

  7. #7
    Player
    Akonyl's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Sygglona Ahldfarrwyn
    World
    Adamantoise
    Main Class
    Bard Lv 100
    A high level starting tank will make people more likely to play it, and I'd rather have a bunch of new people pick up and learn a tank than to have nobody pick it up because they're turned off from how much leveling they'd have to do.

    At HW launch Dark Knight was only 30 levels behind cap anyway, and this is just 20. Leveling takes a lot longer closer to cap, so I don't think the difference here is as huge as you might think.
    (1)

  8. #8
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Akonyl View Post
    A high level starting tank will make people more likely to play it, and I'd rather have a bunch of new people pick up and learn a tank than to have nobody pick it up because they're turned off from how much leveling they'd have to do.

    At HW launch Dark Knight was only 30 levels behind cap anyway, and this is just 20. Leveling takes a lot longer closer to cap, so I don't think the difference here is as huge as you might think.
    Then you roulette and are stuck in a lvl 15-20 dungeon where all of your abilities are gone anyway.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #9
    Player
    SoleilAlphi's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    209
    Character
    Radimir Amarya
    World
    Tonberry
    Main Class
    Thaumaturge Lv 21
    I really hope they stick with Gunbreaker starting at 60. I have no intention of slogging through low lvl dungeons until 80
    (1)

  10. #10
    Player
    Kapitan_Wuff's Avatar
    Join Date
    Feb 2019
    Posts
    6
    Character
    Kapitan Wuff
    World
    Malboro
    Main Class
    Paladin Lv 70
    I assumed you would already have needed a tank at level 60+ to unlock Gunbreaker. But I am new to the game and don't know how they handle new classes/DLC.
    (0)

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