I think the Zandalari only have unique dances. The males use the male night elf skeleton, and the females are identical to every other female troll apart from their eyes and skin.Well ok to be absolutely fair, calling them "new races" isn't really accurate.
The Kul Tiran humans would count, as well as maybe the Zandalari trolls. But all of the other allied races are just old races with new textures, faces hairs, and voices. The animations and bodies are identical to their old counterparts (and those two are typically the most time consuming things to implement).
Though they did create the Vulpera and Sethrak that ARE basically the same as two new player races, except they made them npc only for some reason.
Hot diddle, relates to famous spear work too haha. Mountain, cold, spear, lion.
OI OI, GWEN, GWEN - What race does that sound like?
OH, RoooNNNsssssUUUOOOO!?!?!?!?!
Hahaha <3
I play of course, the fact it doesn't use the name like Viera means they're probably going to toy with the imagery a bit (iirc Ronso in French is still Ronso, so this race is new). But those references.. they just keep giving XD.
NO RONSO FOR U11!!!!
But if they are, then wham bam! Congrats!
So many posts; any big news on the male Viera front?
I'm not sure how good WoW is graphically nowadays, but a lot of this up to at least Warlords was that the meshes used for WoW armor are very simple+few, and new armor is many times just a new texture, plus new head/shoulder models.
Heads and shoulders are the most complex pieces modelwise and are pieces that don't require much body-specific rigging at all (so little extra work per new race), and when it comes to chests and legs (which require the most fitting) the number of unique models is pretty limited, where a new caster raid set might just consist of a new texture slapped on the same robe+pants meshes that's been used since level 1, plus new helm+shoulder models.
FFXIV's actual models for armor are by and large unique, and so each one has to be updated to fit each new race properly.
I would like to call to mind an old interview, not sure if it's been posted before in this thread.
https://www.siliconera.com/2013/02/2...baby-behemoth/
Q38: In terms of new races, what kind of races are you looking into and will mixed races be introduced?
A38: I don’t think we’ll have mixed races for a while. Since it seems like Viera is popular around the world we have been proactively looking into this, but since having a rabbit male might be kind of weird, maybe we’ll look into having a separate race for the male counterpart.
This seems to be exactly what is happening.
And that's totally fine. Having a preference for playing as a certain type of a character doesn't make you homophobic. It's just a personal preference.
Shippuu made a really good point earlier in this thread about how people are going to be disappointed when they implement male Viera because the male Viera they might implement won't be to everybody's liking.
Some people want the short, cutesy male Viera. Personally, I want the tall, muscular, athletic males that we see in the concept art. I prefer masculine characters too, perhaps not necessarily hypermasculine, or super beefed up characters, but definitely not short and cutesy. Not that there's anything wrong with short and cutesy.
For example, I think male Au Ra have the best bodies (I just don't like their scales). They're tall, muscular, have lean waists, nice arms, sort of like a male fitness model.
Now, when it comes to Roegadyn, it's not my first pick to play as. While I like bulky guys, I don't like playing as them.
But in the end, it's good to have variety. The more variety, the better. I love seeing tons of options.
I'll probably never play as a beast race because beast races don't appeal to me at all. I prefer human faces above anything else. But I'm not against the idea of a beast race being made for the game because it adds variety. And I appreciate variety.
Of course, if I had to choose between male Viera or a beast race, I would choose male Viera. But that's my personal preference. This is where we differ.
All we can do is respect each other's opinion, and not insult or belittle others' opinions because they're different.
The best case scenario is that both Viera and Hrothgar have both genders playable. That way, everyone can have access to it. I'm sure there are players out there who do want to play as a female beast race, no matter how small that population may be.
hehe.
For male viera I didn't see/hear anything new, mostly just that the gender was written for male and female for both races.. suggesting the French localization team is either very thorough/uniform in implementation (even if it wont be used) or there was a reason to do so. I think you already knew that though, saw someone on discord with a similar name yesterday - so stalker-y sounding lol. It was a public discord! :P.
Basically we're still stuck at a very hard "it's both possible it will or will not happen" XD.
What promise? Because right before 2.0 came out Yoshida directly stated in the future if they added Viera he may do a male only race. That's the opposite of promising they would never do it.
I might be replaying late, but "mon ao ra" is also due to French grammar, not the fact that "ao ra" is treated as neutral in French. As far as I can think, no living species are treated as neutral in French, either they have both a masculine and a feminine words, or they only have one gender word and then we specify the sex by adding the equivalent of male/female if needed (for instance frog only exists has a feminine word and edgehog as a masculine one).On the topic of why people are taking "au ra" to be neutral in French, it's not so much "l'Ao ra" but "mon Ao ra" which is telling. All the other races are addressed as "ma" if the character is female.
However, I would not put much weight on this. If the game runs a separate check for inserting correctly gendered nouns etc., it doesn't really matter whether feminine articles/possessives are used or whether Au ra are, for whatever reason, treated as a neutral gender when the race is referred to. It sets no binding precedent on SE, either, to adopt it for future races.
Possessive determiner "ma, ta, sa" (my, your, his/her/its for feminine/female term) becomes "mon, ton, son" in front of a word starting with a vowel (or an h in some cases) for euphonic reason. So, even though "école" (school) is feminine, we say "mon école" (my school) but "ma grande école" (my big school).
My French is getting rusty I suppose. Thanks for the correction. In which case, it's consistent with the rest of the races.I might be replaying late, but "mon ao ra" is also due to French grammar, not the fact that "ao ra" is treated as neutral in French. As far as I can think, no living species are treated as neutral in French, either they have both a masculine and a feminine words, or they only have one gender word and then we specify the sex by adding the equivalent of male/female if needed (for instance frog only exists has a feminine word and edgehog as a masculine one).
Possessive determiner "ma, ta, sa" (my, your, his/her/its for feminine/female term) becomes "mon, ton, son" in front of a word starting with a vowel (or an h in some cases) for euphonic reason. So, even though "école" (school) is feminine, we say "mon école" (my school) but "ma grande école" (my big school).
When the game's story becomes self-aware:
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