The team did a really good job on the Alexander storyline so i think they could handle a time travel plot quite nicely if they set some REALLY hard rules for it. But honestly i feel like time travel is always tricky to include in any story and can lead to some really frustrating plot holes or bad conclusions.
Breaking some in-universe rules to allow us to shard hop, even in a limited fashion, would give the team a lot of liberty to do some cool stuff without threatening much of the game's internal consistency.


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