I can't say I agree to everything that you suggested, but I wont state that the reasoning for them is unwarranted. I just feel a little more thought needs to go into how to approach certain skills.

For instance on Monk, One Ilm Punch is "useless" but why not make it a line AoE and increase the TP, that would solve its usage issue and fix the break in Monk's AoE rotation.

And skills like Tether, Tri-bind, Blizzard II, Sleep, Repose, etc those arent "bad" per se, but skills that only have a niche usage such as binds and sleeps should be role skills, not job specific. They made so many other actions role skills why not those.

And also add some QoL adjustments instead of outright removal/combination. Like Aetherflow, for SMN at least, if it gets locked when you are in DWT, you wont accidentally press it and lose possible stacks.