Quote Originally Posted by Kleeya View Post
And how would you choose, when being close to a boss, between adding additionnal damage with corps-a-corps, or using displacement in a hurry to avoid an aoe ? I dont know how you play your RDM, but for my part i need these two skills being available at any time.

Tether did save my life, potentially make me avoid a huge xp loss, and even allowed me to be the only survivor of the group after a too big aggro to be back to raise everybody, several times in Eureka. I know we never see dps doing some crowd control in dungeons as long as the tank stay alive, but that dont means that this skill is useless everywhere for everybody. If you dont like this skill simply dont put it in your bars, as i have not break and drain in mine.

That being said i dont think RDM need less buttons to press (i feel way more overwhelmed when playing, for example, BRD). The scatter spam is sometimes so boring that i could even welcome more aoes combos along of the single target ones. Maybe in Shadowbringers ?
Aye some jobs are way more bloaty than others but i looked at tether going forward in ffxiv and it seems more unnecessary unless we get more stuff like Eureka these skills validity will diminish the further we go as the devs seem adamant to make CC skills not work. As for Corps-a-corps and deplacement i could see rdm going either way it's not needed atm as rdm is nowhere near bloaty for it to be needed and was just an idea i threw out their i do not main rdm and i play it for fun thus my experience with it is limited.