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  1. #1
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90

    Button bloat possible solution

    There is alot of button bloat for jobs some are worse than others i've come up with a few suggestions tell me what you think:

    Pld: 1. Sword/shield oath merged so you just need to press it once to swap between them
    2. FightorFlight/Requiescat merged icon swaps between as one goes on cd
    3. Tempered will/Bulwark combined i believe just having 1 button to do both block and prevent knockback be better
    4. Shield lob/swipe merged this changes based on proximity to target melee range for swipe ranged for lob

    War: 1.Defiance/Deliverance merged same as pld just 1 button swap between
    2. Tomahawk/Overpower merged again Tomahawk for ranged overpower for melee range

    Drk: 1.Blood weapon/price merged this changes depending on if grit is active or not
    2. Unleash/Unmend merged unleash for melee range and unmend for ranged

    Whm: 1. Remove Respose there is almost no point to it in group content and even solo its incredibly niche with how much resists it (this was the only whm skill that would have to be completely reworked into another skill to be useful while fluid aura just needs 2 changes dmg + no knockback)

    Sch: 1. Fairy abilities merged these abilities change based on type of fairy out
    2. Rouse/substain combined Rouse gaining hp restoration effect
    3. Summon/Summon 2 merged icons swap depending on fairy out should dissapation be used default to hotbar icon used (if pet dies goes back to default on hotbar)

    Ast: 1. Undraw removed you can now hold cards for 35s once drawn
    2. Nocturnal/Diurnal sect merged swap between the two icons depending on current sect

    Smn: 1. Aetherflow/Dreadwyrm Trance/Deathflare merged once used aetherflow switches to DT and after DT used switches to DF then back to aetherflow after DF
    2. Egi abilities merged changes abilities based on egi out
    3. Summon/Summon 3 merged so to swap between ifrit and garuda (may need a name change to evoke and evoke 3 depending on spaghetti code and if pet dies goes back to default on hotbar)
    4. Rouse/substain combined Rouse gaining hp restoration effect
    5. Summon/Enkindle Bahamut merged once summon bahamut changes to enkindle bahamut till bahamut leaves

    Blm: 1. Sleep removed has same problems as respose too niche in solo and near useless in group content
    2. Freeze/Flare merged Freeze only available in umbral ice and flare in astral fire
    3. Blizzard/Fire 2 merged same as above blizzard 2 in umbral fire 2 in astral

    Brd: 1. Wanderer's Minuet/Pitch perfect merged icon swaps once WM used then goes back after WM timer has run out

    Mnk:1. One-ilm punch removed nigh useless now

    Nin: 1. Throwing dagger/Death Blossom merged throwing dagger at range Death blossom for melee range

    Sam: 1. Third Eye/Merciful Eyes merged once proced third eye changes to merciful eyes other eye proc action remains separate
    2. Fuga/Mangetsu merged after fuga used it changes to Mangetsu other fuga combo ability stays separate

    Mch: 1. Hot Shot/Wildfire merged once hot shot has been used changes to wildfire and vice versa
    2. Rook/Bishop autoturret merged changes icon depending on the turret out goes back to default hotbar should turret die

    Rdm: 1. Corps-a-corps/displacement merged replaces one after it is used
    2. Tether removed nigh useless

    So what do people think? tried to envision changes that wouldn't effect current rotations much if at all
    (2)

  2. #2
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    I'm totally on board for every idea that does not actually remove abilities. I don't want FFXIV to go down the road of WoW. Jobs should be fun all the way to the level cap.
    (4)

  3. #3
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    Sleep/repose can actually be pretty useful in eureka, I've used them in pagos more than I have used them throughout the whole of the content of the game outside of eureka combined.
    ... But let's not pretend that this is because the sleep spells are some hidden sleeper op spell (pun not intended) that nobody noticed before, they're useful in pagos because pagos design is awful.
    (3)

  4. #4
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    708
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    If something is considered niche, there is no need to remove it. Just don't put it on your bars. Repose and Sleep should stay. Fluid Aura as a damaging ability could work, but what we have now has its own admittedly limited use for moving mobs.

    Combining very dissimilar skills also seems like a bad idea. Looking only at PLD, Bulwark and Tempered Will being combined means you lose KB protection if you need to block and vice versa. Placing FoF and Req together leads to a similar issue. FoF lasts much longer, if something like a phase change in coming up you might want to Req but not FoF.

    If there is any button merging it should be optional. Nothing should be outright removed.
    (5)

  5. #5
    Player
    Blazinhart's Avatar
    Join Date
    Aug 2015
    Location
    Ul'dah
    Posts
    143
    Character
    Elesis Blazinheart
    World
    Ultros
    Main Class
    Scholar Lv 74
    As a SCH main, I don"t agree with faerie thing, because you would have to keep summon and Summon II to decide which faerie to call first, same thing for any sect/stance.
    And I don't think it's a good idea to combine ranged skill with enmity AoE skills from tanks. (I didn't read DPS suggestions)
    (2)
    Last edited by Blazinhart; 02-02-2019 at 06:01 AM.

  6. #6
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Any time the topic of button-consolidation comes up, or one-button-auto-changing-combos/actions that PvP has (or whatever you want to call it), there are always those that decry it for various reasons. I'm sure you'll see most of the same discussion here, so if you want a taste of various people's opinions on the matter, here's the most recent discussion that I can remember on the subject: Consolidated combos would solve the issue of button bloat going into Shadowbringers

    Personally, I think there's a fair amount of actions that could be consolidated into a single button, and I'd love to see it happen. However, to keep everyone happy, the individual actions should still be able to be placed on the hotbar (which PvP does not let you do).
    (3)
    Last edited by Raldo; 02-02-2019 at 06:38 AM.

  7. #7
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Balipu View Post
    I'm totally on board for every idea that does not actually remove abilities. I don't want FFXIV to go down the road of WoW. Jobs should be fun all the way to the level cap.
    I tried to not think of many remove said skills as possible but cc skills are barely used due to the resistances the devs give everything and if aany abilities should be removed these should be the 1st to go

    Quote Originally Posted by Orbus View Post
    Sleep/repose can actually be pretty useful in eureka, I've used them in pagos more than I have used them throughout the whole of the content of the game outside of eureka combined.
    ... But let's not pretend that this is because the sleep spells are some hidden sleeper op spell (pun not intended) that nobody noticed before, they're useful in pagos because pagos design is awful.
    Yea CC skills are way too under utilized if they are going to have them they need to give them more uses but since the design of most content is to make things resistant to them their reason for staying as abilities get smaller and smaller

    Quote Originally Posted by PyurBlue View Post
    If something is considered niche, there is no need to remove it. Just don't put it on your bars. Repose and Sleep should stay. Fluid Aura as a damaging ability could work, but what we have now has its own admittedly limited use for moving mobs.

    Combining very dissimilar skills also seems like a bad idea. Looking only at PLD, Bulwark and Tempered Will being combined means you lose KB protection if you need to block and vice versa. Placing FoF and Req together leads to a similar issue. FoF lasts much longer, if something like a phase change in coming up you might want to Req but not FoF.

    If there is any button merging it should be optional. Nothing should be outright removed.
    I think CC skills are too niche to justify their continued existence and if any ability might need to be removed these should be top priority. With Bulwark and TW i may have explained it poorly i wanted to go with the idea that bulwark does both abilities if it had a slightly reduced cd so it can prevent knockback bit more often and with bulwark it shouldn't be the only defensive cd used anyway and with shelltron giving it an extra use. As for FoF and Req neither should be used while other is active and once a fight has started they should be on cd as much as possible the only real issue would be huge downtime where they might both be off cd in which case a default hotbar icon option might be needed

    Quote Originally Posted by Blazinhart View Post
    As a SCH main, I don"t agree with faerie thing, because you would have to keep summon and Summon II to decide which faerie to call first, same thing for any sect/stance.
    And I don't think it's a good idea to combine ranged skill with enmity AoE skills from tanks. (I didn't read DPS suggestions)
    ok i think it was just something possible to have happen as you always want a fairy out unless used dissipation but what did you think of just having the 4 abilities for the Lily getting swapped for Selenes' if you swapped fairies? As for the tanks abilities it allowed some pruning while doing he least harm you shuld not be doing your ranged tank skill within melee range and vice versa
    (1)

  8. #8
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    1. What’s the default? How can one choose the one that’s not default, takes away options.
    2. Removes options what if I want to use one and not the other.
    3. More options removed, knockback nullifcation shouldn’t be tied to a defensive cd
    4. Now you can no longer shield lob a stray add when you are in melee range of another one. Bad idea.

    War: see PLD reasons

    Drk: 1. Decent
    2. see Above.

    Whm: 1. No

    Sch: 1. Macros, they already change on the pet bar.
    2. sounds good
    3. What’s the default how do I summon the non default when I don’t want the default.

    Ast: 1. Undraw is extremely useful.
    2. Again, how do you use the non default action.

    Smn: 1. No
    2. See fairy explaination
    3. See above
    4. good
    5. Could work

    Blm: 1. No
    2. No
    3. No

    Brd: 1 like this one

    Mnk:1. Extremely useful

    Nin: 1. No reduces options during fights as with all the others

    Sam: 1. Indifferent on these, but seems like it could lead to problems

    Mch: 1. No
    2. No

    Rdm: 1. No, what if I want to jump away and jump to is up, it leads to problems.
    2. Not useless.
    (1)

  9. #9
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Crushnight View Post
    With Bulwark and TW i may have explained it poorly i wanted to go with the idea that bulwark does both abilities if it had a slightly reduced cd so it can prevent knockback bit more often and with bulwark it shouldn't be the only defensive cd used anyway and with shelltron giving it an extra use. As for FoF and Req neither should be used while other is active and once a fight has started they should be on cd as much as possible the only real issue would be huge downtime where they might both be off cd in which case a default hotbar icon option might be needed
    Even with a reduced CD, the ultimate issue tying knockback prevention to any tank CD causes an issue of "You either use it for mitigation, or you use it for knockback." as the two almost never happen simultaneously.

    With WAR as a prime example, they get two anti-knockbacks, but will almost never use either for those effects due to the fact that holding them to negate knockbacks that aren't happening at the time they use them naturally results in either losing your strongest anti-tank buster tool (Holmgang) or losing a ton of dps (Inner Release). Even with a shorter CD on Bulwark, losing a basically 30% mitigation buff for 15s hurts a lot to burn on a knockback.

    Considering its relative weakness in comparison to actual mitigation, it'd be best to slap anti-knockback on Anticipation as a cross role so all three tanks can benefit from a non-infringing anti-knockback tool; since many tanks aren't going to rely on a medium % chance to parry alone on a tankbuster, and would give anticipation a use in fights where the majority of moves are magic.
    (1)
    Last edited by MariaArvana; 02-02-2019 at 06:52 AM.

  10. #10
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Raldo View Post
    Any time the topic of button-consolidation comes up, or one-button-auto-changing-combos/actions that PvP has (or whatever you want to call it), there are always those that decry it for various reasons. I'm sure you'll see most of the same discussion here, so if you want a taste of various people's opinions on the matter, here's the most recent discussion that I can remember on the subject: Consolidated combos would solve the issue of button bloat going into Shadowbringers

    Personally, I think there's a fair amount of actions that could be consolidated into a single button, and I'd love to see it happen. However, to keep everyone happy, the individual actions should still be able to be placed on the hotbar (which PvP does not let you do).
    Aye i tried to avoid combo consolidation as much as possible so i looked at buffs/abilities that shouldn't be used together stances/CC skills etc
    (0)

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