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  1. #1
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    1. What’s the default? How can one choose the one that’s not default, takes away options.
    2. Removes options what if I want to use one and not the other.
    3. More options removed, knockback nullifcation shouldn’t be tied to a defensive cd
    4. Now you can no longer shield lob a stray add when you are in melee range of another one. Bad idea.

    War: see PLD reasons

    Drk: 1. Decent
    2. see Above.

    Whm: 1. No

    Sch: 1. Macros, they already change on the pet bar.
    2. sounds good
    3. What’s the default how do I summon the non default when I don’t want the default.

    Ast: 1. Undraw is extremely useful.
    2. Again, how do you use the non default action.

    Smn: 1. No
    2. See fairy explaination
    3. See above
    4. good
    5. Could work

    Blm: 1. No
    2. No
    3. No

    Brd: 1 like this one

    Mnk:1. Extremely useful

    Nin: 1. No reduces options during fights as with all the others

    Sam: 1. Indifferent on these, but seems like it could lead to problems

    Mch: 1. No
    2. No

    Rdm: 1. No, what if I want to jump away and jump to is up, it leads to problems.
    2. Not useless.
    (1)

  2. #2
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ariel_Valmont View Post
    1. What’s the default? How can one choose the one that’s not default, takes away options.
    2. Removes options what if I want to use one and not the other.
    3. More options removed, knockback nullifcation shouldn’t be tied to a defensive cd
    4. Now you can no longer shield lob a stray add when you are in melee range of another one. Bad idea.

    War: see PLD reasons

    Drk: 1. Decent
    2. see Above.

    Whm: 1. No

    Sch: 1. Macros, they already change on the pet bar.
    2. sounds good
    3. What’s the default how do I summon the non default when I don’t want the default.

    Ast: 1. Undraw is extremely useful.
    2. Again, how do you use the non default action.

    Smn: 1. No
    2. See fairy explaination
    3. See above
    4. good
    5. Could work

    Blm: 1. No
    2. No
    3. No

    Brd: 1 like this one

    Mnk:1. Extremely useful

    Nin: 1. No reduces options during fights as with all the others

    Sam: 1. Indifferent on these, but seems like it could lead to problems

    Mch: 1. No
    2. No

    Rdm: 1. No, what if I want to jump away and jump to is up, it leads to problems.
    2. Not useless.
    Default would be what you place on your hotbar so if summon then default is summon after pet dies if you wished for the other one to be default place that on your hotbar instead and the ability won't switch icon until used for the 1st time. When it comes with the possibility of removing skills CC skills should be 1st on the list for ffxiv yet they kept them while still offering the majority of content that is immune to them i'd rather they rework them to be more useful but if any skills need to go these are 1st i would expect to go. If your target is out of melee range then it would automatically make the ability shield lob same goes with the other tanks so long as your target is in melee range it would defer to the melee range ability and vice versa. Macros are present but the game could do this automatically and would save any new sch the hassle of grabbing them. Undraw is useful atm but if you could hold card for 35s Undraw becomes unnecessary as you can just spread every time. The aetherflow/DWT/DF merge is to prevent silliness with using aetherflow in DWT it would make things simplier without giving up the rotation. Talk to any good blm and they tell you freeze has a niche very very small but there but fire 2 and blizzard 2 aren't used in any rotation and flare never used in umbral ice so nothing is lost here by merging them to 1 button each depending on if your in umbral ice or astral fire. Like to know where one-ilm punch is used most bosses ik are immune to it and generally not a good idea to use on trash mobs.
    (0)