Quote Originally Posted by Balipu View Post
I'm totally on board for every idea that does not actually remove abilities. I don't want FFXIV to go down the road of WoW. Jobs should be fun all the way to the level cap.
I tried to not think of many remove said skills as possible but cc skills are barely used due to the resistances the devs give everything and if aany abilities should be removed these should be the 1st to go

Quote Originally Posted by Orbus View Post
Sleep/repose can actually be pretty useful in eureka, I've used them in pagos more than I have used them throughout the whole of the content of the game outside of eureka combined.
... But let's not pretend that this is because the sleep spells are some hidden sleeper op spell (pun not intended) that nobody noticed before, they're useful in pagos because pagos design is awful.
Yea CC skills are way too under utilized if they are going to have them they need to give them more uses but since the design of most content is to make things resistant to them their reason for staying as abilities get smaller and smaller

Quote Originally Posted by PyurBlue View Post
If something is considered niche, there is no need to remove it. Just don't put it on your bars. Repose and Sleep should stay. Fluid Aura as a damaging ability could work, but what we have now has its own admittedly limited use for moving mobs.

Combining very dissimilar skills also seems like a bad idea. Looking only at PLD, Bulwark and Tempered Will being combined means you lose KB protection if you need to block and vice versa. Placing FoF and Req together leads to a similar issue. FoF lasts much longer, if something like a phase change in coming up you might want to Req but not FoF.

If there is any button merging it should be optional. Nothing should be outright removed.
I think CC skills are too niche to justify their continued existence and if any ability might need to be removed these should be top priority. With Bulwark and TW i may have explained it poorly i wanted to go with the idea that bulwark does both abilities if it had a slightly reduced cd so it can prevent knockback bit more often and with bulwark it shouldn't be the only defensive cd used anyway and with shelltron giving it an extra use. As for FoF and Req neither should be used while other is active and once a fight has started they should be on cd as much as possible the only real issue would be huge downtime where they might both be off cd in which case a default hotbar icon option might be needed

Quote Originally Posted by Blazinhart View Post
As a SCH main, I don"t agree with faerie thing, because you would have to keep summon and Summon II to decide which faerie to call first, same thing for any sect/stance.
And I don't think it's a good idea to combine ranged skill with enmity AoE skills from tanks. (I didn't read DPS suggestions)
ok i think it was just something possible to have happen as you always want a fairy out unless used dissipation but what did you think of just having the 4 abilities for the Lily getting swapped for Selenes' if you swapped fairies? As for the tanks abilities it allowed some pruning while doing he least harm you shuld not be doing your ranged tank skill within melee range and vice versa