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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Crushnight View Post
    Rdm: 1. Corps-a-corps/displacement merged replaces one after it is used
    2. Tether removed nigh useless
    Quote Originally Posted by WaterShield View Post
    I can see the case for #2 but am very against #1. There are times I want to use displacement before corps a corps. I would dislike having this option taken away.
    Merging Corps-a-corps and Displacement in any way is an absolutely horrible idea, whether it switches with each use or is distance-based. It would effectively mean we can't use either of them on any non-backstep-friendly arena, of which there are several.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  2. #2
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Crushnight View Post
    Default would be what you place on your hotbar so if summon then default is summon after pet dies if you wished for the other one to be default place that on your hotbar instead and the ability won't switch icon until used for the 1st time. When it comes with the possibility of removing skills CC skills should be 1st on the list for ffxiv yet they kept them while still offering the majority of content that is immune to them i'd rather they rework them to be more useful but if any skills need to go these are 1st i would expect to go. If your target is out of melee range then it would automatically make the ability shield lob same goes with the other tanks so long as your target is in melee range it would defer to the melee range ability and vice versa. Macros are present but the game could do this automatically and would save any new sch the hassle of grabbing them. Undraw is useful atm but if you could hold card for 35s Undraw becomes unnecessary as you can just spread every time. The aetherflow/DWT/DF merge is to prevent silliness with using aetherflow in DWT it would make things simplier without giving up the rotation. Talk to any good blm and they tell you freeze has a niche very very small but there but fire 2 and blizzard 2 aren't used in any rotation and flare never used in umbral ice so nothing is lost here by merging them to 1 button each depending on if your in umbral ice or astral fire. Like to know where one-ilm punch is used most bosses ik are immune to it and generally not a good idea to use on trash mobs.
    Placing actions on the fly to get the desired default to the Hotbar sounds clunky.

    What kind of delays are people going to get with switchable actions (ranged to melee) when they have high picks. This seems like it has potential to cause serious issues.

    Aside from bosses most everything else can be affected by CC, I’d rather see situations where it needs to be used, then remove it.

    Call me old fashioned, but I prefer to stun AOE that would force me to run out of attack distance and continue my attacking. 1ilm punch works great for when you’ve built up stun resistance on things.

    When it comes to BLM/SMN I really don’t find either of those jobs bloated I see what your sayin on SMN but it doesn’t seem necessary.

    Any reason you left out DRG, that’s by far the most button bloated job there is.
    (1)

  3. #3
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Beckett View Post
    That's great, but we're going to get new abilities with the expansion. Some things are going to have to be removed or consolidated to make room for those new abilities.
    I would really like to start seeing new traits that change current skills and or the way they interact with each other instead of just piling on new actions. I feel they could make gameplay much more interesting going this route instead of adding and subtracting actions every expansion.
    (2)

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