There is alot of button bloat for jobs some are worse than others i've come up with a few suggestions tell me what you think:

Pld: 1. Sword/shield oath merged so you just need to press it once to swap between them
2. FightorFlight/Requiescat merged icon swaps between as one goes on cd
3. Tempered will/Bulwark combined i believe just having 1 button to do both block and prevent knockback be better
4. Shield lob/swipe merged this changes based on proximity to target melee range for swipe ranged for lob

War: 1.Defiance/Deliverance merged same as pld just 1 button swap between
2. Tomahawk/Overpower merged again Tomahawk for ranged overpower for melee range

Drk: 1.Blood weapon/price merged this changes depending on if grit is active or not
2. Unleash/Unmend merged unleash for melee range and unmend for ranged

Whm: 1. Remove Respose there is almost no point to it in group content and even solo its incredibly niche with how much resists it (this was the only whm skill that would have to be completely reworked into another skill to be useful while fluid aura just needs 2 changes dmg + no knockback)

Sch: 1. Fairy abilities merged these abilities change based on type of fairy out
2. Rouse/substain combined Rouse gaining hp restoration effect
3. Summon/Summon 2 merged icons swap depending on fairy out should dissapation be used default to hotbar icon used (if pet dies goes back to default on hotbar)

Ast: 1. Undraw removed you can now hold cards for 35s once drawn
2. Nocturnal/Diurnal sect merged swap between the two icons depending on current sect

Smn: 1. Aetherflow/Dreadwyrm Trance/Deathflare merged once used aetherflow switches to DT and after DT used switches to DF then back to aetherflow after DF
2. Egi abilities merged changes abilities based on egi out
3. Summon/Summon 3 merged so to swap between ifrit and garuda (may need a name change to evoke and evoke 3 depending on spaghetti code and if pet dies goes back to default on hotbar)
4. Rouse/substain combined Rouse gaining hp restoration effect
5. Summon/Enkindle Bahamut merged once summon bahamut changes to enkindle bahamut till bahamut leaves

Blm: 1. Sleep removed has same problems as respose too niche in solo and near useless in group content
2. Freeze/Flare merged Freeze only available in umbral ice and flare in astral fire
3. Blizzard/Fire 2 merged same as above blizzard 2 in umbral fire 2 in astral

Brd: 1. Wanderer's Minuet/Pitch perfect merged icon swaps once WM used then goes back after WM timer has run out

Mnk:1. One-ilm punch removed nigh useless now

Nin: 1. Throwing dagger/Death Blossom merged throwing dagger at range Death blossom for melee range

Sam: 1. Third Eye/Merciful Eyes merged once proced third eye changes to merciful eyes other eye proc action remains separate
2. Fuga/Mangetsu merged after fuga used it changes to Mangetsu other fuga combo ability stays separate

Mch: 1. Hot Shot/Wildfire merged once hot shot has been used changes to wildfire and vice versa
2. Rook/Bishop autoturret merged changes icon depending on the turret out goes back to default hotbar should turret die

Rdm: 1. Corps-a-corps/displacement merged replaces one after it is used
2. Tether removed nigh useless

So what do people think? tried to envision changes that wouldn't effect current rotations much if at all