The lore of the jobs leaves a lot open for personal interpretation.
Especially since most of the stories involve you putting your own twist on things.
Like, Warriors can be considered "Savage" and "Untamed", relying on the brute strength of their Inner Beast, especially when it comes to a tribe of Xaela practice the art of being a Warrior but shun it because they get subdued by their Inner Beast. On the flip side, you have the fact that Warrior branches itself off from your experience learning the Marauder styles first, the standard military training for much of the Yellowjackets in Limsa Lominsa. This is not based on any crudeness or raw aggression and is merely a refined way of fighting using an axe. Thus you can interpret that as a forerunner of the art of being a Warrior, mixes the raw aggression of the Inner Beast with the controlled and refined art of Marauding, if you so wish.
Either viewpoint is easily justifiable based on how the job is presented in game. (Also note, that outside of Curious Gorge and Dorgono we don't actually meet many, if any, other Warriors. Everyone else in the game wielding an axe is a Marauder)
Meanwhile, Paladin can go the other way. One can assume that it is more structured and refined because we're taught the long-standing art of Paladin techniques, a job which is revered and used to be highly selective in who can attempt to learn it. However, on the flip side, we go into being a Paladin by way of being a Free Paladin, being unaffiliated with the Sultanate and thus free to pursue training with our own style. Especially so when you consider that we branch off of being a Gladiator first, so you can argue that we learned how to fight in a "Get the job done" kind of Gladiatorial way, rather than a "Execute moves exactly like this" kind of way one would assume from the Sultansworn elite.
Again, the story itself is vague enough to lend credence to either viewpoint, it really depends on how you wish to view things.
That said, much of the HW/SB stories tend to portray the classes fairly one dimensionally.
Samurai you basically become an exact copy of your master, to the point where it's apparently instantly recognisable who taught you.
Machinist always starts out with the art being snubbed by Ishardian nobles (Until you then work to make it accepted)
Red Mage is something...Something...Justice...? I admit, the story tends to not really pay much attention to the actual practice of being a Red Mage and instead focuses really intently on JUSTICE and Lambard's transition away from Red Magic and into Thaumaturgy. Heck, I think RDM's class quests might actually focus more on Thaumaturgy than the actual Thaumaturge class quests >.>
		
		

			
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