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  1. #1
    Player
    Kalise's Avatar
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    Dec 2018
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    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kaiserdrache View Post
    * Remove the silly numbers from items and skills, and give these things proper different names, these permanent Item I, II, III, IV ect and Skill I, II ,III and so on, look so extremely UGLY and totally uncreative, as if the responsible devs have lost their creativity to come up with good names..seriously, or they are lazy just to add on everything all the time roman numbers only, than to think for 1 minute over a better sounding item/skill name, that needs no numbers to let the player see, that a skill or item has upgraded versions... youi now, languages have superlatives, words ,with that you can easily describe, that somethign is better than X, more developed, stronger, longer lasting whatever ect. make usage of language, not numbers
    Technically, there's actually in-game lore around the numbering system.

    In the Great Gubal Library there's a book that details a group of mages running into an issue with previous naming conventions. As I recall, it was due to someone discovering a spell more potent than Curaga and they were trying to figure out how to name it. Before finally deciding that the most logical thing to do was to instead name spells with a base name depending on what form they take and then a number to designate its relative power.
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  2. #2
    Player
    Kaiserdrache's Avatar
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    Aug 2018
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    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    Quote Originally Posted by Kalise View Post
    Technically, there's actually in-game lore around the numbering system.

    In the Great Gubal Library there's a book that details a group of mages running into an issue with previous naming conventions. As I recall, it was due to someone discovering a spell more potent than Curaga and they were trying to figure out how to name it. Before finally deciding that the most logical thing to do was to instead name spells with a base name depending on what form they take and then a number to designate its relative power.
    Console FFs of the later generations also didn't use anymore the silly numbers, but changed the higher forms of skills/spells by changing the spelling of the skill/spell, and thats something, that can be done theoretically unendlessly. Example: Out if Thunder 1,2,3 became Thunder, Thundara, Thundaga and as tier 4 Thundaja
    https://finalfantasy.fandom.com/wiki/Thundara_(ability) it are the old FF games mainly, which began with numbers, but so older the game series became, they changed with time the names, removed the numbers, changed just the spelling,
    I don't understand, why those silly numbers needed to return here xD, when changed magic spell spelling is just so much more original and creative of the FF-Series for what the game is basically by now known for, as you see this kind of spell naming practically nowhere else in RPGs, they made it for themself unique.

    Tier 1 = Cure
    Tier 2 = Cura
    Tier 3 = Curaga
    Tier 4 = Curegas
    and so on

    based on how many upgraded skill/spell forms you want to have in the game, and in the end, this all looks and sounds alot more creative and FF-original and not as lazy, than Cure 1, Cure 2 ,Cure 3 Cure 4 and so on.
    It isn't even so, as if the game is flooded by tons of skill tiers... the highest skill tiers we have so far end at tier 4, there exist in game no skills or spells currently that are of a higher tier, than 4, unless you want to count Flare for example as tier 5 for a fire spell for the Blackmage as example, that should come after, but its learned already before Fire 4 (Firaka how it is be basically backwards-localized from German to English, as here we have not these silly numbers, here we have exacly what I propose, that the spelling of the spell changes, so more powerful it is) (Fire > Fira > Firaga > Firaka/ Feuer > Feura > Feuga > Feuka)
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    Last edited by Kaiserdrache; 02-22-2019 at 08:17 PM.

  3. #3
    Player
    Kalise's Avatar
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    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kaiserdrache View Post
    Console FFs of the later generations also didn't use anymore the silly numbers, but changed the higher forms of skills/spells by changing the spelling of the skill/spell, and thats something, that can be done theoretically unendlessly. Example: Out if Thunder 1,2,3 became Thunder, Thundara, Thundaga and as tier 4 Thundaja
    Yeah, but like I said, in the game, there exists documentation that talks about how the mage council decided to do away with the awkward suffixes that they would have to completely make up a new precedent for each time a new, more powerful spell was added.

    Instead favouring the more logical and straightforward naming convention involving just using numbers to denote power level of the spell in question.

    I mean, talking about how currently there are only rank 4 skills as the highest tier... But what about in Shadowbringers? What about the expansion after it? The expansion after that?

    What does it add to the game to run around casting "Cureuraz" as opposed to Cure X?

    Personally, I did find it jarring to go to a numbered system from the iconic suffix system. But in the long run, it makes more sense. With there also being actual lore backing up the change.
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