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  1. #1
    Player
    Dmhlucky's Avatar
    Join Date
    Oct 2013
    Posts
    54
    Character
    Donny Marc
    World
    Excalibur
    Main Class
    White Mage Lv 70
    Low level content always dies in games like this, and unless there is a new wave of players, or released jobs, its never/rarely visited.

    IN general i know i keep comparing to ffxi with this stuff (it was the first and only MMO i played) but there are some good aspects of it. This game is simplified, so there isn't a need for much of what XI had, and that's where XI shined in my opinion.

    You have 1 weapon per job, whatever is the highest/most powerful that you can equip, and that's it. Aside from Glamour, there is no point to have an alt weapon. Don't get me wrong, i don't want to go back to 8 elemental staves and such, but that was a good source of "lower" content. NM drops.

    Make elements mean something! Would require extensive revamping however.
    Consumables that were actually sought after. Shihei anyone? We have none of this. I personally always use food, but i know a lot of players that don't. I keep some meds, elixers and such on hand for emergencies, i know most players don't. Could add something to the challenge log, like use 5 "medicine" items in instances.

    Also allow for some choices in Challenge log. Gold/tomestones/seals/mgp etc, Some make sense to be limited, but some an option would be nice.

    I'd like to see some kind of repair quest also, where you could do a repeatable quest, maybe available once a week, where you could repair all gear for free, or a reduced fee.

    Add an NPC somewhere that tells you what an item is for. I have so much random crap and no idea what is for what. Want to know what uses a chocobo feather has, trade the item to them, or select if from your items and they display all possible uses for said item.

    Also expand the challenge log. More things in lower areas. "Coupons" or some kind of item, that you could trade to ??? points in lower zones to spawn monsters for items/gold/tomes. Similar to Treasure maps, but more predictable. Could be purchased through Poetics/seals etc. Or that same concept where you would be a chance of augmenting an item with a materia. Same rate as normal melding, but not needing the materia, the quest would take its place. Some kind of cap would be needed for balancing.

    I like the idea of expanding on Materia, Combo materia, Mnd + Piety on one, Vit + str on another. Int + Spell speed. The only problem is that tends to make the single materias obsolete if they are more powerful in any way, but make them too weak, and there is no point.

    Simplified crafting would be Great. There are already a ton of items in the game, tho its better than 1.0 where you needed a tunic front, tunic back, arms, cuffs and string to make a tunic... Maybe alternate versions of the craft, where if you don't have the exact component, like if you have all yarn, and need a cloth, you can use 4 yarn, instead of 1 yarn and a cloth, but would be slightly more difficult to craft.
    (2)
    Last edited by Dmhlucky; 02-06-2019 at 03:24 AM.

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