Quote Originally Posted by Kabooa View Post
We are consistently leaving lower end content in this confused, empty, myriad state, where nothing has relevance, unless something specifically has relevance.

FATES will never be useful outside leveling, which gives them a defined lifespan and puts them in direct contest with Dungeons, which are better simply because they are more convenient.

2. Fates become an alternative method to achieve Gil. Want to level, but need gil? Do Fates. Not only does it provide an alternative to Dungeons (Your "Dungeon" reward has a portion of it dedicated to repairs), having more ways to generate "New" gil is sorely needed in FF14. Perhaps even relegate it to the Challenge Log primarily, if botting is a concern.
I feel that the overworld as a whole could do with an overhaul (Hah, puns!). Currently, much of the overworld is pointless, enemies barely give experience and are only relevant for Hunts. FATES aren't worth the time invested into them, unless you're in a sizable party and smashing them out in a couple of minutes each (But even then, you'd probably only be matching the experience gain of a dungeon, to say nothing of tomestones, gil and even company seals (If you actually care about them) that you get more of from dungeons) - This is even with the Twist of Fate double experience bonus and the Forlorn ToF buffs...

Like, in the current iteration, the overworld will only actually be relevant if they keep adding Limited Jobs like BLU that have to rely on it. But even then, as people showed, they'd rather just cheese past it by getting a buddy to powerlevel them (Made more tolerable by BLU's overinflated experience gains from overworld enemies, which, also happened to still make FATES worthless because it didn't extend to them...)

They really could do with rebalancing things a little. Increasing experience from normal overworld enemies so it's meaningful, not to the ridiculous extent of BLU, but enough where someone might actually care to kill something ever.

Increase the rewards from FATES, experience, gil, company seals. Heck, throw some Poetics in there too, let people farm fates for poetics instead of just dungeon spamming for all of these things. Maybe you could even put some Mendacity in current content FATES to increase their relevance past the initial leveling surge. Adding in Allied/Centurio (Also, any future Hunt currencies that may be added in future expansions) would also be a viable option.

Maybe even add in a chain bonus for FATES, so, much like with killing enemies for chain bonus, you can do a bunch of FATES in a zone for a chain bonus (Of course, don't put a timer on it, just have it reset if you leave the zone for whatever reason). If you put like a daily reward upon getting a specific level of FATE chaining within a specific zone (Randomly selected each day and the same across all players) you can also entice people to going back to older content and smashing out FATES like back in the old days when they actually were worth anything...

Even more so, if you add daily bonuses for completing a randomly selected Raid FATE too. So many of these, going to complete waste because they're just not worth it to do. Let them give Genesis upon completion with some nifty daily bonus for the first time completion too. Let people actually care about grouping up for Raid FATES in the same way people travel between zones announcing when S rank hunts have been spotted.