Quote Originally Posted by Bright-Flower View Post
It's a shame because I like team limit breaks in concept, but they're so heavily skewed in terms of which ones are useful or not, it kind of kills it. Tanks mostly only using them when required to survive a boss move, healers mostly only using them when **** hits the fan and you need a full party res. Even with dps melee limit breaks are mostly preferred for bosses with not that many cases for aoe ones to be as good except for aoing down dungeon pulls.
BRD/MCH fall short in that respect, but with Tanks it’s either you need it or you don’t. Also for the Ult from Omega, there has been SCHs with WAR/PLD That has cheesed around the Ult by stacking healing increases from all sources for a giant Critlo, Fairy Magic Defense Buff(Ult is Magical), then adding in AST CU, PLD Veil+Passage, and WAR Superbuffed Shake It Off.

It gave them a free LB3 to use on the boss because Shields are so OP along with mass mitigation. I think they’re going to fix this come Shadowbringers when they bring the new healer given that SCH/AST has taken over ever since they kept AST being OP.