The Relic Weapon grind has been a daunting (and very repetitive) grind for a lot of people for something that is pretty much only used for glamour. I myself attempted the ARR, HW and SB relics but ultimately gave up after the initial grind which always seems to be the worst for me. I honestly don't know what was worse...the "book step," Fate Grinding for crystals or the Eureka.

Although many of these do get nerfed, they're still mind-numbingly boring and require A LOT of work for something only used for appearance.

So I was thinking what about assembling a weapon that grows with you. That way you can play through the game normally acquiring EXP for your weapon that will essentially level it up. The first step would again be the hardest having to find the parts needed to build the weapon which would drop from various monsters in dungeons, fates, World Map, etc. This would also allow the player to literally customize the look of the weapon. (DRK for example will have different styles for the blade, hilt, glow color/style, etc)

Have it cap at a certain point per patch. Once uncapped, you'll be able to obtain more EXP to level it up. In a way, since it's easier to obtain than the Raid stuff have it sit at a higher item level than the Tomestone Weapons but slightly lower than the 24-man raid stuff and instead of having 5 slots, maybe 3 instead? I mean...it's still a grind but at least you can play through the game and still work on your weapon without being stuck in some boring world or running the same dungeons repeatedly grinding light...

What are some ideas for a Relic Grind that you guys have?