Quote Originally Posted by Canadane View Post
I don't think there's an issue with S ranks dying too quickly. Just some people not moving fast enough for other peoples work.
I mean, if that's your end goal, just outright say it. But if your goal is to have a forced level sync for some other reason, it'd ruin a lot of feeling of progression from the player.
I usually spawn a lot of S ranks myself, so I'm usually not affected when a player pulls on sight, which happens a lot on Siren. There's a lot of shouting matches that go on when an S rank dies before many players can arrive.
This happens almost exclusively with ARR and HW hunts. Stormblood hunts are never a problem because we're currently capped at 70. When we're capped at Lv80, it will be the same with SB.

ARR instances cap you at Lv50 or below by default, so why not extend this to ARR zones? You would still be able to destroy most ARR mobs at Lv50.


Quote Originally Posted by Gunspec View Post
I remember this from Guild Wars 2 when I played it, and it was annoying. I was generally stronger the first time I stepped into a zone than I was when I came back many levels later, due to how secondary stats scaled.

Outside of hunts, what overworld content do you feel the need to be scaled down for, anyway? Already happens for fates. Do you really want lv 3 lady bugs to feel as "dangerous" as they were the first time?
Well, you would be a Lv50 at max iLevel, so a Lv3 lady bug would still be weak to you and non-aggro.



Quote Originally Posted by AppleJinx View Post
This is a terrible idea, especially for gatherers. And before this thread goes into the direction that I think it's gonna go, here's a reminder that there's no early pulls, only late arrivals.
I was thinking this would be a level sync only for disciples of war and magic.


Quote Originally Posted by Burningskull View Post
Could we just remove hunts instead? Also a open world level sync means everything would aggro again... and that's something I greatly look forward to when my level cap raises is not getting aggro in old areas. If anything just make Hunts F.A.T.E. like and have it so you have to level sync for them instead. Which wont matter much cause even when you level sync something your gear will still destroy things.
Only Lv40+ enemies would aggro. Hunts are one of the most popular server community activities in the open world. Most of everything else is cross-world and instance based.