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  1. #11
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by KaivaC View Post
    I think we've had enough FATEs and FATE-like things already.
    Hunts are already like fates, if you didn't know that. They just don't have a big map marker and level sync.

    That's literally the only difference.
    (2)

  2. #12
    Player
    Sagittarii's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    48
    Character
    Art Sagittarii
    World
    Siren
    Main Class
    Warrior Lv 74
    Quote Originally Posted by Canadane View Post
    I don't think there's an issue with S ranks dying too quickly. Just some people not moving fast enough for other peoples work.
    I mean, if that's your end goal, just outright say it. But if your goal is to have a forced level sync for some other reason, it'd ruin a lot of feeling of progression from the player.
    I usually spawn a lot of S ranks myself, so I'm usually not affected when a player pulls on sight, which happens a lot on Siren. There's a lot of shouting matches that go on when an S rank dies before many players can arrive.
    This happens almost exclusively with ARR and HW hunts. Stormblood hunts are never a problem because we're currently capped at 70. When we're capped at Lv80, it will be the same with SB.

    ARR instances cap you at Lv50 or below by default, so why not extend this to ARR zones? You would still be able to destroy most ARR mobs at Lv50.


    Quote Originally Posted by Gunspec View Post
    I remember this from Guild Wars 2 when I played it, and it was annoying. I was generally stronger the first time I stepped into a zone than I was when I came back many levels later, due to how secondary stats scaled.

    Outside of hunts, what overworld content do you feel the need to be scaled down for, anyway? Already happens for fates. Do you really want lv 3 lady bugs to feel as "dangerous" as they were the first time?
    Well, you would be a Lv50 at max iLevel, so a Lv3 lady bug would still be weak to you and non-aggro.



    Quote Originally Posted by AppleJinx View Post
    This is a terrible idea, especially for gatherers. And before this thread goes into the direction that I think it's gonna go, here's a reminder that there's no early pulls, only late arrivals.
    I was thinking this would be a level sync only for disciples of war and magic.


    Quote Originally Posted by Burningskull View Post
    Could we just remove hunts instead? Also a open world level sync means everything would aggro again... and that's something I greatly look forward to when my level cap raises is not getting aggro in old areas. If anything just make Hunts F.A.T.E. like and have it so you have to level sync for them instead. Which wont matter much cause even when you level sync something your gear will still destroy things.
    Only Lv40+ enemies would aggro. Hunts are one of the most popular server community activities in the open world. Most of everything else is cross-world and instance based.
    (0)

  3. #13
    Player
    Causality's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    445
    Character
    Nutritious Delicious
    World
    Adamantoise
    Main Class
    White Mage Lv 54
    I wouldn't mind seeing a system (Similar to the Novel/Anime Log Horizon teaching system) where you could scale down in level intentionally.
    (1)

  4. #14
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kurando View Post
    I'd be for a party sync option if let's say you want to help someone out (outside of FATEs) but don't want to be ridiculously OP in comparison, that would be ok.
    It's not only about not wanting to be OP. If high level wants to party with a low level friend, let's say, I'm introducing a friend to a game and run quests with them, they don't get exp if the level disparity is too high. Having everything on high level (as many active players do at this point) there's not option to go low class. Running alongside the friend without party is an option but somewhat boring one. I'd also like to be able to sync so I'd be on reasonable level compared to hunt targets (the normal mob ones) so I could level my chocobo on the side. And maybe just to make them a bit more interesting for myself. I'm actually against a forced global sync but would be nice to gave an option.
    (1)
    Last edited by Sida; 01-31-2019 at 06:19 PM.
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  5. #15
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    An optional ability to scale yourself down would be fine (so you can play with friends without needing a class in their level range--not that I can think of any real reason why you might need this since FATEs and instances already scale you), but you're out of your mind if you want it to be automatic and mandatory, especially not for the sake of old, outdated content that most players ignore anyway.

    Quote Originally Posted by AppleJinx View Post
    And before this thread goes into the direction that I think it's gonna go, here's a reminder that there's no early pulls, only late arrivals.
    Yes, but something can be said for not killing an S-rank before the person who spawned it can even get in range. Otherwise I agree.
    (2)
    With this character's death, the thread of prophecy remains intact.

  6. #16
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,244
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Forced level sync? No.


    Optional level sync? Sure, why not.
    (3)

  7. #17
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    If it's the level sync, we get in non-70 duty roulettes where we get a significant portion of our skills gutted...please no!

    It feels horrible to play jobs like this.

    If it's a level sync where we keep our skills/gear but scaled, I might be in favour depending on how the scaling is done.
    (1)

  8. #18
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    I can support some form of syncing for A and S rank hunts, but not universally across a zone. Let me continue travel and gather without risking face pulling mobs in old zones.
    (0)

  9. #19
    Player
    Nyvara's Avatar
    Join Date
    Oct 2017
    Location
    Gridania
    Posts
    404
    Character
    Thurien Storme
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by CaptainLagbeard View Post
    Forced level sync? No.


    Optional level sync? Sure, why not.
    As some have pointed out already it would be nice to sync down down to a friend's level in the over world. But forced? nah When I'm on my own I just want to blow things up that get in my way!
    (1)

  10. #20
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I've said it before, but the simplest and more effective method would be Party Sync.
    Party Leader has a tick box in the Party Members menu:
    "Sync party down to lowest members level."
    (2)

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