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  1. #1
    Player
    Tristan1983's Avatar
    Join Date
    Jan 2015
    Posts
    9
    Character
    Tristan Goldschmied
    World
    Phoenix
    Main Class
    Dark Knight Lv 72

    Suggestion: Duty Performance Grade

    Hello,

    i wanted to make a suggestion im thinkin about for a while. As a ps4 player with no access to Logs or Addons at all i sometimes really want to know how i performed within a duty.

    I would really love a performance indicator only for myselfe at the end of a dungeon or raid.. separate for the different roles.

    E.g. for Tanks:
    Dps - (simple parsing)
    Mitigation - Unavoidable Damage done (Busters, Autoattacks)/Unavoidable Damage recieved
    Evading - Avoidable Damage done/Avoidable Damage recieved

    There could be internal Milestones that Grade you according to your Performance, so i end the Duty and it says e.g.
    DPS: Grade A (good performance)
    Mitigation: Grade C (baad .. no Cooldowns used)
    Evading: Grade S (Perfectly evaded everything)

    All together: Dungeonperformance A (well done)

    Similar parsing could be done for healers (healing done) and DPS..

    This would really motivate People to give their best to reach good performance for Achievements or additional Tomestones.. so even for old content or roulettes you could be motivated to get solid or perfect grades and play well or u give a damn and ignore

    Only at the End when successfully finished and only for myself (not other players so no harm or accuses)..

    What do you think?
    (10)

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I'd love this and I've suggested it myself before.
    A post completion 'Battle Report' would be ideal. As the figures would only pertain to YOU and your party in general, no specific other players, and would only be available after the Duty Complete notification, then there's very little potential for any backlash from it.

    At most I guess you could get someone who knows they did well, in a party with a very low average result, getting a bit salty, but then they leave and any harassment can be ignored as the duty is complete so it can't interfere.

    Not too sure on the 'grading' as such, because that can be subjective and stats can vary from duty to duty, but at the very least:
    Personal DPS
    Party DPS average
    Personal damage received
    Party damage average
    Personal HPS (healers only)
    Personal emnity generated (tanks only)
    Completion time

    This would come up in it's own separate screen, in addition to being posted into your battle chat log, and have a 'comparison' to your current best for that current duty in each field.
    (5)

  3. #3
    Player
    Hazmick's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    122
    Character
    Cirinwe Helcelwen
    World
    Omega
    Main Class
    Fisher Lv 90
    If it was optional and I could switch it off, sure. I know lots of people like to know how well (or not) they're doing and would find this tool useful.
    (1)

  4. #4
    Player
    Tristan1983's Avatar
    Join Date
    Jan 2015
    Posts
    9
    Character
    Tristan Goldschmied
    World
    Phoenix
    Main Class
    Dark Knight Lv 72
    A complete Battlereport would be great but imo it woudn't fit the ff14 style..

    A cute Mogle that shows u a thumb up and says "Well Done - Grade A" imo fits the flavor better..

    The numbers are already there from content and class balancing and they are already doing it with the training dummies..

    It could even be a pretty simple system with a hidden calculation like Duty xy has a hidden base dps for DRK at 1000 dps and performing would result in:
    600 Dps (60%): Grade D
    700 Dps (70%): Grade C
    900 Dps (90%): Grade B
    1000 Dps (100%): Grade A
    1300 Dps (130%): Grade S

    No hard numbers that would be to pro gaming for ff14
    (3)

  5. #5
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    I like the idea.

    They could even give rewards bigger according to your performance, it should analyse all data collected and compare it with the average, this would be cool.
    This would also encourage others to do better, instead of playing and watching netflix on second screen.
    (0)

  6. #6
    Player
    Tristan1983's Avatar
    Join Date
    Jan 2015
    Posts
    9
    Character
    Tristan Goldschmied
    World
    Phoenix
    Main Class
    Dark Knight Lv 72
    Rewards, Achivements or a whole collectors systems that rewards you with glamour or mount when u reach A or S for all Dungeons of an expansion.

    But if its possible there could be another huge impact: a hidden parsing could compare your usage of skills buffs and or debuffs with an avarage of your class in the certain content and give you advice if something is severely lacking.. e.g. If a warrior had a buff uptime (+10%) of only x% the cute mogle gives the advice to watch this more and better

    That could help people to increase a lot..
    (0)

  7. #7
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    I'm not sure. I think it would be really difficult to automate that kind of judgment. It could very easily be flawed and end up encouraging bad habits. A lot of times what's best is situational - for example a high HPS isn't necessarily a good thing, if the healer is overhealing when they could (or depending on the situation should) be doing other things like cleansing or damage. Or dps tunnelvision, to boost their grade to the detriment of the actual run. So, I dunno. It'd take a lot of work to get it right, if they even could.
    (7)

  8. #8
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    At the very least, I'd like it to mimic the Masked Carnival System. Something like every time you interrupt an enemy skill or activate a cd within 5 seconds of a tankbuster. They could make it a weekly dgn achievement where you use the score to buy stuff like allied seals and tomes.
    (0)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  9. #9
    Player
    Zomkei's Avatar
    Join Date
    Aug 2013
    Posts
    760
    Character
    Decayed Corpse
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Tristan1983 View Post
    ....Similar parsing could be done for healers (healing done) and DPS..
    as a ps4 player i like the idea, but how would they do it for healers? i can go through an entire dungeon with just selene healing on SCH, and just regen ticking on WHM.
    (0)

  10. #10
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Why not just show the numbers behind it too though? Deliberately obfuscating the data only serves to make it less useful, and if it's showing only for yourself (and after-the-fact) there can be no possibility of harassment.

    The numbers are of course not directly useful without context (i.e. seeing I did X DPS doesn't necessarily tell me if that's good or bad), which is something you can give them with grades. I would suggest a better system though would be to compile statistics and percentiles like FFlogs does, but anonymised, so it shows you your numbers and tells you where those numbers lie among other players doing the same content on the same job. If it's built into the game, it can even do things third-party programs cannot, like take gear into account.

    Of course, like any other UI element, this feature would be entirely optional.
    (2)

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