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  1. #1
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100

    How do "You" deal with timed abilities.

    When I refer to timed abilities I'm referring to abilities such as Impact on RDM. I've had some RDMs tell me the avoid Impact all together. I can't count the times I've gone to cast Impact only to have my cast get interrupted because the timer ends. I've gotten to where I "try" to look at the status bar before I cast Impact but that seems to take a few more seconds of reaction time that adds up over the fight. Granted I'm not a savage player so maybe that doesn't matter lol. Anyway, how do you guys deal with or use timer based abilities like these and do you think anything needs to be done with them? For example should Jolt, the move that procs Impact, just upgrade to Impact when it procs and stay there till you use it? Should something else be done with them, like say as long as you start casting the spell before the timer runs out it wont get interrupted?

    PS: This example only uses RDM but several jobs have these.
    (2)

  2. #2
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    These are quality of life changes I'd like to see (on RDM at least). Because Impact is just a better Jolt, it could replace it like Ruin IV replaces Ruin II on SMN. And if Impactful falls off during your cast, you should not be interrupted either.

    A quick tip is to never let impact fall off. So if you have been lucky enough with procs, and Impact is around 5sec remaining, use it anyway (or even before, if you go in your melee combo, to unbalance your mana and proc on Ver Holy/Flare).
    Say you have balanced mana around 40 each, VerFire and VerAero both ready and around 20 seconds each, and Impactful falling in 5seconds, use Impact and dual cast your Verthunder if black is lower, VerAero if white is lower. In the best case, it did not proc, and you can go back on VerStone or VerFire. In the worst case, you will refresh that timer, while keeping an even potency.
    Losing Impact and thus using Jolt II later is a slight DPS loss.
    (4)

  3. #3
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Mansion View Post
    And if Impactful falls off during your cast, you should not be interrupted either.
    Always bothered me that they did that for FSH but not for basically anything else :\
    (4)

  4. #4
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by BillyKaplan View Post
    Always bothered me that they did that for FSH but not for basically anything else :\
    Fishing is thus the true endgame.
    (1)

  5. #5
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    I dont really play red mage so I'm not too familiar with where Impact lies in their openers/rotations, but if its like any other ability tied to a 10s-30s status effect on the player, I would expect to cast it whenever I would normally cast Jolt since its the same cast time/mana but higher potency. At least, that's all i can gather from reading the abilities online.
    (0)

  6. #6
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    RDM Impact is one of the unique processes you have compete control over, you decide when you want it to be active and can even reset the timer for it just by using Jolt II again. Saying that, Impact has a very generous timer to begin with so there isn't really any reason to keep hold of it, just use it when it's up because there are no real downsides to it, aside from that be sure to balance your mana correctly though.
    (1)

  7. #7
    Player
    InkstainedGwyn's Avatar
    Join Date
    Oct 2017
    Posts
    1,236
    Character
    Souji Hanamura
    World
    Exodus
    Main Class
    Astrologian Lv 90
    My rule of thumb is that I only trust my impact timer if I've only cast two other procs (so, for example, verstone>verthunder>verfire>veraero>impact). If I've had another proc (always take verprocs over impact) or I've had to pause to mechanic, I go back to jolt.
    That being said, I wholly support the idea of the buff not wearing off mid-cast.

    As for "never use impact", that's terrible advice based off not being willing to "know" your class. Go for a training dummy for a bit to get a feel and you should already be able to understand roughly how long impact lasts since it's 100% player proc. 270 v 240 (230?) potency isn't a game changer but you're still losing unnecessary damage, especially when you shouldn't have to worry about it. As others have said, the timer is generous, you just need to be aware of where you are in your proc rotation.
    (3)
    Last edited by InkstainedGwyn; 01-31-2019 at 12:31 AM.

  8. #8
    Player
    Daierra's Avatar
    Join Date
    May 2017
    Posts
    11
    Character
    Daierra Shalashka
    World
    Ultros
    Main Class
    Warrior Lv 80
    I've made it a habit to glance at my Impactful buff with every few hardcasts I do. I still sometimes let it run too low and have it turn off halfway through my Impact cast, but that's just something that takes practice to judge ahead of time. It might also help to adjust your HUD to put your buffs near your hotbars; less distance for your eyes to cover while looking for procs.
    (0)

  9. #9
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    If verfire/verstone procs more than once, or if I go to the melee phase, I glance at the timer and do a silent countdown.
    (0)

  10. #10
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Burningskull View Post
    I've had some RDMs tell me the avoid Impact all together.
    Do not listen to whoever gave you that advice. There's no reason to not use free extra damage.

    Generally speaking, when the buff's timer is around 8 seconds, I'd make it your hardcast priority. It makes sure you get to use it, as you don't want to waste the ability.

    Generally speaking, I'm going to say your cast time is 2.5 on the gcd (to make things simple). After about 8 casts (this counts the dualcasted spells, as they're taking the gcd too), then it's been 20 seconds, assuming you have a 2.5 gcd, and should probably start getting ready to impact.

    Quote Originally Posted by Burningskull View Post
    For example should Jolt, the move that procs Impact, just upgrade to Impact when it procs and stay there till you use it? Should something else be done with them, like say as long as you start casting the spell before the timer runs out it wont get interrupted?
    Do a mix of this. It should still be timed, but if you start casting, it shouldn't take it away from you. And I only agree with replacing jolt II when the ability is up because...
    1) Consistency with other skills (Ruin IV)
    2) I can stop having to explain to someone that Impact even is a spell.
    (1)

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