Ehh... It's a double edged sword to be honest.
Since, done poorly you end up with stale meta that is just based on DPS. Meanwhile with niches and weaknesses, AT BEST you'd have to level up all the classes of a role and keep swapping between them based on the encounter (Which would be equally boring in terms of people would find the "Meta" for each specific encounter)
But done right, making it so that all classes can participate in all content allows them to put in the core skills required in order to perform in all content, but then expand on each class with unique mechanics and utility.
One of the issues is that expanding on classes with unique mechanics and utility didn't happen equally. AST is just using its baseline utility that it had upon its inception. Meanwhile SCH has gotten great utility skills in HW and SB (Though, the power of Deployment Tactics comes down to healing power being whack so your massive shields get spread in an AoE to create mechanic cheesing bubbles) and WHM has been left behind with no interesting mechanics nor any noteworthy utility (The best thing they have for them is great sustained healing. But when everyone's healing a billion with just oGCD's it matters not...)
Similar thing with Tanks. WAR has amazing skills from HW and SB, heck, their entire DPS stance and skills come from HW as well as Inner Release probably the best DPS skill among any tank (In addition to Fell Cleave). PLD has gotten a bunch of utility skills, which all are meaningless because who cares when healers just heal/shield for a billion and it's DRK that's stuck with not having received much at all (Except for a lacklustre rework...), like TBN is nice but it's no Inner Release...
With more equalized distribution of cool mechanics and skills, there's a better chance of people being able to utilize any of the classes within a role, if they're all able to participate in all content with core skills but then get additional utility that makes them have different priority based on encounters or party compositions (Such as how DRG is more favoured when there's a BRD/MCH to benefit from the piercing debuff) then you get all the benefits of the "Niche and Weaknesses" style of balancing without having to FORCE certain comps.



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