Quote Originally Posted by loreleidiangelo View Post
Weren't job gauges supposed to be the crap that fixed this back in Stormblood?
I dunno...

I know that none of the healers got anything new or interesting with their job gauges in SB.

Also, only AST has a job gauge that has an impact on Healer balance (Because Cards >>>>>>>>>>>> Everything that WHM brings because... Well, WHM doesn't bring anything other than heals...), SCH's benefits are outside of their gauge and are just because they have some really strong skills (Such as Chain Strategem and Deployment Tactics)

Quote Originally Posted by loreleidiangelo View Post
I doubt the devs even fully understand why tanking and healing balance is so off the whack in this game.
*Shrug*

Who knows.

Well, most of it is because healing power scaling. Meaning that healers are literally just defined by how much damage they give the party, because no-matter what you're going to have the healing in spades to not only cover what damage is done, but also to afford Tanks to sit in DPS stance all day.

Outside of that, I guess it depends on how much feedback they've gotten. They've already mentioned they looked at feedback around Tank stances (As well as noting feedback about WHM to the point of doing the buffs to Assize and enmity reductions across the board as a bandaid until 5.0 for a more in depth change). So, we'll have to wait and see if they've looked at other feedback too and if so, how they choose to tackle it (Hopefully not more Secret of the Lilly II trash...)