Quote Originally Posted by NocturniaUzuki View Post
As much as I loathe to admit it, regardless of any card changes, it will still boil down to DPS. It's ultimately a player-driven issue, not a mechanics one. Most players will gravitate towards what they see as the "best" DPS.
But. Because that's the point of the end-game, really. DPSing. Nothing else. You have a raid boss, you must burn it before it burns you. Healing and Tanking are almost incidental, that's just the safety net of making sure party survives, but they also have to put out DPS most of the time. The cards can really only have that effect, as HyoMinPark explained.
It all goes back under the same argument : as long as a fight will not push healers to heal more, they will be DPSing. And to make that a bit less boring, you can either give them more DPS tools or raidDPD buffs. That's what SCH and AST have been growing towards in Stormblood, and that's very good in my opinion.
I've been healer main, and even if I'm not very good, I enjoyed healing Savage / Extreme because my AST had something more to do. I tried once with White Mage and it was more frustrating than anything.
So please don't touch AST cards, they are fine (even if Spire needs to change a bit I guess). Bring White Mage to that level of fun healing.