Page 1 of 2 1 2 LastLast
Results 1 to 10 of 18
  1. #1
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85

    Diversion/Lucid Dreaming - BLM

    Hi, I have few questions about diversion and LD for BLM and SAM. I pop diversion before boss and wait a couple of seconds before attacking, yet for some reason I am still generating a lot of aggro. I pop LD if I notice I am 4th in aggro for raid or if I am 2nd in a aggro in small party. I keep thinking it's me doing something wrong. I know BLM/SAM does not generate that much aggro even after using DIV/LD used correctly. Can LD/DIV help me even if the tank is starting out in DPS stance? Can those two skills help me even if the tank never uses any aggro abilities? Can you give me tips on how DIV/LD can help in general. Been in a lot of parties with tanks who use little to no aggro abilities, I pop DIV and wait a few seconds (attack etc.) and pop LD a bit after and still die. Any advice is appreciated. Thanks.
    (0)

  2. #2
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85
    I am just looking for answers too my questions and helpful tips. I'd like to go into dungeons or raid fights, do my business quietly and leave.
    (0)

  3. #3
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,914
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    The way diversion works is that it cuts the amount of agro you generate via actions greatly. So ideally you use that at the start of the fight just before you go into your rotation. For a longer fight you can reapply it when it comes off cool down to make sure your overall agro generation remains low. Lucid cuts your current agro stack in half(along with a mana regen buff that doesnt really affect a BLM). So this is more properly saved for when your agro is about to overtake the tank(or if you notice yourself sitting in 1st place among your group in an alliance raid and cant judge how much of a lead the MT in another group has on you). Personally i try not to use it prematurely, and save it as an emergency measure. If the boss doesnt have a move that specifically targets the person in 2nd place for hate, then i can safely sit there as long as the tank has a solid lead on me(hitting lucid when it looks like im getting too close). BLM and SAM are two of the classes with the highest potential for damage, so a tank unprepared(or undergeared) actually can run into agro issues if they dont take you seriously - even if you use your skills properly.
    (2)

  4. #4
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    A mistake a lot of people make with diversion and lucid is not understanding the mechanics of them. Thinking diversion works the same way as lucid dreaming, when it doesn’t.

    To keep it simple, think of enmity as 1 to 1 with damage. So 100 damage generates 100 enmity.

    So if you use fire 4 doing, say 15k per cast, after 4 fire 4’s you’ve generated 60k enmity.

    Diversion and lucid dreaming work in different ways. Diversion reduces enmity you WILL generate, while lucid removes enmity you ALREADY generated.

    Diversion reduces enmity by 80% for 30 seconds. So in the above example if you used diversion BEFORE using those 4 fire 4’s you’ve only generated 12k enmity instead of 60k. Which is absolutely tiny enmity, a tank in dps stance using their dps combo should easily outpace that. (Assuming they’re not undergeared and know what they’re doing).

    If you then used lucid AFTER those 4 fire 4’s it would cut that 12k enmity in half making it 6k.

    Now, assuming you do understand the mechanics of the moves.

    Generally a BLM or SAM isn’t doing their damage right away, so if you used diversion at the start it will wear off before you get into the “meat” of your rotation. E.G. a BLM opens with blizzard/thunder spells before moving into fire 4 and foul. If you pop diversion during ice/thunder that’s diversion time going to waste on a low damage part of your rotation when it could be covering a fire 4 or a foul.

    Similarly SAM needs to build kenki and sen to use powerful moves like guren and kaiten+midaire setsugekka. So if you’re using diversion at the start you’re wasting it on basic weak combos when it could be reducing those massive 800/1080 potency hits (guren and diversion actually have the same recast so you could be using it on every single one).
    (4)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  5. #5
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Cabalabob View Post
    Snip.
    While Cabala's post sums it up very nicely, I wanted to add that in the opener (very start of the fight) it is still very good to start with diversion. Just like how BLM and Sam have low damage output until they build up (and pretty much every DPS), tanks also need to ramp up their damage (War can spike enmity before everyone but they still need time to apply slashing and Storm's Eye and none of the tanks pop their damage buffs until a few GCDs in).

    The BLM opener involves precasting Blizzard III so ita lands at the exact time the tank's first hit. (don't wait 2 seconds that is a whole GCD worth of damage delayed/lost, Diversion is there to make sure you're still safe unless your tank doesn't know what their buttons do).

    Lucid Dreaming is best used in the last moment because of it dropping half your enmity. It is recommended that you use it as soon as you approach tanks' enmity. There are special cases like Byakko resetting the tanks' enmity when he throws them or in O12S where the boss targets either on of the top 2 enmity and shoots them with a nasty beam. In the first case you want to wait for the first tank that lost aggro to be freed off the stun to pick it up then use Lucid. In the latter you want to use Lucid before that mechanic to ensure you are not targeted.

    Personally if there are no cases like the above, I use Lucid after my second Foul and then every time it is off CD or if I am doing a short Ice Phase (pushed Foul in fire to fit raid buffs and/or used Thundercloud so only using Bliz4 in UI).

    As for SAM, the only insight I can give is always have diversion during your 2 minute burst (the one with the line aoe kenki move). I know that using Third Eye to reduce aggro is a small DPS loss, but dying because of aggro is a bigger DPS loss. If you're using diversion correctly though a tank should hold against you very well. Specially when Shirk Exists. Aside from that, I don't play SAM enough nor is mine geared to give actual advice. (I do more DPS on my PLD/DRK than my SAM because of the gear lol, 396vs 334 if you're wondering and 5100+ VS 4800~) so even a monkey playing tank can hold against me.
    (1)

  6. #6
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    I can’t speak to exacts but I can compare to my role.

    Division needs to be used when possible when you’re going to be bursting out your highest damage. It reduces hate generated while active, so it’s less valuable when you’re doing lower damage or no damage. So for example as a monk, I hold onto it for Riddle of Fire (30% damage buff) windows.

    As for lucid, it cuts your current hate in half. Since as a BLM you don’t need it for the mana refresh, you will get the most benefit out of it by holding it till the last possible second to use it. Wait till there’s just a sliver difference between you and the tank, and you’ll cut the most hate possible.

    Also, gotta say thanks for trying either way! I’ve tanked opposite enough DF black mages to see many not even bother. It’s always so much more of a struggle when they don’t even try to manage this.
    (1)
    Last edited by wereotter; 01-31-2019 at 06:11 AM.

  7. #7
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85
    Thanks for the tips, so then I will incorporate these and stick too starting out with B3 etc. Also, thank you for the advice on not waiting, I always thought I should wait a GCD or two before doing my business. I can see that was severely hampering my DPS. @Pheonicia, you mentioned WAR can spike enmity before anyone else, can DRK do that well? I play PLD sometimes but not seriously so this is why I ask. I assume PLD cannot spike enmity (correct me if I am wrong - total noob tank here)?
    (0)

  8. #8
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    (Just in case it's not seen)

    Warrior does have the biggest spike in enmity generation for sure, but Dark Knight can do it pretty well too. A Dark Arts - Power Slash will generate a pretty intense amount of agro for the Dark Knight, though not as much as the warrior being able to do their full agro combos with Unchained up for potentially several rotations. Paladins just don't have that same kind of snap agro to help them with pulls, so it is a good thing to take into account which type of tank you have and how much they can do off the bat to determine what kind of cooldowns you need to use when, like should you Diversion right on pull, or can you wait until you're about to start spamming Fire IV.
    (2)

  9. #9
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Marianno View Post
    Snippity Snip
    Quote Originally Posted by wereotter View Post
    More Snipping!!
    Well, first, it helps to know the enmity multiplier difference between the tanks as it contributes to this. For example, the ranged pick up tool, Unmend is the highest base potency (150) but has the weakest enmity multiplier (dmg x5). On the other hand, Paladin has the weakest base potency in Shield Lob (120) but it has the same multiplier as WAR (dmg x7). Tomahawk is 140.

    Here is a good list of enmity multipliers.

    While knowing those multipliers helps, it mainly helps knowing what your tank is doing (or not doing). The biggest contributor to snap aggro is the combos available to tanks (and I'm not talking about the Enmity 3GCD combo, I am talking about combining certain abilities and CDs). Here is how tanks can "snap" their aggro on pull.

    Warrior spikes enmity simply by starting with Unchained and throwing Tomahawk and using Equilibrium as soon as they enter combat, which heals for a fk Tonne and in turn generate twice as much because of the 2.7 defiance enmity bonus. From there they enter Deliverance and go straight to Storm's Eye combo then Fell Cleave to oblivion with Inner Release (IR), in which case, not only will you have a hard time catching them in enmity, but also in DPS for the first 20~30 seconds. I dislike it when my co-tank WAR uses this to pull mobs after a split because it risks me losing my add to his heal.

    Dark Knight can also spike enmity in a similar manner, it is not the same as WAR but it's pretty close and costs a bit of DPS (in comparison to WAR who loses no DPS at all).

    The way it's done is by using Dark Arts (DA) roughly 7 seconds before pulling. Then you go in with Unmend and directly use Dark Passenger, from there it depends on who you have in your team and your setup:
    1- You don't have a Ninja, you use a Dark Arts Power Slash (DAPS) combo.
    Also: If you don't trust your group to help you aggro control (Diversion and what not) have Grit up and this combo will give you max aggro (WAR level), otherwise you can have it off.
    2- You have a Ninja and you can skip DAPS and go straight into Souleater Combos. This is what I use in my group without Grit because my team are very conscious about their aggro.

    As wereotter said, PLD does not have a comparitively good tool to "snap" the aggro. I try to snap with Shield Lob (840 enmity) Into Shield Swipe + Circle of Scorn (which is 600 potency in enmity), but it barely holds against WAR or DRK and if DPS aren't helping you, read: you don't have a ninja, you need to Halone. In my static I can skip Shield Lob when pulling an add. Or I voke the boss and let the WAR pick it up.

    Hope this helps sate your curiosity about tank snap aggro.
    (3)
    Last edited by Phoenicia; 01-31-2019 at 07:41 AM.

  10. #10
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Diversion during opener (either pre casted, or during your triple cast f4 weaving after LL+potion, or just LL if not using a pot), do another 2 or 3 full rotations (depending on where your eminity is at by this point), then weave lucid on a proc or after b3. The later lucid is used, the more effective it is, but you don't want to hold onto it too long because using it twice pretty much puts your threat at a comfy spot for the rest of the fight. Use diversion again off cd when you can weave it, and then weave lucid again after its up, and you should be fine on eminity for the rest of the fight.
    (2)
    Last edited by Zerathor; 01-31-2019 at 09:27 PM.

Page 1 of 2 1 2 LastLast