Uggh, dot and buff upkeep suuuck. Not having it is one of the refreshing things about RDM.My hope is RDM gets some sort of upkeep buff, like En-Spells. Adding magic potency to your autos/weaponskills, and making them generate mana of the given type. As an example, they could have Enthunder and Enaero as short-cooldown abilities that can only be used under procs. Enthunder could proc off Impact and Verfire, and Enaero could proc off Impact and Verstone. From there you get an extra layer of optimization for RDM, in extra proc/balance management and melee uptime. Plus, it would speed up access to our melee combo a bit, helping us align with the party's burst phases better.
Last edited by FaileExperiment; 02-01-2019 at 09:59 AM.
Is there any rumor of them combining healers and support DPS into a new Support/Utility role to replace Healer role? I think that's a better fit for Dancer than a pure Healer role.





I think DNC can still be in the Healer role without being a "pure healer". I think AST is the closest to what you're talking about, but it's still classified as a healer despite providing some of the biggest damage buffs (e.g., Balance, Arrow, and to a lesser extend Spear). SCH has quite a bit of utility itself. The only healer the Devs seem to insist on remaining a "pure healer" is WHM.
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Hyomin Park#0055
Which is why I think the focus of the role should be on utility (which includes healing and raising). WHM, as pure healer, can still fit, and can even add in bard and maybe red mage, just give them (more) healing ability.I think DNC can still be in the Healer role without being a "pure healer". I think AST is the closest to what you're talking about, but it's still classified as a healer despite providing some of the biggest damage buffs (e.g., Balance, Arrow, and to a lesser extend Spear). SCH has quite a bit of utility itself. The only healer the Devs seem to insist on remaining a "pure healer" is WHM.





I disagree that "utility" includes basic healing of a party and raising party members. Healers healing isn't "utility" in the sense that a BRD's support tools are "utility". Or even in the sense that AST cards are "utility".
Grouping the healers with BRD and RDM into a Support role would require revamping of the Duty Finder matching system. Because you'd have to assure that parties still get a proper healer, so you couldn't do "1 tank, 1 support, 2 DPS", and if they don't have a different identifier for healers versus BRD/RDM, that could spell problems (Imagine getting a party with WAR, NIN, BLM, BRD - because BRD surely doesn't have healing tools to keep a party alive, and I don't think they need skills for it; all I'd want to see "healer-like" for BRD is the return of healer LB3 for both BRD and MCH, because physical ranged LB3 is never used anyways). For RDM, Vercuring individuals in lieu of a healer is not their main purpose. Vercure itself is not used as part of any normal rotation.
I don't see the need for healers and BRD+RDM to be grouped into a "Support" role. But, then again, I don't see much need for a "Support" or "Utility" role either. Too many jobs already have support capabilities, and almost all have some form of utility - just some less so than others.
Last edited by HyoMinPark; 02-01-2019 at 05:58 AM.
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Well, obviously it wouldn't work just to put them together as is. A lot of things need to be reworked, which is perfect for a new expansion. I do think it's better to keep utility more confined to one role rather than having too many jobs with support capabilities.I disagree that "utility" includes basic healing of a party and raising party members. Healers healing isn't "utility" in the sense that a BRD's support tools are "utility". Or even in the sense that AST cards are "utility".
Grouping the healers with BRD and RDM into a Support role would require revamping of the Duty Finder matching system. Because you'd have to assure that parties still get a proper healer, so you couldn't do "1 tank, 1 support, 2 DPS", and if they don't have a different identifier for healers versus BRD/RDM, that could spell problems (Imagine getting a party with WAR, NIN, BLM, BRD - because BRD surely doesn't have healing tools to keep a party alive, and I don't think they need skills for it; all I'd want to see "healer-like" for BRD is the return of healer LB3 for both BRD and MCH, because physical ranged LB3 is never used anyways). For RDM, Vercuring individuals in lieu of a healer is not their main purpose. Vercure itself is not used as part of any normal rotation.
I don't see the need for healers and BRD+RDM to be grouped into a "Support" role. But, then again, I don't see much need for a "Support" or "Utility" role either. Too many jobs already have support capabilities, and almost all have some form of utility - just some less so than others.
And yes, obviously every job in the support role would have to be healers because you can't not have healers. Then again, I see people saying that healers have a lot of free time outside of healing anyway, so this would give more things to do other than healing.
In other words, I guess what I'm really saying is give healers more utilities and things to do that can contribute to the party's overall performance outside of just additional DPS. The only reason I say to add bard/rdm is to not make it a conflict between utility in healer/support and utility in DPS roles.
Or if the other roles should have some utility as well, then restrict it to one or two shielding utility in tank and offensive utility in DPS and then put everything else on healer/support. (Actually, why do healers have shields anyways? Give them to tanks.)


I think they should just put raise into caster/healer role action and make it work only with swiftcast or 8 second hardcast.

My opinion, if you take Verraise out of RDM, then you cutting its popularity into MCH level. As in nothing “special” about it, just a mage with a red hat with an easy rotation...
Personally I would call this “click bait thread”


RDM and SMN both need to keep their rez skills. Not just because of gameplay, but canonically both are able to rez throughout the Final Fantasy series; SMN not as much, but still. Besides, at this point the playerbase is use to those jobs having the rez that too much of a drastic shift would cause some discord.
What they need to do is fix skills that have little to no use, like Tether or SMN's Physick. And Tri-Bind, fix Tri-Bind, it's not "broken" but it's not really fixed either.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.




All casters must have an AoE bind built in to their kit, for some reason, while swiftcast is technically optional lol.
Really wonder what inspired that decision.
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