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  1. #1
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,406
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I heard from a friend who heard from a friend who heard from another friend who heard from a japanese friend who heard from his friend that they are increasing the mp cost for raise in the next expansion. But I dont believe anything until its in the patch notes.
    (0)

  2. #2
    Player
    KaijinRhada's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    680
    Character
    Jaou Stormchaser
    World
    Ultros
    Main Class
    Monk Lv 100
    Sounds unsubstantiated, but that is how rumors generally gain momentum: by word of mouth.

    I don't buy it.
    (0)

  3. #3
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    Well after seeing 2 different rdms in Eureka hard cast raise on me. I wouldn't blame them if they decided to remove it.

    But ofc whoever said that to you is full of shit cause SE isn't going to remove ver-raise. That's like someone claiming SE will take away fire spell from a black mage. It ain't happening.
    (0)

  4. #4
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,480
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mirakumi View Post
    Well after seeing 2 different rdms in Eureka hard cast raise on me. I wouldn't blame them if they decided to remove it.
    You should all stop dying so damn much

    Hard casting gives my nearly empty MP bar a bit of time to regenerate in-between all the constant back to back raising.
    (2)
    Last edited by Jandor; 01-31-2019 at 01:12 AM.

  5. #5
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,363
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Removing Verraise seems like a terrible idea...


    But MMOs are by no means afraid of going forward with bad ideas.
    (5)

  6. #6
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    It would be amusing to see what would happen if everyone that wasn't a healer lost raise.

    And then Bard got raise. Just as a little bit of salt in the wound.
    (2)

  7. #7
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Videra View Post
    It would be amusing to see what would happen if everyone that wasn't a healer lost raise.

    And then Bard got raise. Just as a little bit of salt in the wound.
    You mean giving BRD back it's healer LB3?
    (5)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  8. #8
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by JunseiKei View Post
    You mean giving BRD back it's healer LB3?
    No I do specifically just mean raise - but I'd be game for both.
    (0)

  9. #9
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Videra View Post
    It would be amusing to see what would happen if everyone that wasn't a healer lost raise.

    And then Bard got raise. Just as a little bit of salt in the wound.
    I mean, our LB3 back in ARR used to be a healer LB. I'd rather have that back tbh; not like we get many instances where we get to use our LB3 short of stealing it from someone in a 24-man.

    Quote Originally Posted by Seraphor View Post
    DoTs are a simple way of evening out damage gradients, and go some way to leveling the dps playing field without overtly effecting skill level.
    They're not necessary, especially for quick classes like RDM or NIN, or BRD, but they have them anyway.
    Given BRD's current implementation, its DoTs are 100% necessary for it to function. They're deeply integrated in a BRD's rotation and are not just "press this button"/"zero maintenance required" skills. They make up quite a bit of our personal damage (along with oGCD usage), and they also interact with our songs to give Repertoire, which give us things like Pitch Perfect and Bloodletter procs. Not to mention Sidewinder's damage is based off of if you actually have your DoTs applied to a target -- 260 potency if both are up, 175 if only one is up, and 100 if neither are up.

    So, yeah they are a bit necessary for BRD and have always been ingrained in their rotation (before it was just with the River of Blood trait for 50% chance to reproc Bloodletter/RoD upon dealing critical damage). We'd be gutted otherwise because we'd lose the DoT damage but also the ability to proc multiple PPs in Minuet, Bloodletter/Rain of Death in Mage's Ballad, and Sidewinder's increased potency.
    (2)
    Last edited by HyoMinPark; 01-31-2019 at 08:26 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #10
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by HyoMinPark View Post
    I mean, our LB3 back in ARR used to be a healer LB. I'd rather have that back tbh; not like we get many instances where we get to use our LB3 short of stealing it from someone in a 24-man.



    Given BRD's current implementation, its DoTs are 100% necessary for it to function. They're deeply integrated in a BRD's rotation and are not just "press this button"/"zero maintenance required" skills. They make up quite a bit of our personal damage (along with oGCD usage), and they also interact with our songs to give Repertoire, which give us things like Pitch Perfect and Bloodletter procs. Not to mention Sidewinder's damage is based off of if you actually have your DoTs applied to a target -- 260 potency if both are up, 175 if only one is up, and 100 if neither are up.

    So, yeah they are a bit necessary for BRD and have always been ingrained in their rotation (before it was just with the River of Blood trait for 50% chance to reproc Bloodletter/RoD upon dealing critical damage). We'd be gutted otherwise because we'd lose the DoT damage but also the ability to proc multiple PPs in Minuet, Bloodletter/Rain of Death in Mage's Ballad, and Sidewinder's increased potency.
    They're only necessary because they're ingrained within it's mechanics.

    You'd say the same for RDM if Veraero and Verthunder were DoTs and generated 1 mana per tick instead of 11 mana in one go.
    You could just as easily turn BRD's DoTs into frontloaded single hits that give you a crit bonus for x amount of seconds and automatically trigger a songs effect instead of only triggering it when the DoT crits.
    (0)

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