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  1. #1
    Player
    NikolasCalypso's Avatar
    Join Date
    Mar 2018
    Posts
    39
    Character
    Isha Niko
    World
    Adamantoise
    Main Class
    Reaper Lv 73

    No GCDs for tank?

    Heya, hoping someone out there has some good resources they can share.

    I mostly heal as WHM, and I've been told/reading that you generally should not be using GCD heals on a tank, which I usually do, so I guess I'm doing things wrong.

    I kind of built the idea of how to play the job based around the job mechanic, but I guess that was a bad idea.

    I'm skeptical about not using GCD heals for tank, but i'll try it out and see what happens. It makes me wonder what else I've assumed wrong, so any advice or guides you could supply is appreciated.

    Thanks
    (0)
    Perspective: The most powerful thing known to mankind.

  2. #2
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Unfortunately, the WHM Job Mechanic (Lilies) is very counter intuitive to optimized play for healers - which is usually exhaust your non-GCD options first to minimize healing GCDs and maximize DPS GCDs. This isn't to say you should be ignoring your GCD tools, but you should be using those when you have little options left to keep the party healthy and ready for the next tank / raid buster. Hopefully we see fixes to this come 5.0.

    I don't think there are any other assumptions that would be deemed "wrong" with looking at how you play the job, to be honest. So, just keep on trucking along~
    (7)

  3. #3
    Player
    udubdave's Avatar
    Join Date
    Jul 2012
    Posts
    39
    Character
    Kawika Wika
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    I'm not a healing pro at all, but I think it depends on the content. For dungeon, it depends on how well geared the tank is. If the tank is undergeared, I'll have to spam Cure II's to keep them alive. Otherwise, Asylum/Regen/Tetra is usually enough as long as the tank is also using CD's to help mitigate damage.

    For trials/raids, most of the healing I do is AOE healing while keeping Regen on the tank and using Tetra if the tank's health goes too low. I'll also toss the tank a Divine Benison for tank busters. Otherwise, I use my GCD's for DPS.
    (0)

  4. #4
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I play SCH when I heal so the mostly I just use OGCDs while my fairy heals the tank. Unless the tank is squishy and doesnt use cooldowns.

    When I play on my WHM though I find myself using GCDs on that job.
    (0)

  5. #5
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by NikolasCalypso View Post
    I'm skeptical about not using GCD heals for tank, but i'll try it out and see what happens. It makes me wonder what else I've assumed wrong, so any advice or guides you could supply is appreciated.
    It's not about not using them, but more about priority.

    For example, you want to use tetragrammaton, benison, and asylum first.

    Tank still needs more healing? Ok, use regen.

    Still not enough? Then you can use cure 2.

    The idea is that by making cure 2 last in line, you can spent more time DPSing. If you do have to use a GCD heal, Regen is the most efficient. But you want to overall minimizes the GCDs you use for healing. Even in savage fights, there are plenty of time slices where only a tetragrammaton and maybe a regen might be needed. Even if there's something like a tankbuster, after that the boss might go into a long animation or such that gives lots of time for regen to work, or for Tetra to come off CD again.

    All that said... you might not be immediately comfortable with minimizing healing on the tank*. And that's OK. A dead tank is worse than spending a few GCDs healing. So take your time - but when you want to optimize, take steps in this direction.


    * Also worth mentioning that gear sync can make levelling dungeons harder than endgame dungeons. So you may still need to do healing on the GCD. It's not a cardinal sin to GCD heal, you just want oGCDs to be higher priority.
    (9)

  6. #6
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Just think about healing in terms of resource management of potency, MP, and time.

    If you have a lot of time to heal someone, a higher potency but slower HoT like Regen can do. If something needs to be healed right away, use off-GCD heals first like say Benediction or Tetra. If you are out of off-GCD heals, then you are forced to GCD heals. Most healers will use something like Cure II over Cure I since Cure II is more GCD efficient than Cure I. Cure I is more MP efficient but has lower potency.

    The goal is to use the most efficient heal for the incoming damage. If something is going to kill the tank or party, of course try to keep their HP topped off. However, if nothing threatening is going to hit, leaving the tank or party below 50 percent HP can be okay.
    (2)
    Fried popoto enthusiast.

  7. #7
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    As people have said, it depends largely on your party and what content you're doing.

    In dungeons, with a good party, I will generally just cast Regen on the tank at the end of the pull, then just use Divine Benison on cooldown while spamming Holy non-stop. Since Holy will let you a total of 6s of stun time, that is plenty of healing so long as the mobs die fast and the tank uses cooldowns appropriately. For particularly large pulls, I'll also throw in Asylum. If the tank does start to get low, I will then burn Tetragrammaton or Benediction to get them healthy again. If the mobs still aren't dead by this point, your party has low damage for whatever reason. At this point, I will often have to resort to using Cure II. But if the mobs are nearly dead and the tank won't die before the mobs do, I'll just not bother healing. The out-of-combat heal ticks will get the tank up in time for the next pull.
    (1)

  8. #8
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by NikolasCalypso View Post
    Heya, hoping someone out there has some good resources they can share.

    I mostly heal as WHM, and I've been told/reading that you generally should not be using GCD heals on a tank, which I usually do, so I guess I'm doing things wrong.
    Do not ignore, but rather pay attention to this advice. This is a condensed version of how you should be using your GCD heals on a tank. Allow me to elaborate:

    In the early levels, you should primarily be using Cure 2 to heal your tank. The obvious reason is because you do not have all the ogcds and regens available to a high level WHM. Your first DPS extender - Regen is not learned until level 35, and your first ogcd heal - Benediction is not learned until level 50. However, here is the underlying reason why you should be using Cure 2 instead of Cure 1 after you learn it (these two abilities honestly need to be consolidated similar to the mastery system for offensive abilities): The reason is because even though Cure 2 is less MP efficient than Cure 1, it is more GCD efficient than Cure 1. The only reason why you currently need to keep Cure 1 on your hot/cross bar is because of leveling roulette. Take a look at this example of GCD usage when the tank drop to <50%

    WHM 1 used x2 GCD Cure 1 to get tank back above 50% leaving them at 90% HP remaining
    WHM 2 used x1 GCD Stone II, and x1 GCD Cure II to get tank back above 50% leaving them at 78% HP remaining

    Do you see where I am getting at here? While WHM 1 gives back more HP, this HP is not needed to keep the tank alive. WHM 2 understands this, and also knows that active regens will continue to restore lost HP without over healing, while WHM 1 now runs the risk of it, resulting in wasted GCDs. You add the abilities that tanks possess such as DRKs TBN, and it becomes a bigger issue for WHM 1.

    Optimizing your GCD heals means using them when nothing better is available. In the later levels, after you have exhausted all of your other healing tools should you use GCDs on Cure 2 and Medica. What happens in the early levels, is this comes MUCH sooner.

    I'm skeptical about not using GCD heals for tank, but i'll try it out and see what happens. It makes me wonder what else I've assumed wrong, so any advice or guides you could supply is appreciated.
    As you should be. Question anything and everything you are curious about. You SHOULD be using GCD heals to cure a tank, and I hope I've enlightened you that it is perfectly ok to do so. However, it is also important to know that your GCD heals fall lower on the priority list of available healing to you. Abilities like Benediction and Tetra should not be held onto for emergencies, but rather used to provide instant and free-of-cost healing for the tank when it is needed.

    The truly optimal 'heal as little as needed' playstyle requires coordination and trust from your group. This does not really exist in anything outside high-end duties unless you have a static for prog content or something similar. In PUGs though your threshold for healing should be MUCH less restrictive because you honestly have no idea what that player below your threshold will do next. Tanks can't tank dead, and DPS players contribute 0 when on the floor.

    Optimal healing is healing as required. Simple as that.
    (5)
    Last edited by Gemina; 01-08-2019 at 03:23 PM.

  9. #9
    Player
    Songwillow's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    48
    Character
    Sin Songwillow
    World
    Ultros
    Main Class
    Scholar Lv 70
    Mathematically, I find that Cure 2 simply isn't efficient. It is a 700 Potency and costs double the MP of Cure 1, when you use Cure 1 though 450 potency and is able to proc Cure 2 as a free heal. I personally say that if you can keep the tank up with Cure 1 then you can hold your Free Cure for more vital circumstances. I find MP to be a concern for WHM if they focus on only Cure 2, Cure 3, and Medica 2. I do find Tetragramation to be more of an emergency oGCD Cure 2 to be used with tank busters and the like. As for Benediction, they are best for the true emergency button when the Tank pops their Hallowed Ground/Holmgang/Living Dead. SCHs should use their oGCDs more since they can use them A LOT more and the CD for them is much less than Tetra and Bene. Just my opinion.
    (1)

  10. #10
    Player
    NekoYna's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    6
    Character
    Jack Lighthouse
    World
    Shiva
    Main Class
    Dragoon Lv 80
    It really is more efficient gcd-wise, if you keep your mana up. In most fights, if your group manages to stay out of avoidable dmg, you can't go out of mana. Hit Lucid Dreaming when your bar down to 2/3 of mana.

    If you read the post #8, the point in spending more mana is, that you have more gcds to cast dmg-spells. So if you preserve more mana, but need more spells to heal, you do less dmg, like you could've done with less healing time.
    Over time you will learn what kind of enemy-abilities do small or big amount of dmg. If the group fails in avoiding dmg you have to heal more, but if everyone does fine, why should you hold back in your own potential dmg-wise?
    -> Fights need less time otherwise so more dmg is always nice.

    There is no point in reducing your ogcd healing potential.
    If you can use tetra and Bene, then use them and convert a few heal gcds into dps-gcds.
    If you get into emergency situations then simply heal normal, that has to be good enough.
    If not, then you did something wrong in keeping hp-bars up, or too much avoidable dmg came in, or someone has gearing problems...

    Preserve Mana with regen abilities and ogcds and do more dmg. But you can be that whitemage, standing in the corner and spamming cure1 all the time, while waiting for dmg to come in thats ok.
    But it's a no go if you want to be of good use in any raid static, by playing the lazy waiting game, instead of helping with everything in your arsenal.

    "Optimal healing is healing as required. Simple as that."
    Thats the best advise here and so simple. ^^
    (3)
    "Carpe Diem"

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