Exactly what I was talking about Jinko, thanks.
Exactly what I was talking about Jinko, thanks.
In the long run that won't do anything. There's far too many players with far too much gil, an "average price" won't speed up nor slow down selling, you can't force people to sell for a certain price.
I think he means 'speed up' as in "Make it easier and a less time-consuming operation"
i'm not really a fan of this idea for a few reasons.Since we all have come to love our fun-filled Market Wards, and are always eager to hear that same snide comment they have for us each time we just want to drop off some excess bone chips, I think it's time we gave them a bit more responsibility in trade.
Being that they hold a cache of items that we intend to sell, I am wondering how difficult it would be to implement a system where the retainer volunteers new inventory into its bazaar. Prices set to everything in its inventory set prior would automatically move into the bazaar as a slot is cleared.
As far as which items would take priority, I could agree that the item/stack of items with the greatest total value should take precedence. Of course, because we're all about customization and pleasing everyone, the system can be toggled on or off.
#1 the retainers are supposed to leave the wards to open up space for other retainers to take their place.
#2 if someone is too lazy to take 2 min to check their retainers and put more items up for sale once something has sold then they don't deserve to sell anything out of there.
http://crystalknights.guildwork.com/
Regarding 1: I thought a few patches ago that retainers were supposed to disappear after 7 days, but obviously that's not the case. The system I suggested wouldn't affect this.i'm not really a fan of this idea for a few reasons.
#1 the retainers are supposed to leave the wards to open up space for other retainers to take their place.
#2 if someone is too lazy to take 2 min to check their retainers and put more items up for sale once something has sold then they don't deserve to sell anything out of there.
And 2: I keep up with my retainer quite obsessively, but it's moreso being able to continue to sell things you wish to sell. Instead of NPCing all those Dodo Feathers, you can prematurely price them and once a spot opens, they automatically go up. It also potentially works well for crafters who need those odds and ends now and then.
Yea as Skies said, I meant speed up the process of listing items.
Instead of having to write a list of items i want to sell, run to the search interface and look for every item, all I would need to do is select the item > transaction and see what its worth.
It would lower price undercutting to some extent also, as of right now players can compare both the price history and going value from the search menu.
Sure you could still do this if the price history was moved to the retainer side but it would be a lot more time consuming so players would more like just use the price history or average.
Chances are someone would want the money the retainer was holding.#1 the retainers are supposed to leave the wards to open up space for other retainers to take their place.
Plus if you are like me you are always restocking, adding and subtracting items that your retainer holds, they are more than just sell bots.
Last edited by Jinko; 02-29-2012 at 07:09 AM.
yeah, they were supposed to, but i have yet to see mine leave the wards. it would effect this if it read it as being active. once one item sold and another went in it would possibly look at the retainer as you had actively worked on it.Regarding 1: I thought a few patches ago that retainers were supposed to disappear after 7 days, but obviously that's not the case. The system I suggested wouldn't affect this.
And 2: I keep up with my retainer quite obsessively, but it's moreso being able to continue to sell things you wish to sell. Instead of NPCing all those Dodo Feathers, you can prematurely price them and once a spot opens, they automatically go up. It also potentially works well for crafters who need those odds and ends now and then.
my thing with the keeping up with the retainer is a 2 part issue.
(1) if you put up let's say 20 items by the time those items go up for sale they will likely be the highest price on the server with the amount of undercutting that goes on.
(2) it would give more an opportunity for the rmt to overtake the wards. they could always send bots out to farm day in and day out and put up the entire retainers worth of slots for sale at the same price(which nobody could undercut). they would then only have to sign in once a week to clear the gil off and throw another full retainer worth of items up. it would allow them to effectively corner a market with nobody having a chance to compete with the bots.
if you obsessively keep up with the retainer you know that just overnight you will be undercut and only half the items you put up sell. what it'd wind up with is tons of retainers up with no chance to sell any item because they go up automatically and it would keep others from being able to place up their goods.
i'm not against some sort of reform i just look at that as being a short term answer that could cause more of a long term issue. if there was a way to do this and bypass the issues(like only allow them to update for 24-48 hours without manually updating) i could see it as a rational idea. it could go as far as you could only put up 10 other items as long as they vary from the original 10 and you have to rent a stall for 48 hours to have access to that. after the 48 hours that retainer would automatically come down until it's repaid.
the idea you are suggesting would be fine for a general idea, but as far as ready to implement we have to consider the downsides along with the good parts it could have. those issues need to be fleshed out before it's ready to go into the game.
Last edited by darkstarpoet1; 02-29-2012 at 07:06 AM.
http://crystalknights.guildwork.com/
Wait, as I understood it, retainers were supposed to disappear from the wards at the 7 day mark regardless of activity. There shouldn't be any way to circumnavigate it. You only have to come back and re-call your retainer.
Last edited by Xoo; 02-29-2012 at 07:44 AM. Reason: Uhhh..
My signature is edible. Go ahead, try some.
I went away from the game for a month and my retainer was still loaded in the ward.
I guess they didn't turn that feature on yet.
also alow then to sell 100 items on a line up will unbalance game economy and open doors for rmt markets just seling basic items rmt can over take game economy this why SE make the leves cratf rewards to be basic items needs on R45-50 armors soo a grup of people cant control market. only the item history in the selling menu is a good idea all other its just not commun sense
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