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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100

    Viability of single job crafting

    I’ve always been put off by the fact that you have to level all crafting classes, the inventory space alone would be a nightmare, but I’d still like to dip my toe into crafting in some kind of meaningful way.
    I’ve heard that Culinarian is somewhat self-sufficient, that while the higher level cross-class skills can make it easier and give you higher HQ chances and such, that they’re not essential. In addition, CUL uses mostly base materials, and I’ve got all three gatherers going so I’m good on that front.
    (Also, that new Tonberry knife from Valentione’s day looks pretty cool too)

    So what do you guys think? Is Culinarian on its own ‘worth it’? In the sense that I won’t just be throwing my time down the drain?
    Can I get to ‘end-game’ meals easily enough and make a bit on money, even if I just end up using most of the food myself?

    Obviously the main draw back is that I wont be able to craft my own crafting gear, so it'll cost me gil to gear it up, but if I can mostly offset that with selling food anyway I'd be happy to pay for the gear.
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  2. #2
    Player
    CamomileTea's Avatar
    Join Date
    Jun 2016
    Location
    Limsa
    Posts
    15
    Character
    Camomile Tea
    World
    Omega
    Main Class
    Astrologian Lv 72
    You can get all the gear you’d need with Scrips pretty easily with collectible turn-ins and Custom Deliveries.
    CUL is also much more dependant on gathering rather than materials made by other crafters, so that’s no big deal.

    HQing items on the other hand may be slightly more difficult without a few level 50 cross-class skills like comfort zone, but it is not impossible.

    You can 100% focus on CUL and make end-game food if you do desire, through the use of scrip gear.
    (0)

  3. #3
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,937
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    the inventory space alone would be a nightmare
    One point to consider. At almost every level range your crafters can all be using the same equipment for all slots except main hand and off hand. So its potentially 1 extra set of gear with the proper tools for each class.
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  4. #4
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Your main barrier will be HQ'ing items, especially 4 star which tend to use a lot of low level mats and are hard to get a good starting quality on. Making HQ endgame food will be much harder on a pure-Cul with scrip gear than a omni-crafter with penta-melded Onishi. Perhaps impossible.

    You will need a few skills, you pretty much can't craft endgame without at least Ingenuity I for example.

    Also, I've personally never found food a very profitable market compared to things like gear, resui's, ingots and such. People seem to sell food at such tiny profit margins. I'm sure you can make gil with it, but i've always seen Cul as my least useful crafter.
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  5. #5
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Things to note about going Monocrafting as opposed to Omnicrafting:
    • You lose out on cross-class skills, which come in useful for end-game crafts (Which is where the real gil is made)
    • Leveling up a class is more annoying, because a lot of low-mid level crafts require items made by other tradeskills.
    • You won't be able to make a full set of BiS crafting gear yourself, nor will you be able to meld it yourself (As to meld it requires a high enough level on the relevant tradeskill for that type of item, I.e. Goldsmith for jewellery or Leatherworker for a pair of Leather boots)
    • You limit your capacity to earn gil, not only by making it necessary to spend it in order to do things like obtain materials from other tradeskills, but also in acquiring gear (Unless you simply settle for Yellow Scrip gear, which is notably worse than Penta-Melded crafted gear)

    Meanwhile, the drawbacks from Omnicrafting aren't particularly severe. Like, the space issue, is not too big a deal, since you pretty much just use the same equipment across all tradeskills aside from your Primary and Secondary (Admittedly this is where the most annoying space shortage comes from, if you're Omni-Battle Class too your Armoury Chest will be chock-a-block with Primaries...) - So long as you keep them all fairly close in level, you'll only really need 1 set of gear at a time.

    You don't even have to put in too much extra effort either, because a lot of classes use similar materials (Such as Blacksmith and Armourer both using the same metals) as well as of course, many cross-class item requirements (Weaver wants a bunch of Leather made by Leatherworkers. Leatherworkers want Cloth from Weavers. Carpenters want Oils and Glues from Alchemists and sometimes Gems from Goldsmiths or metals from Blacksmith/Armourer etc)

    That said, it is possible to Monocraft.

    I mean, Yellow Scrip gear is pretty easy to attain and you can supplement your leveling with Beast Tribe quests. So you can end up making some high level foods to eat and try and sell some too. If you wish to try and go level 1 class first to see if you like crafting that's plenty viable.

    It's just, if you really wanna make the fat stacks and/or craft the highest tier stuff, Omnicrafting is very important, even if you only focus primarily on a single tradeskill, it's still nice to have access to self-crafting any material you need as well as getting your gear and melds done.
    (0)

  6. #6
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    If it wasnt clear from my post, I'm not looking to become a career-crafter.

    CUL doesnt use any materials from other crafters.

    And by inventory space, I dont mean gear which would be in the armory chest, I mean the actual inventory thats already 90% full of potions, food, bait, materials and currency tokens.
    (0)

  7. #7
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    You mention Ingenuity I.
    What class is that and from what level?
    Any other level 15 skills that are worthwhile at endgame?
    I could probably stretch to leveling some others to 15 or so for their first cross role skills, but I'm not sure I'd go much further than that.
    (0)

  8. #8
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Seraphor View Post
    You mention Ingenuity I.
    What class is that and from what level?
    Any other level 15 skills that are worthwhile at endgame?
    I could probably stretch to leveling some others to 15 or so for their first cross role skills, but I'm not sure I'd go much further than that.
    Ingenuity I is from Blacksmith (BSM) level 15.

    CUL is certainly a class that can stand alone just fine. However...

    (1) You should at least get "All-15" status, as it takes minimal effort of about 1 day to do them all. But the benefit is gigantic... Skills like Waste Not (LTW 15) and Trick of the Trade (ALC 15) are wonderful to have, and will contribute significantly in assisting your CUL leveling from lvl 1 to 65 (At lvl 65, you will have Manip2, which can replace Waste Not). And as Liam mentioned above, Ingenuity (BSM 15) will also be extremely powerful when you try to take on difficult crafts. Other lv 15 skills like Manipulation, Rumination, Rapid Syn etc are all useful too. To achieve all-15, you just need to buy very cheap materials from Guild Suppliers and/or City Traders and/or FC house material supplier NPCs, and then easily go through some crafting log.

    (2) Keep in mind that CUL is probably the one class that uses the largest variety of mats. So it will still fill up a lot of inventory space. But I do agree with you that this is a lot better than taking up all 8 classes if you're concerned about inventory.
    (0)
    Last edited by Caimie_Tsukino; 01-30-2019 at 09:51 AM.

  9. #9
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Thanks Caimie, I guess I'll get them all to 15 then at some point.
    Although I contest that it's easy to get there. I managed to get CUL to level 25 in two days, so I don't think getting 7 other classes half that far can be done in less time... but it'll be a decent investment over a week or so, maybe two weeks between other stuff.
    (0)

  10. #10
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    you most certainly could get all the crafters to 15 in one day if you desired, the xp boosts we have available now make it very easy.

    as camie said just go to the guild vender or better still the fc goods vender and they can supply you with all the mats you need to get to level 20+ recipes done which is more than enough xp to hit level 15. the only thing you would need to have is the shards on hand. also a lot of those early crafts sell quickly for small ammounts so its basically only the time it takes that it will cost you.

    another option i would suggest even if you dont intend to be an omnicrafter just do your daily fc turn ins even if its nq vender bought.. after about 6 months or so youll be past level 50 on all crafters with about a 10-15min daily task.
    (0)

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