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Thread: Rescue

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  1. #1
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
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    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    I'm not gonna say it's a bad ability, but as someone who enjoyed WoW's priest "life grip" spell, Rescue feels sooo sluggish in comparison because of delay. It's a good ability with niche uses if prepositioned correctly, but it can't really be used as an oh s***! button.

    Life grip:


    Rescue:
    (3)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Allegor View Post
    I'm not gonna say it's a bad ability, but as someone who enjoyed WoW's priest "life grip" spell, Rescue feels sooo sluggish in comparison because of delay. It's a good ability with niche uses if prepositioned correctly, but it can't really be used as an oh s***! button.
    That's because SE's servers check everything every 3 seconds.

    And it has to check where you are, where your target is, and where they should be going. Not 3 seconds per action but 3 seconds from when you press which is an eternity when skills are sub 3 second casts.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Deceptus View Post
    That's because SE's servers check everything every 3 seconds.

    And it has to check where you are, where your target is, and where they should be going. Not 3 seconds per action but 3 seconds from when you press which is an eternity when skills are sub 3 second casts.
    That's just not true.

    Example for server tick issues: If you apply a regen effect, the 1st tick will come after 0-3s because of server tick and all regeneration effects tick at the same time.
    Another one: Your tank gets a DoT. It depends on server tick if the DoT ticks before, after or right on any other mechanic (or auto-attack), leading to random 'spikes' depending on when you pulled in regards to server tick.


    For rescue: Does rescue has random 0-3s delay if u use it? No. It's pretty much fixed.

    Server tick has nothing to do with late rescue, late benediction (maybe explain, why Tetra/ED/Lustrate would be faster then.. is this some server magic?), snapshots of positions when mechanics play out oooor the fact that some GCDs apply damage and effect in the 1st third of their animation/of the GCD and some do it in the last third, etc..

    Applying debuffs/buffs/damage and also recognition of position does of course not rely on a 3s server tick.
    I mean, do you wait for server tick that the game recognizes your combo? Would be pretty bad for a 2,1s GCD monk if it would take up to 3s for the game to recognize that he did a GCD... oh, you moved for a positional to the flank? Too bad, wait 2,8s for the game to recognize your new position.
    Hehe... just no.
    (0)
    Last edited by Neophyte; 03-22-2019 at 01:25 AM.