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  1. #41
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    Since I spent half my starting play time grinding Craft/Gather classes just to help gear my main & a friend back in 2.0 (was a war of attrition as he was just grinding his main fast, to the point I had to pull dubble play time to keep up... fond times) I have yet to need gil since then, If you can stand the dead-repeat grind of mat farming as a Gather class just to sell stuff on MB you'll find gill is very easy to obtain in a pinch, or gind quests/leves or DF bonuses or rare mats from other sorces or... I think you get the point.
    (0)
    What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau

  2. #42
    Player
    Jimmymagic's Avatar
    Join Date
    Oct 2018
    Location
    Ul dah
    Posts
    230
    Character
    Hector Dragonslayer
    World
    Coeurl
    Main Class
    Marauder Lv 80
    yes all the time im fickle when It comes to gil I use choco taxi sparingly. but mostly I just hoof it. yes its really slow but saves a ton on gil in the long run.
    (0)

  3. #43
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by wereotter View Post
    I’m more in favor of a system that asks how long it’s been since your last teleport instead of distance traveled to determine price. Also the removal of Return as a spell with the tradeoff being you can teleport for free by interacting with a large aethercyte.
    My party members used return yesterday in orbonne to get a chest we missed. I'm not sure how easy it is to just go back in some 24-man or dungeons like the burn without return. They might add some teleporter inside instances, but return is still handy as it's always with you.
    (1)

  4. #44
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,800
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    I like how they make you pay to teleport to your private housing when paid to buy atheryte to teleport there. Think it should be free to teleport there same with your fc.
    (0)

  5. #45
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Skivvy View Post
    As just about everyone else has said, you'll get to that point where a 999 tele isn't anything major.

    With that said - I really don't like spending 999 on a tele myself D: I have plenty of gil, and I definitely waste it in far more ridiculous ways, but that 999 port just kills me. lawl.
    I think it's a psychology thing. It still sounds expensive compared to the usual cost.

    I also know that logically I won't really notice or remember how much I spent on teleports, but it still makes me cringe.


    Quote Originally Posted by SamSmoot View Post
    I just wish the porters had the option to take you to the closest large city nonstop. That way, I could start the trip, and go for a pee break and coffee refill while my character is navigated automatically through the confusing maze of zones back to the city. One thing that drives me to use an expensive teleport is that I just can't figure out a path to my destination using the in-game maps.
    My immediate reaction was "I thought it already did that?" so I went investigating. ARR areas are very hub-based and only the most remote outposts won't give you a direct trip back to the capital city. (Limsa has so many options that it apparently overloaded the list - usually the same paths are available in both directions, but Costa del Sol isn't available. You can get back to Limsa by porter, but you can't go there. (It does have the ferry though, which is quicker.)

    Expansion zones - both the routes and the actual maps - are more linear, and you can generally only travel within the map or to the 'next' location. eg. All stops in the Fringes and Peaks are linked to Rhalgr's Reach, then from the two towns in the Peaks you can travel to Porta Praetoria, then a single route from there to Ala Mhigo.

    The porter prices are also more expensive in the expansion areas, so you don't get as much value out of it.


    Quote Originally Posted by wereotter View Post
    I’m more in favor of a system that asks how long it’s been since your last teleport instead of distance traveled to determine price. Also the removal of Return as a spell with the tradeoff being you can teleport for free by interacting with a large aethercyte.
    Im fine with the distance-based pricing - to be exact, it's a fixed fee of 100 gil plus the "price per malm" distance fee, with the 999-gil cap applied after adding them together but before calculating reduced prices for favored destinations or FC discounts.

    It could be possible to make the fixed part of the fee variable (count down from 100 every X seconds perhaps) but the distance between continents would mean it's unlikely to be cheaper in the end.


    And regardless of Return, I do feel like it should be cheaper to teleport directly from an aetheryte. You can use the smaller city aetherytes free of charge, so in theory it should be the same on a larger scale.

    Perhaps in that case they could keep the fixed fee (since they're still charging you to use the system) but the travel cost could be halved.


    Quote Originally Posted by linay View Post
    My party members used return yesterday in orbonne to get a chest we missed. I'm not sure how easy it is to just go back in some 24-man or dungeons like the burn without return. They might add some teleporter inside instances, but return is still handy as it's always with you.
    There are definitely a lot of dungeons with one-way movement that require Return if you want to go back and explore, or get a missed treasure chest.


    Quote Originally Posted by hynaku View Post
    I like how they make you pay to teleport to your private housing when paid to buy atheryte to teleport there. Think it should be free to teleport there same with your fc.
    It's not free, but it's only 25% of the standard price.

    In-universe, you're still using the Aethernet's system to travel there, so you still have to pay them for using it. (And actually, having put it that way, it's possibly quite generous for them to charge you less, rather than more, to get to a non-standard location!)
    (0)

  6. #46
    Player
    Causality's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    445
    Character
    Nutritious Delicious
    World
    Adamantoise
    Main Class
    White Mage Lv 54
    My Free Teleport for using Authentication is set to Kugane. My return is the Gold Saucer ( Free Airship to Ul'dah. Lower rates to Limsa and Gridania) and my two reduced points are Rhalgar's Reach and Mor'Dhona. I use my Friends list to teleport to houses in which ever region I want to teleport to if I'm low on Gil. Since Blue Mage, I switch Class and Blow Myself up for a free return.
    (0)

  7. #47
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    999 gil way too much for teleports period.

    I said this before, you do a quest which gives you a reward of 2k gil they make you go places which cost me by the time I come back from places I go cost me 5k, you shouldn't call it a reward if it isn't rewarding.
    to those who say you can walk, you have to take account for the people who work walking from place to place depending where it is could take a long time and might not have much time to play on game.

    could do dungeons but only on free time work then by the time you come back and need to log in do few things it cost a arm and leg even fighting against cutters who lower prices in AH which makes it even harder to make ends meet if you don't sell.

    I just don't get the whole 999 gil thing whats the point of it where does this gil go?
    (0)

  8. #48
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Iscah View Post
    The porter prices are also more expensive in the expansion areas, so you don't get as much value out of it.
    I've compiled myself a map of porter routes and prices vs teleport costs (what can I say, I like maps) and came to conclusion that, save from very few trips, teleport on expansion areas is not only quicker, but cheaper. I think this is bad design for the porter route part since I'd really like to use then as the scenic route cheap option but them being also more expensive... Makes them feel pointless.

    As for the 999g cost, there's many ways to cut it down. There are the teleport cost reduction buffs available from both FC and squadrons, and especially with limited playtime the squadron buffs limited time shouldn't pose unyielding problem. Having apartment positioned to the other end of the world can give considerable saving though needing 2 hops. And last but not least, friend list teleportation. If anyone on your friend list had any sort of housing and they have enabled it, you can teleport to their housing district through friend list for low cost. This again requires 2 hops. With strategic use of these you rarely need to pay the full cost.
    (0)
    Last edited by Sida; 01-31-2019 at 06:44 PM.

  9. #49
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Sida View Post
    There are the teleport cost reduction buffs available from both FC and squadron
    So what about the players who don't want to be apart of the FC or want to own one?
    People also don't wanna buy tickets even then its still 500+ for a teleport you ain't saving much, You talk like everyone has time some people only have time to do small things before waiting on the weekend to play.

    Some people might not own authenticator for the free teleport or even time to get back GIL as I said before sometimes undercutting is punishing then you have to take in account sometimes people have to buy gear from Market board because they have no time to go for a relic or time to farm like crazy to get sets of armor for those who have to rely on market board to go through game why do they get punished with high teleport prices its insane its only going to get worse right after cross world opens the market board is going to crash.
    (0)

  10. #50
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zeonx View Post
    So what about the players who don't want to be apart of the FC or want to own one?
    Which is exactly why I listed the squadron ones. They are the Grand Company thing you can send to missions and can bring Priority Aetheryte Passes as rewards. Those offer same buffs as the FCs do. And they have similar items for other FC buffs. And you can choose which of these rewards you send them for.
    (1)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

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