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  1. #1
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    Hey that thousand gil adds up, especially if you do gathering and crafting.
    I ran around like crazy to get all of crafters and gatherers to the current level cap in SB, my tickets probably saved me a mil on that alone.
    (1)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    It can be rough when starting out, but don't worry. Most people learn to manage their gil in a way where they acquire more than they spend, and it gradually builds up on its own so long as you don't go crazy with major purchases. It just takes a little while to unlock enough content to get to that point. Until you do establish an equilibrium with the game's economy, I would reduce teleporting as much as possible.

    First and foremost, set your home point to the aetheryte you visit the most. I am not sure if you have access to Kugane yet, but once you do you need to make a decision about if it will be Eorzea or Othard that you will spend most of your time at, and set your HP to one of those aetherytes. If you have/get a residence, this decision is easy.

    Being frugal with your teleports is advised as well. As an example take care of all the things you need to in one zone/continent before porting over to the next. Airship travel will also open up as you progress the MSQ, which also helps to reduce port costs. Utilize a chocobo/falcon porter, ferry, airship etc. if you can before porting. Bloodporting is also an option if your return is on cooldown.

    One thing I know for sure is I didn't make my first million being reckless with teleport costs, and I still don't to this day and usually only port if my destination cannot be reached from my current location in a single load screen.
    (0)

  3. #3
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    You can get through the entire story without having to stop and earn gil. Just sell all of the junk you get. Pick up side quests that offer gear. The MSQ gil rewards will end up paying for all of your teleporting needs. Basically the gil in this game is mainly for indulging in any side content (crafting, housing, etc.). There are multiple ways to earn battle gear that doesn't involve gil at all. But I think the devs did a pretty good job of making sure you have plenty of gil to carry you through the story. Side quests can always give you a little more.
    (0)
    I used to be an adventurer, but then my ping increased.

  4. #4
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    They did cap the teleportation cost at 999 gil. I DO however think that all hub areas like Rhalgr's Reach, Idyllshire, and all Towns like Gridania and Limsa Laminsa should get the half off price your favorites get.
    (0)

  5. #5
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Burningskull View Post
    They did cap the teleportation cost at 999 gil. I DO however think that all hub areas like Rhalgr's Reach, Idyllshire, and all Towns like Gridania and Limsa Laminsa should get the half off price your favorites get.
    Or, with the world rapidly expanding with each... expansion... maybe we should get more favourite slots.
    One per expansion would be ideal.
    (2)

  6. #6
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Don't forget the Saucer have its teleport price halved and if you make it a favorite it goes to be your gateway from SB to ARR zones.
    (0)

  7. #7
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    The teleport system really needs to be readdressed as the continue to expand the geography of the game 999 cap is nice but even that adds up when they do these MSQ quests that have you popping back and forth all day between Limsa and Doma.

    I’m more in favor of a system that asks how long it’s been since your last teleport instead of distance traveled to determine price. Also the removal of Return as a spell with the tradeoff being you can teleport for free by interacting with a large aethercyte.
    (0)

  8. #8
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by wereotter View Post
    The teleport system really needs to be readdressed as the continue to expand the geography of the game 999 cap is nice but even that adds up when they do these MSQ quests that have you popping back and forth all day between Limsa and Doma.

    I’m more in favor of a system that asks how long it’s been since your last teleport instead of distance traveled to determine price. Also the removal of Return as a spell with the tradeoff being you can teleport for free by interacting with a large aethercyte.
    Except Return is necessary in some instances, such as Haukke Manor, and it solved the recent glitch in Orbonne Monastery.
    (0)

  9. #9
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Return is not necessary in Haukke. The door on the back of the first boss room opens precisely to be shortcut on the run back. Is it convenient to use there, yes. But in no way necessary.
    (1)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  10. #10
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sida View Post
    Return is not necessary in Haukke. The door on the back of the first boss room opens precisely to be shortcut on the run back. Is it convenient to use there, yes. But in no way necessary.
    Additionally, there's nothing saying that they don't add crystal ball or something, like what you see in Haukke Hard Mode, after defeating the second boss that interacting with it returns you to the entrance. But yes, you don't have to use Return in Haukke, and it actually saves you only a few seconds (I know as I've gone through Haukke in a party with Return on cooldown. I had used it before popping in)
    (0)

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