If the price for a teleport is over 300g, I find another way to get there. Ground travel to nearest city, airship, more ground travel. (I only have 194K g ) Anyone else do this, or do you eventually become rich enough to ignore the cost?
If the price for a teleport is over 300g, I find another way to get there. Ground travel to nearest city, airship, more ground travel. (I only have 194K g ) Anyone else do this, or do you eventually become rich enough to ignore the cost?
Last edited by SamSmoot; 01-29-2019 at 08:32 AM.
The ingame price limit for teleports is 999 gil, you can get reduced rates either with FC-boni or with manuals you get from your Squadron to bring it down to 699.
You'll reach a point in the game where you'll have enough gil to not worry about spending 999 gil on a teleport anymore and instead "worry" about how much time it would take you to take an airship from Ul'dah to Limsa, to then take the fairy to Kugane (city-state in Stormblood), to then fly over the rubysea (giant map) and then half the way through Yanxia to get where you need to be...
Seriously, it becomes a non-issue, even for people who dont craft. Dungeons, the weekly challenge log and lots of small other things will earn you enough gil to not worry about teleport-fees anymore, I promise.
Personally, I like to refrain from teleporting during story-quests (unless walking is a real hassle, like from Ul'dah to Ala Mhigo or something like that). The game has so many beautiful landscapes that you rarely get to see when you're just running dungeons and teleport anywhere you need to go... so for that and for "immersion"-sake I dont use teleports during quests that have a story-telling-focus as long as the walking/flying distances is reasonable.
Littel, comforting thing to know: Gil is also pretty "useless" - unless you want luxury items, like expensive glamour or furniture or pets, you dont really need to spend much - you can get gear with a special currency that drops from dungeons later, no need to buy any on the market board, so most of the stuff you can spend your money on is "vanity".
Last edited by Vidu; 01-29-2019 at 08:30 AM.
The latter. 99 times out of 100, it's not worth the extra cost in time to save on the cost of gil. But if you're a new player struggling to rub 2 gil together, then absolutely find those cheap routes where you can (chocobo porter is another good option).
It can be rough at low levels but you should be making enough gil from doing MSQ and selling random drops you get on the MB so you don't have to worry too much about the fees. There's something not right if you have only 194 gil at level 35.
Not 195.. I have 195K gil at the moment., Had over 200, but I bought some gear for my Ninja to get my item level up enough for the level 40 dungeon/cutscene show.
Chocobo porters helped me out a ton when starting. I remember doing leves in quarrymill and catching that taxi back to Gridania before walking back to Quarrymill for the leve. Done that a few times....god it was awful lol but it gets t the job done when needed.
You wil build enough Gil tho to not worry about it. As said. Dungeons, leves, weekly challenge logs, msq, side quests, selling stuff your retainers find or stuff from msq you don't need. Eventually a quick fetch quest side quest will grant you 1500 Gil and even if you have to port once at max cost to deliver the frog eye to someone in Gridania from Kugane that's still 501 profit. Just play the game and You could and should probably have a cool 80 - 100k by weeks end no problem. More than enough to teleport without financial woes.
the problem of teleports vanish once you get into hunts as you can do a few hunts and got an endless supply of free teleport tickets.
I try use return as much possible because it is free and if it is on cooldown you can roll bluemage and use selfexplode so you can return anytime you want. Only useful thing bluemage have lol.
I just set Kugane as my free teleport to use as a transfer station so everything is pretty cheap
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