One thing I'd like is if the mechanics were changed to more accurately reflect negotiating. They already have each NPC have unique tiles to them, but they still wind up being a fairly random assortment of topics, like bringing up fire crystals and blacksmith hammers when trying to get a miner to pose for me. The topics brought up should be relevant to the goal, and they could also implement score bonuses for bringing them up in a logical progression. So, for the aforementioned example, getting a bonus for bringing up the miner's good looks, then goldsmith inspirations, followed by the permanence of jewelry, to tell the miner that they look great and could inspire a goldsmith to use her image as an everlasting tribute.