Wow, 50 pages despite someone calling OP out as trolling on like page 2. A lot of high purples in 4.x savage there OP... even an orange parse, nice.



Wow, 50 pages despite someone calling OP out as trolling on like page 2. A lot of high purples in 4.x savage there OP... even an orange parse, nice.

WoW and FF XI weren't the birth of MMORPGs. I'm talking about the old school: UO, EQ, AC, DAoC - Back when even voice chat was extremely uncommon (and was a game changer for raids) - The old school way was full of wonder and mystery.While I don't play anything outside of FFXIV, I've heard that FFXI used to have far more challenging content than anything FFXIV has ever brought to the table. Ultimate aside. Same for WoW, where they actually have in-game parsing add ons, if I'm not mistaken.
You couldn't look up builds or optimized rotations. It was possible to run into a player who had figured such out, alone, on their own, and to only gape in awe at what they did which you might've never thought possible.
Where high end bosses, over years, might not be defeated because people couldn't figure out the mechanics. (There was one such in DAoC that was finally killed, one time, between all the servers, despite hundreds of attempts.)
I started playing MMO's late '99 with Everquest. I remember using parses once it came out. (It was made in part to show that Warriors were being out dpsed by Paladins and Shadow knights and since Warriors didn't have any spells just their auto attacks, taunt and kick it meant they were not being brought along to tank raids etc.) There were also sites that had guides on Raid bosses even before Planes of Power came out. Once AA's came out people figured out optimal builds for classes and those were posted up on various sites like everlore and class specific websites like the Cleric site and Warrior site. Just because you may not have been aware that these sites etc were out there doesn't mean they were not out there and people not using them.WoW and FF XI weren't the birth of MMORPGs. I'm talking about the old school: UO, EQ, AC, DAoC - Back when even voice chat was extremely uncommon (and was a game changer for raids) - The old school way was full of wonder and mystery.
You couldn't look up builds or optimized rotations. It was possible to run into a player who had figured such out, alone, on their own, and to only gape in awe at what they did which you might've never thought possible.
Where high end bosses, over years, might not be defeated because people couldn't figure out the mechanics. (There was one such in DAoC that was finally killed, one time, between all the servers, despite hundreds of attempts.)



Who said I looked at fflogs? Your lodestone profile shows that you haven't touched savage.
But if we were to use fflogs, there are two possible cases. One you raid with your FC or a static that doesn't upload logs like pugs do. But that is negated by your lodestone profile. And two, you don't do savage raids and that's why no one uploads them. And that is what agrees with your lodestone profile.
So it proves my point. You don't do savage content so you have no idea how tight a dps check is (let alone ultimate).


I don't use fflogs/act during my actual raid runs on higher end content (others post mine), HOWEVER I absolutely look at them every so often to see my progression. I have logs dating back to Sigmascape where it was new content and I sucked. I was first starting to tank and I had multiple and deaths gray parses. That was back in like Feb of 2018, and I look back now and I'm generally green to blue pending on the fight for my first time. Is it incredible? No, but I do see massive improvements in my parses between was I just thinking that I was doing okay to actually seeing that I'm doing my job fine. Which in turn points out what I died to and how I stand compared to other players, giving me some pride and accomplishment. You can only get better, is the best mentality you can have in this game.
Natural instincts on a fight (like my Seiryu example) can help when you have it down to a science but you can't ignore that numbers do give you an idea as to how you're doing, and lead into why you're getting them especially for early progression.
I give my respect out to those who do uses their fflogs as it shows that they actively want to improve and are willing to take criticism on where they can improve.
Because if we're being honest not everyone is your boogie man toxic parse player, people just want their time to be spent wisely and with the right people. The only reason why some people are getting defensive here is that there's much more to a fight then just living/mechs and your original comment is like a blanket statement very much downplaying that especially for those that are going through savage and especially ultimate.



What?Because I come from the old school of gaming, the old school of MMOs. We didn't parse people's logs (aside from our own)
We've been parsing since MMO's had parsable combat logs. Its literally how we discovered EVERYTHING in EQ, from heal chains to optimal mana management to figuring out how class damage compared to others to figuring out exactly how certain boss mechanics worked to figuring out the exact benefits of tertiary stats, to figuring out the exact effect of ac on db/di distribution.
Saying old school MMO players didnt parse anything but themselves is ludicrously nonsense. We parsed EVERYTHING in our combat logs because none of this information was available anywhere else. Until Lucy (and she didnt quite have the right info on boss mechanics if it had the same name as other spells. She couldnt [and still cant] properly assign spdat id numbers to specific fights and just guessed)


09S party DPS to clear was what..35k about? If your casual DPS player did only 4k DPS, your healer did two, and your tanks pulled three apiece, Youd hit enrage even if you did all your mechanics right. And 4k damage on a casual player was not uncommon (Heck I see some players struggle to hit 3.5k in current content at 80.) Simply saying "stay alive and dps more" is an oversimplification. Yes, dying impacts your DPS, so its obviously an issue, but it's not just that. Having good uptime on boss, and knowing your class and coordinating with your fellow players to maximize your dps to beat the enrage. And speaking bluntly, most of hte player base is not up to snuff as they currently are to beat those enrages. It doesnt mean they cant. I am more confident almost teh entire player base could raid savage and clear it before Echo if people just practiced and pushed themselves even a little bit.In my experience, so long as you're not dying to mechanics all the time, you won't have a problem with DPS.
Every case of failing to put out the DPS at enrage I've seen has been down to too many deaths and associated res weakness.
Die less, DPS more.
It's easy to tell who keeps dying.
As a point, pushing DPS to 6k a DPS, 3.5k a tank, and 2k a healer would just beat the enrage.
It's not a matter of just being alive. If it was, more people would be completing savage.
"FF Logs - Hiding Character Parses
We understand that privacy is important to many players. When parses of your fights get uploaded without your permission, this can be very frustrating.
To hide your character on FFLogs, you don't even have to make an account. Simply log in to your character on Lodestone. In the Profile section of your character add the following code: fflogs-hidden.
Once you have saved this to your profile on Lodestone, type your character's name into the search field at the top of FFLogs site and load your character page. In the upper right corner of that page is a link labeled Update. Click that, and once your character has updated, your parses will be hidden from view.
You can use the code fflogs-visible to unhide a character if you still don't want to make an account and claim your character on the site.
Because of caching on the site, please allow up to 10 minutes for parse visibility changes to propagate through to the entire site."
I know I must be overlooking something obvious, but where exactly on the Lodestone Profile section do you enter the code? I've checked all the dropdowns etc. and can't seem to find it.
Go to the Lodestone and log on. Click on your character pic and then click con "character profile". Scroll down under the job icons (showing your levels). You'll see a line that says "character profile" and there's a little pencil on the right. Click on it. It will open a text box where you can write that command. Confirm twice and you should be set."FF Logs - Hiding Character Parses
We understand that privacy is important to many players. When parses of your fights get uploaded without your permission, this can be very frustrating.
To hide your character on FFLogs, you don't even have to make an account. Simply log in to your character on Lodestone. In the Profile section of your character add the following code: fflogs-hidden.
Once you have saved this to your profile on Lodestone, type your character's name into the search field at the top of FFLogs site and load your character page. In the upper right corner of that page is a link labeled Update. Click that, and once your character has updated, your parses will be hidden from view.
You can use the code fflogs-visible to unhide a character if you still don't want to make an account and claim your character on the site.
Because of caching on the site, please allow up to 10 minutes for parse visibility changes to propagate through to the entire site."
I know I must be overlooking something obvious, but where exactly on the Lodestone Profile section do you enter the code? I've checked all the dropdowns etc. and can't seem to find it.
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