Yes, Mime and Bare should be added at some point, but maybe a few other first. Having multiple limited classes would lead to more dynamic gameplay.



Yes, Mime and Bare should be added at some point, but maybe a few other first. Having multiple limited classes would lead to more dynamic gameplay.


Yes. It's a new experience and it's fun. I have no doubt the playability will be expanded as the game continues.When Blue Mage was announced, many were excited at the prospect of other odd-ball jobs, such as Beastmaster and Puppetmaster, potentially being added as Limited Jobs.
Now that BLU has been released and we've seen it in action, I'm wondering if folks are still looking forward to BST, PUP, or other jobs being added as future Limited Jobs.
If it means I wouldnt get Beastmaster or Puppetmaster at all I rather take the limited version.
I love Puppetmaster, if it only can be a limited job so be it.


It does not mean they will actually add more limited jobs, though it seems plausible.
As for comments about Dancer being limited, Ummm HELL NO.
If at all they could do it to jobs that hardly any want but have been talked about not too long ago which in Geomancer and Arithmatician and such.
I could see them also do that to jobs like beastmaster perhaps (no not advocating it)


I like the concept of it, but the execution is... a topic to discuss. If they change how these ‘limited jobs’ work, perchance I’d anticipate new ones. I do hope that they don’t lock really interesting jobs behind it though.
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I am not excited for more Limited Jobs if they are going to be restricted from running high-level (i.e. whatever the level cap is at the time) content in parties or Duty Finder.
The Blue Mage could have been an “Advanced Job” rather than a “Limited Job”. It could have required you to go out and learn spells, but still allow you to participate with every other Job (of course, with a big screen when you get the Job explaining that the Blue Mage will take more effort to master than usual). Learning could have been an “alternate progression system” rather than a reason to keep the Job locked out of the majority of the game.
Myself and others are highly disappointed that this was a job we were looking forward to maining and incorporating into our FFXIV identities, but we can’t. It doesn’t allow us to “be” the Blue Mage except under very specific circumstances. I would hate for this to happen to any other Jobs people are looking forward to “being” in the FFXIV world as I believe everyone has a Job they favor and identify most with.
I would be okay if Limited Jobs were kept exclusive to either of the following:
1. Jobs that are FFXIV-original. That is, jobs that nobody was “waiting to play as”.
2. Jobs that historically exist as almost objectively superior options (Onion Knight, Freelancer, Mime, maybe Sage). Nobody would reasonably expect to “main” a job that is good at nearly everything.
I do believe that lessons can be learned from the Limited Job problem:
Many players would appreciate more things to do with their Job (but not at the cost of content everyone can participate in).
For instance, what if SMN could gain Limited Abilities to do big flashy summon attacks?
What if they had to collect Egi glamours in the same way BLU collects spells?
Just some thoughts. I don’t think the idea of alternative progression needs to be sacrificed, but limitations on content definitey make me very sad.
No one will be upset, no one gives a flying duck about ffxi either.
Its kind of a ded gaem at this point, ffxiv is full pledge mmorpg experience, where people come here from other games such as WoW, GW2, Wildstar and so on. Having jobs that are played alone without many features like normal job does is super weird, people are thirsted for new content for new classes to play normally. The game is lacking healers and tanks, because there are not enough these classes to support the Pug, that what the game needs. Duties are still the core of the game, ignoring it will hurt the game in the long run.
Last edited by Nedkel; 01-28-2019 at 11:18 PM.
I really don't see why Beastmaster would have to be tossed into the Limited Jobs bin. Just have like 4 different categories of beast and each category has its own small moveset. You can collect a ton of beasts and have a taming log or whatever but it won't be a nightmare to balance.
Swapping between say a salamander, a slug, and a fish would only change the appearance of your pet not its basic moveset. But if you swapped out to a bird or wasp or bat it would change to the moveset of flying beasts. Switch to an adamantoise or a crab and it would switch to the extra tanky moveset.
AKA you can still have a fun collecting minigame without it being any harder to balance than Summoner. If you want to say "Oh than it would just be a Summoner", well we can have more than one pet based class. Make Beastmaster a pet based Tank if you want.





I don't see why any of the jobs have to be limited :3. Also we literally have beastmaster examples from other MMOs so I'd hope not to hear that it's impossible to make it work.I really don't see why Beastmaster would have to be tossed into the Limited Jobs bin. Just have like 4 different categories of beast and each category has its own small moveset. You can collect a ton of beasts and have a taming log or whatever but it won't be a nightmare to balance.
I can see a joint system for blue mage (main part balanced, side part circus magic collection) being a nice way to give blue mage the whole cake, so that's what I'm hoping with some weird classes.. we'll see on that I guess.
Last edited by Shougun; 01-29-2019 at 12:27 AM.
Could even be some sorta spell glamour that has an added effect in Carnival.
Like you get one slot for Cone-spell. You'd then pick from the spell book which cone you have active (AquaBreath, Lv5 Petri, Flamethrower...). Same with Line-Aoe, Point-blank, Circle aoe around caster etc. This would still have some customizability but would filter out the action bars from copypasted spells, and be a tad-bit easier to balance out.
And have the elements and other effects matter in Carni so there'd be a choice still.
Or incorporate Scan into sort of a cd move: Increase dmg done by *element* to scanned target for x seconds.
Last edited by zandervont; 01-29-2019 at 01:24 AM.
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